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220 points of energy is enough to start all skills and adventures. Now I have to wait what will be next. More quests/skills/stats? That would be great!
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Came back after a day or so and already found the ring during one of the adventures... now to sit through the gathering part of the quest. That's a lot of 0s.
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The table of permanent enhancements, could it be divided into what is permanent skill and what is permanent stats? Could 1 of the adventure rewards maybe be lesser time at certain adventures?
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@GeorgioBobi that's an unlockable feature called the assistant, it costs 20 gems and is available after you finish your first ending
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i think quest should complete as soon as you meet all requirements without needing to click. It would reduce the tedious late game clicking without removing or adding any features. At that point i had already read all of the flavor text many times and the ones i hadn't read were long to complete so i had plenty time
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within the adventurers you can continue to get rubies, maybe make it so you can add more rubies to the skills and stats
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It's a very fun and short idle game. It's a little bitter-sweet when you "finish" it. I"ll have to keep an eye out for updates.
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you gain extra skills from adventuring but it doesn't do anything and you still have to wait for the skills to manually level up. What's the point of the extra from adventuring?
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So... I've finished all the quests, maxed out the skills and stats, unlocked all the adventures and finished every ending. Now what?
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Prestige achievement has been stuck at stage 4 for a good while for me. I'm nearly over x400 speed but it just won't upgrade.
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My prestige progress achievement is stuck on 4 out of 6. My current prestige is 498.69 but the achievement says [4 from 6] even faster: 200. Can you fix this I'm trying to 100% the game and that is almost the only thing left.
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I think you should make the ruby rewards refresh each prestige so you keep getting them, But add a 2nd level of ruby enhancement, first one as you have now is x5 but enhance it again and it is another x5 (so x25 total), you could even do a 3rd x56 (x125 total). Each ruby level is 10 times the cost of the first. So 10 rubies for the first enhancement but 100 for the 2nd, 1000 for the 3rd. This encourages players to keep playing to get more, eliminates pay to win, BUT also encourages players who don't want to grind so much to pay for kreds to get more rubies. (probably should increase the rubies per kred to 5 or 10 times the amount you have now though to encourage donations)
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hi, I really like the game but it is really easy to beat it. I will make a few recommendations:
-make the fast prestige (reset) less rewarding and the Endings prestige more rewarding . I mean after a day you can chain 10/15 prestige within a minute
-remove the autotask or make it pay 10 folds, it is easy to get more than 20 a day
-I find the achievemnts too easy to get; add more; 1000X harder
-Add more skills; you can upgrade it all in less than a week
To sum up this games is way too easy and there are hundteds of players waiting for an update with Challenge
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now that i think about this bonus thing, there are way too many questions you just can't get the answer to because it is never explained how things work or what something precisely does. please fix this in an update!
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ok what the hell does "Being the chef" actually do? it says something about 1.5x bonus, but what bonus and where can i see this bonus?
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i saved the game on PC1. Then i loaded the game on PC2. Worked! PC2 got laggy so i saved again and restartet browser. Apparently the game gave me the same savecode again so all my progress after the switch is lost. save2 = sav1. very very tilting not gonna grind the last 2 hours again.
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this WOULD be a good game if the progression wasnt artificially limited by having skills and quests require work points from the same pool which requires pausing skill progression to complete the quests requiring that skill. this game seems to have very little IDLE component to it
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Fun game. For adventures it would be nice to have a list of the number of times an adventure has been completed, plus the kinds of items you received so far from that. That way you have an idea of what adventures give which items you need.
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Why make is to the game doesn't progress at all unless the window is visible and active? Not likely to spend much time on this if merely switching tabs halts everything.
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Garlic perhaps if you actually played the game you'd realize you don't need to pay any money IRL at all in order to play. If you're insinuating rubies are P2W, you're able to well over 100 from just questing alone the first time around. After that you assign workers to adventure mode and one or two of the options in adventure mode give out Rubies. No P2W necessary.
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Also, if you're wondering about "what's the point of the "+" on stats if they don't affect quests?" They affect your multiplier slightly. +.05 multiplier per point. Ex: Base (1.00) + First level 50 stat (2.5) + second level 50 stat +1 (2.55) = multiplier. If you have the gem then it's (1+2.5+2.55)*5
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If you go to Skills and click on the multiplier number, you can see what Stats affect which Skill. It also shows gold per worker and gold per second so you can work out the best worker allocation. Workers that you purchase with gems are permanent and come with you after prestiges/endings. Stats are maxed out at level 50. Recommend saving 20 gems for the personal assistant once you finish an ending.
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ok so, you get money from the skills that workers do for you (cuz you cant do four things at the same time), but you dont pay the workers... this game is apparently using slaves
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add a automatic skill helper and stat helper like you did with quests. Also, make it so we can always have Adventure going if we put workers into it before prestiging. Keeping the window open from the start would allow for this to happen.