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You're being very mean to the completionists by making one of the last achievements (money) so hard to get, but making reset progress flatten out so severely.
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This is a good game, well balanced in progression.
My suggestions to let completionists 'finish' the game:
One of the later things should award rubies every time (e.g. Final Quest always gives 1~3 rubies, endings give repeatable rubies).
For Quests it is too much clicking in the late game. Perhaps quests should auto-complete if you have already passed them (maybe with an option in the setting). Potentially you could also reorder the objectives to make incomplete ones at the top (that way there is still some work for the quests, but much less tedium moving the mouse around).
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So the out of memory is kind of gone for me ATM. One remark - when you get the all quest and skills achievements and playthrough to get all other achievements, doing quests after unlocking all needed skills and stats is pointless - no rewards whatsoever. Maybe you'd want to look into giving sth for each run there ...
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the offline gold production is off, the "hard reset" removes some gems, the total gold earned is not total, it's just / reset. i have no idea how much time ive spend, but the "time in game" quest resets like the "total gold earned" quest?
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I progress enough to get the 'Endings' button, see that all the items for the 'Cooking' ending are still selected, click on the 'Restart' button, progress enough to get the 'Endings' button, see that all the items for the 'Cooking' ending are still selected, click on the 'Progress' button, see that the 'Prestige' rate didn't go up by 1.5 times.
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So my understand of the "Ending" tab is it's a multiplier for "this game" progress. So if you have (current) at x300 and "this game" is at +100, you restart from the progress screen but if you instead put in the work and become. let's say, a ranger, then you get x2 so 200 instead of 100, so the total becomes 500 after you restart. Is this correct?
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A minor nitpicking on my part, the game says not enough rubbies, double b instead of single b. Or was it intentional? Otherwise, it is interesting.. Except that all the quest-givers, at the end, are making us players to do all the work for the Duke XD What's the use of having a good staff/subjects of the land, if a single person is running all the errands for them?
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was the solution to fix the memory bug to eliminate offline gold accumulation? Without it, getting the money achievements is tediously slow, unless I want to keep the game open
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In the Skill Details, there's a "GPS" value. This is calculated as "Gold Per Worker" x "# of Workers", which technically means "Gold Per Individual Job Completion".
However, I think the majority of us players would "GPS" to really mean "Gold Per Second" especially when the progress bars are nothing but a blur. And that's one stat that's missing.
Suggest to add two more stats: "Time/Job", and then "Gold/sec". From this data I can then determine that actual "Gold/sec" would be the current confusing "GPS" value divided by "Time/Job".
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Needs a thing on the quest givers to let you know which quests you are on. And I don't know how close I am to finishing all quests, but is it just me or does nearly every skill except alchemy need minimum grand master, while alchemy is still sitting at adept?
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Hmm... to point out the typo, or to accept "rubbies" as a thing... ... ... I think I like "out of rubbies," it's cute.
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Why does the Time in Game not increase, or a better question is what does it take to make it increase? Mine has been stuck @ 3 days for several days now
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"copy save to clipboard" in the options menu doesnt do anything.... Also the amount of gramatical errors prevents me from buyng rubies xD get that sorted out, make rubies easier to come by, and work on late game a bit, and you'll have a perfect idle game!
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Got a lot of people saying spending your rubies on points is the best choice - it's probably not. I did two shots of 10 (60 rubies) and have spent the rest in speed increases, and at this point I rather wish I only got the first 10. You're limited to 131 gems total, and getting to 50 on any stat is EXTREMELY long without the speed boosts. You're a little less versatile if you only pick up 10 extra points, but substantially faster.
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Am I supposed to be able to do an ending I've already done without doing any of the work for it again? That seems like I can get a free 1.5x multiplier every run without needing to do anything.
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Not sure if this is intentional, but on the ending tab if you try to attempt tasks for two different endings, neither makes progress. Also, you need to have the working points available for the task on the ending, but if you do it doesn't actually deduct the points for working on it.
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When skills start completing so fast that the progress bar on them begins to flicker, it would be nice for it to replace it with a constant bar possible with some moving effect like a barber pole. on jobs like the blacksmith this is nit a problem as it slow enough for the progress bar to be meaningful, but in most cases it is just a distracting flicker. Otherwise a solid 5/5
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For rubies, you don't need to boost any of your stats. Focus only on working points and skills since skills take the most time and are needed more frequently than stats. I recommend saving up to 60 to buy the 25 extra work points, then spend the remainder on skills, starting with smithing since it takes the longest and makes the most money compared to everything else. Spend the rest on the last three skills, hunting and carpentry, since the last three take a long time and hunting and carpentry are important for late game quests.
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@graf: glad you said that. But btw: the "cook button" also says RESTART :D So yeah, don't use the standard RESTART button but rather the "ending restart button"
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Offline progress not working properly (gold on hand keeps resetting, progress on the "ending" doesn't continue), limited gems (131 available, requires 200 to boost everything, more to buy time slots), purchasing time slots supposedly not working (only adds to currently available, not total available), time slots not being used in "endings", game comparable in a matter of days, scale curve for getting boost is flat meaning there's very little reason to actually keep playing past the first bit and resetting constantly, "endings" staying completed forever once completed making the previous even more relevant as you can cycle through 3x gains forever, no real sense of balance. It's a novel first effort, but if you like these mechanics, try Crush Crush or its alternatives.
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@bugos As far as I know, individual stats don't really do anything. The only thing a description would help with is which skills the stats boost. Basically stats just increase skill income. You can see which stats work with which skill by clicking the bottom left corner of each skill. (where it says the multiplier)
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Nice concept, for Achievements, Total Gold Earned should carry through Prestige, or else you are stuck just waiting for it
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When I have several skills running pretty fast it starts to drop frames, i assume from the bars moving so fast. Anyway to make the bar a bit more static when it fills from 0% to 100% really fast?
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The end game in terms of achievements is just a waiting game to rack up gold and time I reached 236/240 in less than 48 hours. the game needs more content or trim those achievements. 4/5
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The offline calc seems to be a minimum of 5 minutes. You can just refresh the game for a short time warp. And at long time periods the money seems to be wrong, keeps coming up far below where it should (ex: offline for 5+ hours, double my money in 5-10 min when the game is open)
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Bought 25 working points for rubies- and the result was 25/73 working points not 73+25=98 points. So I just waisted my hard earned rubies for something that was gone next restart. ThereI want my ingame money back :C
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Too big profit from prestiges on early stage. After few minutes of playing first prestige and I got x10 multiplier for all, then after few minutes next prestige and x30, etc.
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Did everything and sitting on what seems to be max speed. All in about 24 hours. and now doing resets about every hour....
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i like this game, i'm not really sure how the ending tab works though. when i complete a chef for example does "restart" on that tab mean you prestige or is it different or is it separate from prestige because now i have 1 chef and a prestige ratio of 2. i don't want to waste any of it. nice game though :)
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im pretty sure some other guy also pointed it out but im pretty sure that fishing is bugged. i gemmed it up , left it for 20 hours only expert
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Some skills do go down as they level up. For example jewelry starts at 40 workers but at beginner only takes 30 workers.
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@kavassa i have everything active at once and have 1 left over worker and 1 left over gem. bought a 100 gem and a 30 gem worker pack. did you spend your gems elsewhere?