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For those who complain about the lag, I found it unplayable until I convinced my browser (Chrome) to stop displaying the ads, at which point it played seamlessly.
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I really like this concept! I think it'd be improved with the level counter (already mentioned) and also some kind of awards for solving levels in a good (or perfect) # of moves. Dev note: I'm also finding some slight unresponsiveness with the controls (macbook pro early 2015, 10.13.5, safari 11.1.1), but nothing catastrophic.
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Very nice! A different take on slider puzzles. I found the interface quite intuitive. This was relaxing and meditative to play.
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It...It said more would be added 27 of June!!! I waited so patiently, even did it all again, but see no new levels, was it talking about the full game on steam? *tears*
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I'm having the same trouble as GamingjokerDotNet: once the game loads, there's just the dot in the upper right that allows me to mute the sound or the link. Trying the alternate link does the exact same thing.
I do see a bit of blue fade out right at the start, if that helps explain anything.
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all the annoying sliding properties of ice puzzles with the pickiness of pictures puzzle and some spinning pieces just because. simple once you get the hang of it.
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Those little blocks get so excited when I get it right! It's kinda cute and encouraging. It's also a rather nice, intuitive yet challenging game. =)
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This game is great so far, but every time I leave the tab (I'm using chrome) I am unable to continue to play the game with refreshing the tab and starting from the first level.
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Wow I just wanted to say that the sound design is incredible. This sense of atmosphere and there's this deep sensation when you beat the level.
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oooh a + piece, wonder what kind of tricky levels are awaiting me now that it introduced it, i can't wai... NOOOOOO!! TOO SOOOOOON!!!
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I'm just getting a black screen with a grey dot on the top left. I'm using chrome and i've tried refreshing quite a few times but it wont work
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Game is wonderful, but not perfect. Gets major stutter sometimes when trying to move pieces. Quite irritating. Edge. Win10.
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Excellent! And in general I am not even a fan of move-the-square puzzles, but this one is great, as are all your puzzles. I am having some problems with stability - I am on Safari, and it keeps quitting and reloading on me, starting me over at the beginning instead of where I left off. After the second time, I didn't want to redo everything to finish all the levels. But I am looking forward to new levels and I will buy this in the App Store if it becomes available.
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Awesome. Like all your puzzle games. And like all your puzzle games, way too short. Yes, I know there's more in Steam versions, I have them all, those are still too short.
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@TARGACIEJ , I love this game! All of your games are so good!! Hook was my first 'love at first sight' game and now THISS! Def top 5 games relaxing games I've ever played :)
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Please make more of this! All these puzzles were super clever and engrossing, I could have played all day if there were more levels. Super fun game, you rock!
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I greatly enjoy the concept; took me a while to realise what the pins (the rounds in the middle of a block) were actually doing, but once I got the hang of it, I appreciated the idea. Out of the puzzle elements, I enjoyed the map-scale changers the least - the wall switches and the global block rotators. These two in particular feel like they would be tricky to handle in custom levels; map switch, because one needs to actually place the switch somewhere and define which walls and how deep are affected; global rotator, because it needs to be placed somewhere, but more importantly, I can't imagine it working anyhow with blocks that don't have 4-fold rotational symmetry. On the other hand, while I was reserved about the link-switched blocks (the blocks that can be moved only if a specific link pattern is made somewhere), I've found that they're actually a pretty great match for individually rotated blocks; I'd have loved to see more of that particular combination.
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Really good game, original puzzles. It would be nice to have a menu and level numbers, as others have said, and also a simple restart button. At the moment I can only restart going back to the previous level and coming back.
Its not possible to get blocked or get into a situation where you have to start from the top. Adding a reset button would suggest otherwise, thats why I didn't add it :) Thanks for feedback and kind words!
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Pretty good, minimal design, fun to play puzzles, some that I look at and think ain't no way, and then move the same 3 block over and over and over again.
Only problem, is there is a drastic memory leak for the last couple of levels, and makes the game unplayable without restarting the browser-Firefox.
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I flew by thru some levels like it was nothing. Other ones I spent a while to get right. Right now I'm on one that I still can't get since the 'final' image doesn't seem to connect right.
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The level where you first use the button that rotates the blocks is the same level where you first use the button that open/closes gates. It's generally a good idea to not teach the player two new mechanics at once.
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I assume this is actually a game and not the developer trolling people. I was about to report it until I read that the reason why I'm not getting anything other than a black screen is due to an issue with Unity. Even with that in mind I'm rating it one star for not being able to play the game (I don't want to download another web browser to play flash games)
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Generally an ok game. The main problems were the controls can be clunky when you need to drag twice or more in a row, the puzzles are long, tedious and repetitive, and the puzzles seem to have 1 solution and only 1 possible attempt.
This plays less like a puzzle game, and more like following a set of instructions. The game doesn't need much thinking, planning, no insight or tricks. You just start from the first open space and go from there.
I usually finish puzzlers, but after a few minutes of this one I didn't feel interested in it. It's just too tedious and challengeless.
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Very creative take on the current puzzle games. Love the concept. Also love how it seems like the blocks 'laugh' when you complete the puzzle (at least that is what they do in my head when I'm watching them wiggle). Just seems so happy! I too would love a level indicator, but other than that, it's a wonderful game!