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After replaying the game, I also noticed that the second to last gimmick (found in level 26) also could have gotten a lot more mileage. Again, an idea that wasn't fleshed out to its fullest potential, but only a minor issue with this game. I still want to stress that I did quite enjoy this game.
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I really enjoyed this game and especially loved how the game ramps up in challenge. My only with this game is that just as it is about to fully flesh out the last mechanic that is introduced, the game suddenly ends. There should have been a few more levels using the new mechanic at the end. Otherwise, this is a fantastic puzzle game.
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I would really love it if there was a walkthrough because I keep getting stuck at the same level no matter what combinations I try.
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same message, can't play..
:The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.:
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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On a certain level I get them all glowing but I cant move on? is there something wrong with this level or am I just doing it the wrong way. I have played this game before and it has worked, but it has been a while since I have played it so I dont remember how it looked.
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Once I realized the click was in the center of the cursor, as opposed to the tip where it would normally be, control became MUCH easier. Otherwise, well executed. Just frustrating to control in the beginning.
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I love so many aspects of this game. From how when you click off the screen the music pauses, to there being no move counter. Definitely love how there is no beginning instructions, you just figure out as you go, which makes it very intuitive. Very well done. Hope to see more like this.
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This is a really top notch puzzle game; very intuitive game play. I like the BG music and sound FX a lot. Is there a sequel / are there moar levels in the works?
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I played through this once a few months back, and strangely enough when I came back the puzzles felt fresh despite being familiar! The solutions can be a bit cryptic, and so each new solving actually felt like genuine puzzle solving!
Dev, you may have accomplished the impossible and made a replayable puzzle game. Bravo to you!
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"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." FF 52.0a2, WinXP.
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Wow, I'm surprised that this game was that good! I thought "simple premise, be over quick but fun enough" as I enjoy the puzzling type. This just kept taking it to a whole new level though. Each new element brought in was just spectacular. Massive kudos to the creative brainbox behind this.
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It's rare I give a puzzle game 5 stars. But this was REALLY fun, relaxing, and satisfying. Really well done. Music, gameplay, graphics, learning curve, everything was fantastic.
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"An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: SecurityError: The operation is insecure."
I changed “Accept third-party cookies:” to "Always", and the game loads fine now. Just remember to change it back after starting the game, to protect your privacy.
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This game is so beeeaaauuutiful! damn man I liked the one with the hooks but this one is just amazing! I especially loved the last few levels with the levers too!
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interesting and fun, short and sweet. would've rated it higher but unity games, these Web GL types in particular, are not very browser friendly.
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Dang, just as a certain type of level gets a little old you throw in a different element yet it's still similar, I'm loving this.
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Fantastic puzzle concepts in an intuitive and clean package. Every level either introduced something completely new or provided a nice and challenging variation on all the ideas introduced thus far.
One small point of critique, in the level with the green and yellow colors, I would suggest replacing the yellow with blue. I got stuck on this level far longer than on any other because the difference between green and yellow is too small for me to notice easily.
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Everyone's talking about how intuitive the game is and the great logic of it... meanwhile I'm just wondering if the music reminds me more of DS9 or TNG. 'Cause it's very... Star Treky.
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I'm getting an error when I'm trying to load the game:
"ReferenceError: Can't find variable: kongregate"
Anyone knows what's wrong?