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probably just on my end but Bertelemi has one heck of a body issue, it don't move with him on attack and leaves part of it behind on death.
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For some reason the scrolling is very slow. Like slower than anything other you normally scroll. And dragging the screen, like what is usually the default when porting from mobile to web, is choppy, like 10fps choppy, on a good CPU. You need to look at your code and fix 2 things. 1. The scrolling speed of the mousewheel should be the same as the OS. Currently it only scrolls a few pixels at a time. 2. Your game uses excessive amounts of CPU when dragging the menus. On IDLE when focused, the game uses about 10-20% of CPU, when I'm scrolling (dragging) the achievements menu, it goes over 40%... Please do something about this.
Fixed in the update coming out tonight. This issue arose with changing fonts in the last update. Apparently the font I used took some serious UI memory usage.
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really is no reason for this to be in 3d I'm sure it causes more problems developing the game as well. too laggy to play an idle game is pretty bad
Update coming tonight slightly improved heroes' logic in finding and moving towards enemies. Hopefully this issue won't be as annoying now, but it's still not perfect. Next update I hope to add in different aggression/movement options for each hero.
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Great start, definitely impressed. So we need a quick cast for sure, and it would be great if we had an auto-scroll to any completed achievements, avoid having to scroll through.
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Might want to be sure to pick up the code and enter them each day, they only work for the day they are created for then the very next day they will NOT work.
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Can you somehow make it so it doesn't have to download data every time we open the game? I personally have very bad wifi, and it takes up to 10 minutes to download for me.
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I cant help but feel like the lvl 25-etc boosts shouldnt be RNG. Either have them set or let us pick from a few. Kinda annoying to invest in a class and then they keep getting mana boosts
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will only run in chrome for me due to memory constraints, but LOVE the soundtrack man, specially chilling with da peeps!!!
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Game seems cool, I think it would benefit from a few extra features though. In addition, I think a "preferred formation" would be great, at least for boss rounds. Also the arena is extremely clunky considering the enemies oftentimes spawn on the other side of pillars and a lot of the time is spent getting around them.
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here's a list of tech that max's out at lvl 25 evil eye,intimidation,fear tactics,lock on,magic stone,invigorate,retention,businessman,negotiator,preservation,innovator,lvl 50 max, lightweight,favored,treasure hunter, elusion lvl 10,
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yvonus lv 25 train for himself for att speed 2.5% I'd rather have him have a passive that gives all his enemies a aura that slowes their attack speed 2.5%
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this game is nearly perfect wow I am amazed keep up the amazing work and effort and I'd pay alot more for this real talks
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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After a reset, climbing back up the waves is painfully slow, and offline earnings don't help with that at all. There's no gameplay that speeds up the progress of fighting back up through the waves, and you NEED to have the game running, as offline doesn't advance any waves. - bad idle game design/balance.
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
NEED FIX
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first impressions: ugly UI and very tedious to use skills. way too many steps to cast stuff or even see what it does. No autocasts. Progression seems very linear and boring. Played to level 50 characters and their upgrades are boring.
The constant blinking achievement button is super obnoxiously annoying, constantly having to click on it, scroll to find achievement, click button to retrieve currency. just give me the diamonds straight away and remove the blinking.
overall pretty dull game with a tedious UI. 2/5
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Can we also get a rebalance on traits? At least let us choose or something? I groan everytime one of the major "push" hero i need gets Educated, which essentially in almost all cases do nothing. Meanwhile if they gotten a trait that boost their HP or their DPS 250% more, which is substanial increase, I would've gotten something out of it.
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I feel like i need a manual save button, just to hit it a few times before i leave. You know to make sure. Just hit it like 3 times maybe 10 you never know
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Can you please make it so you can still tag in heroes in place of dead ones? Too often I getting stuck with just live hero and can't switch to the next best one. All you really need to do is just make it so those switch in don't count till next wave if replacing dead heroes, or make it so they tag in "dead"