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Love this so much! You never get bored because it's always switching up the controls but the goal is still the same. Five stars!
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Love the concept but hate the controls. Really dislike the switching tiles by clicking on each. I'd rather drag them tbh :)
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Had to reboot my browser to free up enough memory to load this very simple game. For what it does, that should never have been an issue. Didn't see the point in having multiple ways of doing tile rotation. I don't mind that this game got a badge, but it really should have been an easy badge considering how simple the puzzles were to solve.
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Since I already beat this game and didn't get the badge it puts me on the first level. As soon as I do it the page crashes with the aw snap message, presumably because it's trying and failing to update the badge progress.
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So I couldnt figure out the last level and i closed the game and returned later. The game itself remembered where i was but the badge was at 0 and is staying there no matter how many of the levels I complete.
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Brilliant game! I do wish there was a level selection screen. I also wish there was just a brief description for each new puzzle type of how to work it. The yellow paddles on the last two levels took me a while to figure out. But over all it was awesome! 5/5
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hmm...
Im like what? did i do something until i realize its just the music when you finish the level (dramatic music)
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Nice concept, some harder level even more outside th boxe will be great.
( from my job i developped supperior 3D vision so it's help for this game ^^ )
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Nice game. Starts off a little easy, and overall I'd say it would profit from some more levels with the advanced mechanics (like the rotating layers). The way it is now, the distinct puzzles seem very detached, more like a collection of minigames than one bigger game.
Still, quite cool.
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The way the game mechanics are taught is really good, it takes a while to figure out, it gives a sense of achievement but it's not hair-pulling difficult
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Super fun, really forced me to think outside that metaphorical box there for a bit. It was a bit easy when you realize that it's got a lot of symmetry going on for the solution but that bit on the end level with all the rotating, pure innovative genius. I can't wait to see what other games you've created. 4/5 for me.
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Awesome game very enjoyable couple stages took me longer than it should have but once you see the pattern you're feeling like Homer Simpson going DOH!~ but all apart of the fun.
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Wow, this could honestly be turned into a full-length puzzle game. There were new game elements like new colours and crazy rotating panels that showed up for only a few levels and it was just fantastic to see so many cool ideas come together like that. Intuitive controls, beautiful graphics, would love to see new levels in the future!
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"Well, this game is too easy! All you've got to do is figure out which piece goes where than just plonk it- HOLY SHIT WHY IS THERE A CUBE ON MY SCREEN SHIT JUST GOT REAL!"
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Might be a nice game, but since it loads and stops doing anything, I'll never know. Maybe try making the game smaller and playable.
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descatalogado said: I get this error in Firefox: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
I also get this error.
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Games like this and "The journey home" that seem based on Unity should have some common installable module - 18MB can be too slow at time.
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Yup ... no menu, no instructions, no nothing. Excellent !!! Only problem for me was the colors :( I'm little bit colorblind and the combination of two colors so close to each other its a pain.
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The only reason I don't give it 5*, because this was only a demo, really, considering how these cool features can be combined and played for many many more levels. Really nice, fun, enjoyable and relaxing, hope to see a sequel with at least 100+ levels!
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Very satisfying to finish! I don't know, I kind of liked the simplicity- i.e. no menu (unnecessary). Also I actually liked the moment you realize, by yourself, that you've finished, without having a screen saying, "congratz the end". Based on the first few puzzles I thought it was going to be too easy, but then it got REAL interesting. Kudos!
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One of the better puzzle games I've played. No turn restriction, interesting gameplay that's a bit different but not strange and he trust us enough to not have a tutorial level. Great game developer.
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Nice to see a badge on a fun game, loved the game but was a little sad to have finished so soon - tough level pack please?
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings
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I don't think an ending sequence is necessary. This is actually pure logic. All the game is about looping. So finishing the last level and getting back to the first level follows this logic. And it is somehow surprising as well. We expect a new level even more difficult with maybe new mechanics, and BAM it's the first level. After 2sec, we realize we finished the game. Very good game.