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I liked the game, puzzles were fun. Not too abstract like some P and C's and just the right amount of difficult. Then, I hit the cable room. I would rather have 8,000 cables to trace and connect that I can see, than have the light and J walk back and forth obstructing the view, leaving me with only a sliver of cables to trace. Interesting and original doesn't always translate to fun. Other than that, it was pretty fun.
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ventilation level:
fill oil can with oil (pipe), oil the cogs, press left green shaft two times, set display to 270, press big red button two times, set the three number to 0,45,225
Last level - a "Lift". Once this level is successfully passed, the final video will be shown.
We did not want to destroy the villain, he can still play a role in the following games.
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Maybe put a few click-able objects near the middle of the cable tunnel that allow the robot to move along it so we can study the cables/not having him covering up the cable ends on the right hand side. I really enjoyed about 80% of the puzzles but this one made me want to give up.
Level "Cable tunnel" is really difficult. But when we were designing the game we like the idea of ​​this puzzle. This idea is interesting and original. And as the level was very atmospheric.
The main idea was that the right can only connect the wires after track their weave. Initially, we planned to disable all nine wires. But then we decided to simplify the problem a bit and two wires to make a connection.
Despite the fact that this level you do not like, we're still happy that the rest of the puzzle will give you pleasure.
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I'm stuck in the prison after fixing the lights... nothing left to click...
The walkthrough-link doesn't work as well...
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very nice adventure game. the key puzzle is not pure trial and error: you just have to remember which working keys you already have used and dont use them again or they will be destroyed. love the graphics 4/5
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love this game! you have make an grate job, lol needet to take screenshots and put them together in paint to be able to finish cable room :P
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Animations took way too long, especially when it was just him picking up or putting something down. And the puzzles are almost impossible to figure out, boiling down to guessing.
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Cable tunnel is a nightmare, only part of the tunnel is lit at once and you can only go back and forth between the switch and ports. Being able to travel along the tunnel and trace the twisting connections would be a big help.
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Nice graphics/sound. Got to the part with the keys, didn't like the "Nope, start all over again" aspect, quit playing.
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If i could make one small suggestion. if you do something like the lock puzzle again, please consider having the keys that were used for previous locks greyed out as you go on. Like;1st lock, all keys are possible, second lock only the key for the first lock is unuseable, etc.
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It annoys me when I get stuck and after several failed attempts finally caving in and looking up the walkthrough to find that the walkthrough isn't even complete!
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Bug found with final level: Lift. There are actually several different combinations to add all the numbers up to 12, but the game is hard coded to accept only ONE combination.
In this puzzle rule is used: vertical, horizontal and diagonal sum of numbers must be equal to 12.
Please tell us which combinations can be used in the puzzle?
Thanks.