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@Pickerel. This "burning" its not burning ^^ Icon indicate that this mob is immune for this element dmg. So with burning sign mean all fire towers will not target it.
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I have confirmed the bug with targetting. It is the fire towers, toward creatures that have been given the burning state. All fire towers, no other towers, are affected. I have clusters of towers by type, I have water towers on one side, air on the other (with confusion), fire in the middle. The fire tower gives the burning state. Suddenly, all fire towers stop targetting hat creature. It walks over to the air towers, and they begin attacking it. Confusion causes it to walk backward through fire area and up toward the water towers. The fire towers ignore it, but the water towers attack it. Finally, confusion wears off again, and it walks back through the region of fire towers completely ignored by the fire towers, until it gets to the area of air towers where they once again attack it. Only ever happens with fire towers and the burning state.
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Nice game to loose a few hours - every day--- The maps get repetetive rather fast, it really needs more (and possibly longer) maps. What I´d like to see in longer maps would be more spawn points for towers, or an option to add more of those. But it is fun to play / watch =D
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Two major bugs. One with targetting: occasionally, for reasons I know not, several towers, usually of one element type, will stop targetting a target. It seems to be, but may not be, related to the burning effect since it seems to typically be the fire creatures not targetting burning individuals. The second one is the opposite, where occasionally creatures seem to suddenly become impossible to kill, immortal. The weakest creature will walk through a coridor lined with my strongest creatures, and take no damage, waltzing to the exit.
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First of all - thanks for mixing my fav two type of games ^^
Yet i have tinnywinny complain. Not bug, simple strange feeling.
I have noticed you changed spell caster dailies to 400 (from 250) spell activation.With 4 fastest skills you need over 7.5h to get this daily with 100% on point clicking. Sure 2x time makes it bit better, yet still 3.5h being focus on idle game? I know you want to reward for playing, but all of other quests can be done idle, showing every 10 - 20 min to spawn swarm and prestige. Maybe think about change this use skill quest for tower upgrade one. Thanks to this you still can make hard tier really hard with low alchemy/speed/no exotic tower, yet not based on boring sitting and looking how towers spawn kill mobs for 3.5h to press skills once per 3-5min. This time gap make it on one side "not big deal", but every minute you don't click skill add up hugely.
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I cant login daily for the daily reward and im always low on gems. Can the daily reward stuck up for a week please ? This is a deal breaker for me since i only login twice a week on my days off.
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"Remade (improved) the Spooky Forest map."
IMPROVED LOOOOOL
it had 2 tower platforms that could fire at creeps 3 times. It was most imba map - and gave much opportunity to for achievment
;))
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Hey, I just wanted to let the developers know that I've been playing this for a week or two now, and it's really grown on me. The updates show that you really care about making the game better - and you certainly have improved it a lot, another reason I've kept coming back. Great work, and thank you for the wonderful game!
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Mate you need to work on your AI. So many times I watch a little dude slip by the fire towers and it's not just one, but all of the fire towers on the map will stop firing at that one bad guy. The rest of the towers will keep firing, but more times than not, it's like tossing a pea at a giant, because the fire towers are vastly stronger than the rest of the towers. This doesn't just apply to the wave minions, but to the drone swarm as well. Every now and again I will see one member of the drone swarm left and no one fires at it. The only way to kill it, is to use a spell. There is something off in the AI, or the timing, or something. I would look into this.
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Don't know why sometimes when I use another tab, the game keeps running fine (gaining resources "online"), and sometimes after just one minute I changed tabs, it goes offline (the time freezes and it doesn't gain resources as fast).
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come to think of it, maybe that's how it's supposed to work, but i thought the minimum was about half the previous run.
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i found an issue:
i wanted to do the daily prestige challenge, so i prestiged as soon as i could. i was on level 500-something, i prestiged, then again at around 300, then around 150 or so, then 80, then a couple around 50, then i closed the browser, and when i came back to the game, the minimum level for prestige was 145 or so. i reached it, prestiged, played a bit more, closed the browser and now i opened the game again and the minimum is 163.
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i would love a statistics page where it shows, among other things, how things are calculated (i.e - final damage multiplier = research boost value * gems upgrade multiplier * relics multiplier or whatever)
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guys maybe you can help me - I don't know how speel rain of fire works... sometimes it kills everything and sometimes I don't see that it deals any dmg ;/ crit or something like this is inculed in this spell or what?
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@robertj97 - ah, ok. i just saw it. i haven't unlocked tournament tier iii. i don't have that many tournament points, and i didn't want to waste my gems. hopefully the dev will see your message and fix it. he's been pretty cool so far, listening to the players.
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@militon
Sorry i made mistake that upgrade is in tournament tier 3 - skill cooldown i just notice there is less seconds for example from 180sec it goes down timer to 160 etc but this game speed upgrade from tournament tier 3 is still useless as i see it because it does nothing
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@fistoz unlock x2 speed for 500. Research Tier2, 3 and 4 for 100/250/250, and then there is the "spend gems" tab in the store. for permanent upgrades.
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@RobertJ97 - i didn't see a game speed upgrade in my research tab. where is that option? i have one more upgrade undiscovered in my prestige list. maybe that's it?
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I bought 2x game speed upgrade and cooldowns of spells wnet down for example from 60 sec to 30 ( what is normal) but then i bought 25% game speed upgrade from reasearch so it should go down to 22,5sec ( or to 15sec in total if we take 25% from 60sec not 30sec) and i also have 3% speel cooldown reduction but when i count it 60 sec cooldown is still 30sec on my stoper - please rework it
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engineer: boss why are we putting coins into the robots?
boss: to increase their value!
engineer: but if they get destroye-
boss: JUST BUILD IT
engineer: yes sir......
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Aye this is the same music as that one mobile idle tower defense game, I like that! Are you perhaps the same developer?
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The amount of gold enemies give needs to be increased by means other than fluffy skills, spells, and research. It is by far not standard for the base gold to still be one per basic monster at stage 110.
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Don't use cargo c. until you get prestige upgrade c.c essence drop . You will get 25 essence at any progretion(5-10 min) but c.c hp x10 after every kill and thats 3 hours for summon.
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idea: hotkey for spells before you unlock auto cast. when you click on your own monster lists it also shows the attribute level you got it up to
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So what exactly is the logic behind the "spell autocaster" waiting for the spell's cooldown to finish, then repeating that cooldown ITSELF (basically doubling the cooldown of the spell) as a cost for "autocasting"? That's not autocasting!