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Sometimes a dummy will start spinning around rapidly and moving illogically. Also, I'm sure there's something wrong with the movement of those platforms. Besides those specific bugs, however, I don't think pain is a good measure of skill, since it's very sensitive to possible bugs (there are many factors involved, right? a random bug that screws up one quantity affects the whole score). Number of shots still seems the best way to evaluate the player's precision. Overall, a good ragdoll cannon clone, but I don't think it's as clever (achievements were a nice addition, though). I don't remember the first dnf very well, but level design is definitely better - the first one couldn't hold my interest at all, I just labelled it a ragdoll cannon ripoff and moved on to the next game. This one gets 4 stars.
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Well, I beat all 110 levels. 99% luck, 1% skill. Could be a pretty good game if dummies flew in a consistent pattern.
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I expected more, but its still satisfying and, like fmfbrestel said, some levers are poorly designed. I say 3.75/5 but ill give it a 4
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We can only wonder why they're testing the amount of pain a human being, shot from a canon, takes. What's worse, why have they made an obstacle course for it?
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just because someone submits a level, doesn't mean it should be included. For example, level 16 is poorly designed. Did you even play all the levels that were submitted yourself?
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OMG YAY! THANKS FOR UPLOADING IT ONTO KONGREGATE. I LOVE THIS GAME!!!!!! If you could please get the Kongregate API into this so greg (or other staff members...) could add badgeS??
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There plenty of Lvls. The music isn't bad at all. There a Lvl Editor that mean there even more then the 1xx Lvl given. The physic sometimes are completly different... did your dummy increased is weight? Bah... it's a great game 4/5.
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Well, i waited for more of this :) it's fun, that every time you shot, the dummy is flying differently. Thats why it needs some skills for those difficult levels. And a bit of luck, too. 4/5