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this WOULD be a good game if the progression wasnt artificially limited by having skills and quests require work points from the same pool which requires pausing skill progression to complete the quests requiring that skill. this game seems to have very little IDLE component to it
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Fun game. For adventures it would be nice to have a list of the number of times an adventure has been completed, plus the kinds of items you received so far from that. That way you have an idea of what adventures give which items you need.
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Why make is to the game doesn't progress at all unless the window is visible and active? Not likely to spend much time on this if merely switching tabs halts everything.
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Garlic perhaps if you actually played the game you'd realize you don't need to pay any money IRL at all in order to play. If you're insinuating rubies are P2W, you're able to well over 100 from just questing alone the first time around. After that you assign workers to adventure mode and one or two of the options in adventure mode give out Rubies. No P2W necessary.
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Also, if you're wondering about "what's the point of the "+" on stats if they don't affect quests?" They affect your multiplier slightly. +.05 multiplier per point. Ex: Base (1.00) + First level 50 stat (2.5) + second level 50 stat +1 (2.55) = multiplier. If you have the gem then it's (1+2.5+2.55)*5
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If you go to Skills and click on the multiplier number, you can see what Stats affect which Skill. It also shows gold per worker and gold per second so you can work out the best worker allocation. Workers that you purchase with gems are permanent and come with you after prestiges/endings. Stats are maxed out at level 50. Recommend saving 20 gems for the personal assistant once you finish an ending.
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ok so, you get money from the skills that workers do for you (cuz you cant do four things at the same time), but you dont pay the workers... this game is apparently using slaves
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add a automatic skill helper and stat helper like you did with quests. Also, make it so we can always have Adventure going if we put workers into it before prestiging. Keeping the window open from the start would allow for this to happen.
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Not being able to affect or speed up adventure in any way makes it seem rather underwhelming. No way to see what you might get, or what the chances are. As a late game player, the amount of money you get is pitiful, and you seem to get money a lot. If this is an unlimited source of rubies, I think maybe there should be an upgrade system using it that lets you improve adventure stuff.
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Before, when you got everything for the ending, you only had to do it once, no matter how many times you restarted. Is having to do everything for the endings every time purposeful?
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Needs a way to speed up the adventures. I've been in the countryside forever, I should be getting better at roaming it.
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how do the permanent enhancements for stats work?
cause, in a quest it calls for a 25 WIS, and i have a 22 WIS and a +3 permanent enhancement, shouldn't that add up to 25?
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Hey, since the update this morning my auto-quester is showing that there are no tasks to complete, even when there is.
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Bug Report: the + values for stats that you get from adventure are not working properly, they show you a + value but it doesn't do anything for your quests or endings
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The adventures feature is really cool, but I do wish the permanent enhancements were sorted for easier reading, instead of just the order they were found in.
Also, great job on the auto-questing!
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You can't use rubies on a stat when it's lvl 50, and that's lame. Stat being max should not stop me from spending 10 gems on it.
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I don't think the permanent enchantments from the adventures works for the stats. They have a + number next to stats but it doesn't count as a higher number for quests and it doesn't go faster either
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suggestion: armour page. there is an armour with a few pieces. as we finished all quests 1 time ,worker points requirements go down like %0 1. after some time we have some free worker points to assign armour page. armour goes up from trash to epic etc with several pieces. armour gives time upgrade for adventure. after using time upgrades adventure times go down ....... + rep if you like the idea
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Cooking and Literacy are animated as though they are active when they aren't. I'm fully maxed and have been letting the adventures run since the update. Five days later and I still have yet to be able to afford a single upgrade. Is there any way to speed up adventuring?