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Very nice presentation. I would suggest an option to display a "PAR" or "TARGET" number of minimum moves for each puzzle, so those of us with a "completion" gene in our psyche have a target to aim for.
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This was a fun way to pass the time. I love how you managed to make the difficulty increase almost unnoticed as the game progressed.
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Quick follow up on my last comment, I didn't realize it was only one level with dif. colored lines, that's what I get for quitting early. Haha you can ignore that I guess.
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Great game, but really not color blind friendly. I actually had to quit once I got to the levels where you introduced the lines that can only be connected to their respective color due to my color blindness. Had fun playing while I did though.
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Guys, this is an flash version of an 99ct (Germany) game that sales on steam. The steam version has 80 levels (Or more, i dont really know). Pls respec that!
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Very fun game!
Hope you make a sequel, or add some new levels with more of the advanced elements for puzzles with progressively higher difficulty.
If you need some ideas for more elements, you could for example try blocks that change the color of neighboring lines. These color mixers could have arrows on them to show in which direction they have an impact. Square mixers can be moved, round ones can be rotated...
As far as block manipulation goes, you could add tiles that replace blocks for their mirrorred version.
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should be longer, went way too quick, and the cool rotation of the board feature wasn't really used much. the last level took like 1 minute...
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Aw, phooey, it was over just before it got really interesting! Two puzzle games and I can safely say that you already have a talent for these!
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would be cool to add something that counts moves so we can try to improve on our score or compete against each other.
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I can't seem to run out of new game mechanics... I keep expecting it to end when the difficulty for a given set appears to plateau.... Well done!
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This is in teh APP STORE (pretty sure it's in new games we love but it's definetely on the front page of the App Store)
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How to fix this?
The page at https://game25400.konggames.com says: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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I really liked the game, would've loved more levels. It was very easy to me (I'm a master at puzzles) and the last one was very enjoyable. Would've loved to have more challenging things.
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I'm loving this! It's always great to find a challenging no-instruction game that isn't impossible to figure out. Natural progression in complexity...it's brilliant!
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LOVED the game! I really whish there were more levels though, I would have liked to see some more with the last introduced control.
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edit: just found level selection =D you guys are awesome =D
(mechanic that might work: moving chunks (multiple blocks) of the map (just like how you rotate them, just throwing in some ideas :p )
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Awesome game! some small suggestions: make the different color paths have differeent shape (for the colorblind), more concepts (seeing this game is a tutorial for learning the new mechanics), level selection (and be able to skip some in the beginning), and a mode to finish each level in the least possible moves :) maybe not all of them are great, but I think some of them might be worth implementing =D have fun!
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I am enjoying this game a lot, but struggling to tell the difference between red and green lines in later levels. Any chance of a colourblind-friendly mode?
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Sorry, I need to amend my previous post. This is #%&*ing brilliant. Amazing. My only suggestion, as others have mentioned, is the addition of a "traditional" level or puzzle select screen. Just for the pleasure of replaying favorites.
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. :( (yes I have enough free memory on my side)
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damn easy to fall in that game :) first idea was just " meh what's special?" then quickly turned to an addiction great work :D
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Good level design, but wasn't too challenging. Left me craving more for sure. 5/5, definitely throwing a buck your way for the full release. :)