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Horrendous physics, makes the game feel like the only thing you can do is jump when the ball is near you and then hope it hits a circle. I firmly believe this style of lazy game needs one star.
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Endurance mode is pretty much a cakewalk as long as you're patient. Avoid multiball powerups at all costs, play it safe, and good luck!
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Remember when I had given 4/5 to this game 4 years ago? Now I tried out the impossible badge and realized why people gave relatively low scores. On level 9, when I lost the extra ball, I lost the whole game. Getting punished for gaining a power-up is just disgusting. 2/5
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bug: I got the impossible badge and decided to listen to the music which is by far what is best in the game... however... I decided to go back to the menu and discovered when you do... the level music doesn't stop... meanwhile the menu music started and the game plays both songs simultaneously... so this game could be great but perfected with better physics and something more easy to look at it would be so much better... still loving the concept but you, TastyLamp need to polish more to make this a gem.
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Disappointing game. Endurance mode appeared challenging at first, but victory is assured the moment you get a slow upgrade. It simply becomes too easy. 1/5
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Why does this game only have a Hard and Impossible badge? The idiot admins couldn't implement an Easy or Medium badge for this game?
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the gamed bugged out on me on level 14 and it basically played on 1 fps....
F*ck you TastyLamp (Game Dev), I hope you get to live the rest of your life with leukemia and that no one will love you for the rest of your life, and if I'll meet you irl I swear to god i'll penetrate your p*nis hole with a rusty screwdriver and cut your balls off so i could hang them on my hall of fame you f*cking shm*ck.
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Came here for the badge. Noticed I had played it 6 years ago. "huh... wonder why I didn't finish" I thought. Around level 4 I was reminded.
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Phew... Finally got the Impossible badge. OK I'm gonna give some advice. Rounds 1-4 are probably the hardest things to get past, due to the ball speed. (The first time I got past round 4 was the time I got the impossible badge.) I actually found once I collected two of the green down arrow power ups that the game was a lot more managable. Avoid the three spinning circles power up AT ALL COSTS. Getting the green <> powerup is useful. The key to the game is patience, not speed. It's more important to survive rather than finish a level quickly, so take your time, and at times just slow down and let the ball hit the bat to slow down to a more managable speed. 11-14 get sorta silly with the number of powerups in them. Good luck.
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I paniced on level 14 for a second because I had to collect an extra ball. Lucky I was able to finish it before I dropped one. But as the top comments say the Extra ball powerup should not count against you.
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Wow, actually beating endurance mode must take forever and a half. I hate skill-based marathons... If you put about 100 tries into this game you already lost like 10 hours of your time.
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Dear badge tourists, please beware - despite what it might seem like on first sight, this game test your PATIENCE, not your SKILL. The game is rather clumsy than hard. However if you still decide to go for this challenge - avoid ALL falling powerups. They either don't help you a whole too much or just make your life miserable.
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Part of the soundtrack is from Donkey Kong Country 3, specifically the level Riverside Race. It's a techno version of that music.
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Developer: Well well well, what is my next game going to be? Well I've already made a Pong game, how about I make another one? Except just to screw with the players, I'll make the bat spherical so the ball will slide off the bat every so often, and make it more difficult. And just to screw with them more, I'll make the bricks fly everywhere and hit the ball and bat, to make it more difficult for the ball to be distinguished from the bricks and to eff with whatever shots the player was going to make. And just to REALLY screw with them, I'll make extra balls in later levels make you lose lives, and then carry those balls over to later levels! Nailed it! Now I get to have an unfair impossible badge! And we all know only the best games have impossible badges, so I'm not going to edit the difficulty of this game in any way!
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Programming the ball breaker to be the same color but only slightly bigger than the average ball-to-be-broke should also be a crime! When balls were flying everywhere! Its hard to keep track where the ball you're meant to save
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Well, my last comment is an example of what happens when you die on level 14 two consecutive times. I may have been a bit mad ;)
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Actually, it's right that EVERY ball that leaves the screen counts as a life loss. If you look closely at the extra ball POWERUP, its BG is nor green nor red. It's yellow. You actually are advised it's not all good, although it's only a slight advice.
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Extra balls carry on through levels... wow... and I thought this game couldn't get any worse! TERRIBLE GAME! Bland, repetitive gameplay.. And the fact that extra balls count as deaths has to be the stupidest thing I've ever seen. SAVE YOURSELF DO NOT GO FOR THIS IMPOSSIBLE BADGE!!!!!!!!!!!!!!!!!!! TRUST ME.
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Loving the Donkey Kong Country 3 themed music, hating the controls.
Mouse control of the paddle would make this game much more playable.
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Impossible badges such as this have their benefits. I swear after dying who knows how many in the 10-14 levels of endurance, my tendency to rage quit decreased.
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Great so I have a weeks break from this game, very first game, Endurance 14 and death, screwed on my ball coming down grouped with 2 extra balls. FU. Until next week. GRRR
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3 games in a row endurance 13 - Death. Either horrid bounce or ball comes down with extra ball power up. 3 games, in a row, really. GRRage quit, for now ...
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Made it to Endurance Level 14 on my first try. Then I accidentally hit an extra ball in the first 5 seconds and lost.