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Not for my sake, but I think it should have an "Are you sure?" pop-up when spending Rubies - just in case of an accidental misclick by someone when browsing the shop or the Skills page.
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I don't know why, or whether it was on purpose, but for an Idle game I'm not allowed to view another tab and still make progress on this game. Really should change that or fix it.
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apparently the endings multiplicators only work once - they multiply the current value. that way getting them early may be a waste. would be better if they would also multiply the increase in progress.
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The offline income is garbage. I gain a trillion every 3 minutes and 20 seconds. While offline for 40 hours I gained 5 trillion. So offline gains are 1/145 as effective as online gains.
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simple way to generate more rubies would be simply to allow rubies to be earned each time you complete a quest rather than only the first.
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I think the Time in Game achievement needs to be shortened for now, as ive 8 hours in game time andhave every other achievement, im not going to leave it running just for that one. (unless other features are coming soon)
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I hope you are planning to add ways to get more gems. It would be also interesting to have a way to reset the used gems.
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I really need help understanding why my gold is decreasing. I had 24 billion gold but when I went offline for about two hours, it decreased to 18 billion. Two more hours later, now I have 14 billion. At this rate, I won't be able to afford the 25 billion gold price for Knight Ending ever. Please help!
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Somehow the rubies upgrade for blacksmith is reset and my ruby isn't refunded or anything. So, bye bye 10 very-hard-to-get rubies
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Really solid game. Definitely needs a way to earn more (even small amounts) of gems. I've finished nearly everything except I'll have to let it sit 2 days to get level 50 in stats. :(
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whyyyyy is the final gold achievement 1 trillion gold? and even more whyyy - when you restart, it gets reset to zero? and since off-line progress is bugged in that online is far more efficient than offline, and it takes hours to get even 100billion, this is gonna be incredibly hard. aside from that 239/240 achievements.
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Money doesnt keep counting as soon as you move off the screen or leave the game. So trying to finish the last quest for 25 billion aint gonna happen.
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so a few things:
1. If you have the creativity for it, you could make a "reincarnation" reset after a person has reached one of the endings or gotten a specific amount of bonus multiplier.
I imagin a mechanic which allow you to basicly start the game from scratch but at a higher "social" class (as in before you were a peasent, now you start as a merchants son, then a knights son, lord, baron, viscount and so on up the noble ranks.
Of cause every step has new jobs and quests for you to fulfill.
2. You need to double check your English, it's fair enough to make flaws but you are clearly so unfamiliar with the language that you need to double check it to make sure you reduce the misunderstandings.
3. rubies... the idea is good but the way it is limited needs some remaking, possibly make "daily quest" sort of things where you can get 1-5 for making a small once every 24 hours, or make a way to reset the quests (could work with a reincarnation mechanic)
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Does... does being offline lose progress towards the endings? I had 91% on the Knight's progress on Blacksmithing, but now it's gone down to 87% after being away an hour......
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The "Total Gold Earned" achievement should track gold earned across all restarts, not just the current run. Also as others have mentioned would be nice if there was more ways to gain rubies. Other than that decent game !
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The fact that it always changes tabs towards the right is really annoying. Can you implement it so that it goes relative to which tab you are in? So quests from skills goes leftward, while quests to skills goes right.
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the gold achievements are too high, after some playing i have all skills max, all quests done, and still need 2 achievements for gold gained.
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Suggestion: Skills and Stats should have fixed slots just like questgivers. It feels off putting when after a prestige skills or stats are in other places because i happened to unlock them in a different order.
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just want to say i appreciate you working on the game as much as you do, plenty of devs just upload a mess and never attempt to fix it
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Definitely agree there should be more ways to attain rubies, or resocket them after purchase. Feel like if I woulda known they were that limited I would have made different choices. And no option for a Hard Reset also mean it's can't be rectified.
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Came back to the game after 9 days and I'm still under 2/3 the way to Total Gold Earned achievement 10. Guess i'll try again in another week.
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Using skills for the endings doesn't actually use up working points. It only checks if you have enough available, so once you've started the task you can spend your working points on something else too.
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In addition to the prestige multiplier, how about a Gem for every ending?
Is it just me or does it seem that Herbalism is extra slow to gain levels? I wish I had gems to put in it. (Also wish I had gems in Str and Const to max out the X3 ending bonus)
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The final gold earned and time spent achievements are far out of proportion of the rest of the game as is. I've done everything but just waiting for the clock to tick on those two
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I noticed that as long as I have enough free workers to start work for the 3 the endings, I can start the work in ending then assign the workers elsewhere. But if I don't have enough workers, I can't start the ending jobs. I'm not sure if this is a glitch from letting the game run overnight.
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The game needs a force save so that I can hit the save button on my way out the door and know that my most recent changes have been saved.
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I like it, the mechanism where the stats and the skills plays together feels rather nice. Do you consider adding more text to the quests, in order to give a feeling of a history?
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Please introduce access to more rubies throughout the game and the ability to stack rubies for better bonuses. After the first few restarts the game becomes more tedious than enjoyable, and a better ruby balance would certainly improve how fun the game is to play. :)
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needs autoquesting, a achievement tracker (time ingame ? more than 1 day per run ? useless achievement)
and every ending-reset should reward 1-3 rubies (chef - knight)
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okay so ummm...i was trying to get ranger bonus ending but there a bug, the hunting work is broken, it frozen and not working, maybe the game need to fixed
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i think the total gold earned achievement should track ALL gold earned from when you start the game and through the resets. the total gold earned keeps getting reset everytime i do a ending restart