Under rating threshold (hideshow)
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Under rating threshold (hideshow)
Very fun. Just when I get a trick mastered a new one is thrown at me. Not too soon and not too late to be board. I'm headed to steam to throw money at you right now good game creator. I tip my hat to you!
Under rating threshold (hideshow)
I want more! This was a great game, I just wish it had more levels. It started off very easy and when it finally got a little challenging, it was already over. Really interesting mechanics and I like that there are no instructions, you have to figure out for yourself how it works.
Under rating threshold (hideshow)
Just when I thought the game was running out of ideas, the third dimension was added! Really nice timing with that one. Great game 5/5
Under rating threshold (hideshow)
Nice game, thanks. Let me have a few comments.
The difficulty scaling was a bit slow for me at the start, before introduction of the third dimension.
Sound effects felt a bit out of place sometimes.
Some interesting features like multiple colors or the huge rotating tiles were only merely introduced. The huge rotating tiles felt a bit out of the place in the game too.
I would love to see some progress bar of game completion.
I don't get the point of the circle at the corner displaying other options. Why not display them by default?
It was quite short and not much challenge like I would expect from a puzzle game of this style. I never really felt the achievement after finishing a level.
Music was nice.
The game reset was odd.
Enjoyable but a bit non-developed let's say. 3/5.
Under rating threshold (hideshow)
does not work on safari. that is a lowering of any score I may give it. the game stopped loading at 89/90. and saying play on another server is just fudging the issue and reduces my score even lower.
Under rating threshold (hideshow)
omg? 6 stars! But: dont hate us colorblind, the glowing green was really hard to tell from the yellow. Only one level thankfully.
Under rating threshold (hideshow)
At first I thought this was super easy, but then you get to the 3D levels and shit gets a lot more interesting. Solid challenge level, interesting design. 5/5.
Under rating threshold (hideshow)
Very enjoyable game, a bit too easy though... at least in the first part, before you get to 3D. But once you get the logic behind it, you can go quite fast
Under rating threshold (hideshow)
This is so fun. Challenging with out feeling impossible. Like Keslen suggests, having a ending scene or page would be nice, but other than that it was perfect!
Under rating threshold (hideshow)
It is a fun game, but it takes forever to get to the interesting parts. Please remove some of the initial tutorial levels before you get to the cube, because it really only gets interesting after that. Still, though, great work!
Under rating threshold (hideshow)
Great game! Perhaps you could add the following after the last puzzle is completed..."You're mom was right, you are special."
Under rating threshold (hideshow)
I'm trying to enjoy the game, but the inaccuracy of click-selection of blocks is getting to be too much. If the user clicks anywhere within a given parallelogram, that surface *must* be the one selected. That's utterly basic. Without that, ease of play fails. Sorry. Fix that, and I can change my rating.
Under rating threshold (hideshow)
well yesterday I had made a break at the last level. Today I wanted to play some minutes this game but after one Level i finished this -.-
Under rating threshold (hideshow)
I would personally love to have instructions. Or at least some sort of start screen. It would help the presence of the game, as well as tell people exactly what they're supposed to do, thereby making it more enjoyable overall.
Under rating threshold (hideshow)
The clicks don't always land on the blocks that the mouse pointer is over. The actual "click box" of each block is different than its visual border. This is mildly frustrating. Good concept for an intuitive game, though.
Under rating threshold (hideshow)
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Under rating threshold (hideshow)
There are 28 levels. Level 15 is where you first see locked pieces (ie: unmovable). Level 20 is where you first see things to rotare other pieces. Level 22 is where you first see unmovable rotable pieces. Level 26 is where you see paths with different colors
Under rating threshold (hideshow)
Wow, mind blown. Right when you start to get used to one style of puzzle games, the developer comes up with a new form, then colors, then platform moving. 5/5 for simplicity and ingenuity and giving us a puzzle game we have never seen before.
Under rating threshold (hideshow)
Congrats to the developer for providing such a relaxing and interesting puzzle game. Good ideas are getting scarce these days so Kudos to you targaciej.
Under rating threshold (hideshow)
It looks like there are more levels in the ios/android/steam version. Funny as there is no bit of advertising of this so far. I had to 'puzzle' that out by myself! ;)
Under rating threshold (hideshow)
Awesome game, but coloured lines glow in white when they're connected, just like how the classic red ones glow when connected. Telling the difference between the colours is hard. I enjoyed playing this game anyway. c;
Under rating threshold (hideshow)
I liked this game, little improvements like a menu with all levels, a start screen, an ending screen, will be great to achieve the experience. But the gameplay was cool ;-). And the circle in the leftup corner is not very user-friendly!
Under rating threshold (hideshow)
I just get this error:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Under rating threshold (hideshow)
One of the best puzzle games I played recently. Good variety of controls, all with one common game theme. I wish there was more. The ending needs to be clearer too. Still, compared to the recent idle crap in kong it is an obvious 5/5.