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I'll confess, almost from the moment I saw this, I was really, really hoping that I'd end up liking it. Well, guess what...I did! This is the extremely rare puzzle game that manages to be highly creative, intuitive, pleasant on the eyes and ears, nicely progressive, *and* thorougly satisfying to get to the end. I've always been a fan of games, where you can just dive and and try different things until you hit on the winning formula, and that's definitely the key to success here. Plenty of variety in the puzzle mechanics ensures that you can't just walk through and making clearing every puzzle a real accomplishment. My only quibble is that it didn't really dig into the later puzzle mechanics (color lines and rotating planes); if it did, this would've been 5/5 for sure. As it is, a strong 4/5.
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It's ridiculous to A: make a game so simplistic be so resource intensive and B: not add a quality option to a game so resource intensive. 1 star.
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It disappoints the hell out of me when I see people say this game is a decent challenge... I beat it in less than 12 minutes. It's fun don't get me wrong, but it was WAY too easy. They didn't even put a 'move counter' in which would have added some actual challenge.
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Interesting game. The first few levels i was like "what am i doing here, this game is kinda pointless and way too easy". Later on it became the 15 minute challenge you need sometimes to get your brain tested a bit
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Ok - am I stupid or is the game broken. Level 27 has NOTHING to solve. There are immovable gray lines and.... buttons. The buttons go 'clicky' and nothing else. I've even tried randomly clicking the background and reloading dozens of times. What gives!
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Seriously, this was really good. The entire thing seamlessly blended together. I was honestly surprised when I realized how complex one of the levels was because the game had so naturally brought me to that point. The different mechanisms worked together nicely, so it never felt like the game was tripping over itself. If you made more levels, I'd play them for sure.
Great work!
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Very frustrating to have completed the game, and now that it got badged I have to completely re-play the game for a badge. You lose a star
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You look at a level and think: "well, That's flat out impossible." Then before you know it you've solved most of the puzzle. You feel so accomplished but it still felt so simple even though it's a indecipherable jumble of lines and circles. in other words, the game's developers are MAGICIANS
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OMG im so addicted to puzzles i literally completed it in no time! not really bragging just saying tha i am very addicted to puzzle games like this where the puzzle could change without instruction.
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Really quite good. Some of the levels seem really annoyingly hards at first, then after looking at them for a minute you think to yourself "how did I not see that?"
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Okey, so at first i was like, well, this is easy, then you add spin blocks, not too hard, then you throw in turnable blocks, and then you combine all 3, not bad, but as if that wasent enough you throw colour cordination into it too, levers and so on, i thought this was going to be easy at first, but this is a fun game.
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Anyone else getting "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."? Because I want to play the game but it says no.
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That was pretty fun. Good music, nice mechanics. Every time I got comfortable with a puzzle there would be a new kind. Loved it
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introduced the last grab-and-rotate-tabs function and the game was suddenly over! there's a whole other level of complexity for combining the various manipulations that you just didn't get to. that was like frying up some bacon and then giving it all away!
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I went from dreading the game would be too easy and boring, to dreading the game would be way too hard, to wishing there were more challenging levels at the end. Great game!
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All these new game elements added at the very end I wish there were more levels including these (like the colors) to really test my ability
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The click-and-drag-to-rotate confused me - clicked on things a bunch before figuring it out. The rotate functionality had already been introduced in another way, so I didn't expect these new pieces to rotate. I thought the order in which I clicked them would matter somehow.