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It's very similar to another game that has card draws for towers and different maps on prestige, but the name escapes me. The targeting is my biggest complaint so far, where the "strongest" enemy never changes even if the HP drops. Seems like its based on Max HP currently. The target doesn't switch until the targeted enemy leaves the range
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One of the best idle games i've ever played. However, the pay walls won't let it show its true potential. I'll come back when it will be f2p again.
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Apart from seeming to be hugely penalized by having a bad draw on an either very scarce resource (artifacts) or with draws at an increasing cost (relics), the rest seems pretty entertaining to me. A reset to give more flexibility could be nice, especially if it is comfortably available (every prestige, or every X prestiges, free of charge).
The game auto-saves every 30 seconds, or instantly after certain important events (such as unlocking new monsters, relics, etc). I'm not sure why you are getting disconnected on occasion. I have not heard of this issue yet.
Sorry you feel that way. There are a number of game speed upgrades to obtain, as well as a 2x speed boost that can be unlocked with in-game gems. I think you'd like it if you gave it a bit more time, but I understand if not. Thanks for trying the game anyways :). But 1/5 stars just for thinking the game is slow is a bit harsh :(.
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Fonts that give 0's a slash are literally the most annoying thing for games with small text because they make it harder to quickly tell whether it is an 8 or a 0. I get that seems like a minor issue, but honestly after 5 minutes I'm already annoyed, I can't imagine how annoying it would be in the long run.
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Yea Dude, the whole lack of a 2x speed things makes the game a waste for me. I'm literally spending twice as long of my real life playing a game for no reason? Nope. And it's not worth playing forever until you get enough gems to buy it. That not normally an an advanced level feature, it's standard.
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Not even on mmorpgs I had to grind 8 hours to do a daily. I love idle games, but these dailies are way too much. Please consider lowering their requirements. Furthermore, the speed button is the basis of a TD game, you can't block it behind paywalls. 2/5 instead of 5/5 just for these things.
Thanks for the feedback. I reduced the values of a few of the dailies in today's update. I agree some were a bit too much. However, that 3rd tier, 8 hour challenge, gives a lot of gems. It is meant to be hard - that it why it is the 3rd tier challenge.
Re: the 2x speed - today's update added a f2p option for the permanent 2x speed unlock (500 gems).
Sorry you feel that way. But it really isn't the same. A lot of mechanics are similar, sure, but there are loads of new/different upgrades, placement strategies (due to passive skills), a proper prestige mechanic, vastly different pacing/balancing, etc. I think you'd like it if you really gave it a try, but I understand if you'd rather not.
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Not even on mmorpgs I had to grind 8 hours to do a daily. I love idle games, but these dailies are way too much. Please consider lowering their requirements
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A button to accelerate the game would be great; like a 3x or 5x speed button. As this has PvP elements in it for some reason you could make it a skill or something.
All of the premium purchases certainly speed up your progress, but are not necessary at all. Everything in the game can be unlocked without spending a dime. Thanks for giving the game a try anyways.
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@567trip i don't like the pay to win part of this game. But you can easily get past level 100 without paying anything.
All of the premium purchases certainly speed up your progress, but are not necessary at all. Everything in the game can be played and unlocked without spending a dime. Thanks for giving the game a try anyways.
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I complained a little about the ridiculous real money prices in an earlier post. Then I decided to keep playing anyways. Realized these are not optional ridiculous real world costs. You pay them or get stuck forever under level 100. Because prestige points do next to nothing. Smart to make a game like this except that not everyone who comes to play it is stupid. So not so smart I guess. Too bad.
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MarkkuTuovinen: it's a tbiz game. don't expect anything else than a cash crab.
and lol at the screen format/resultion. go to mobile with that shit.
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These premium shop prices are insane. 20$ for one kind of decent upgrade to a kind of cool flash game. 20$ more for another bundle. 10$ for both together would be kind of sane. Put this game on Steam for 5$ and retire your straight jacket.
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Nice game, but, from my personal perspective, there are someflaws. Start of the game is too luck based. If you are unlucky and don't get at least a 2 star monster fast, it will take a few restarts before you will be able to finish a stage (10 waves), and that will happen multiple times. And if you are unlucky and get a weak monster or a repeat that's wasted 10+ essence you will not get back or be able to earn before you deal with 10+ more "new" waves. Why are the "towers" set to target "closest to tower" first by default? Default setting should be "first" and unless you find that setting by clicking around the game, there is literally nothing that would tell you that's the case or that player can switch it. Big negative is the fact a bunch of regular options is behind a pay wall. 12 bucks might not be a lot, but it's waaay more than I'd be willing to pay just to speed up a browser game.
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I've definitely heard this game's music before. Is this just like some non-copyright sound? (God Awe-full Clicker? Is that the game I've heard this music in?) Or is this just a rehash of another game? Seeing people mention the P2W aspect is offputting, but I'll give the game a shot. I'm bored and like idles :P Wait, was this the music in Midas Gold?
A valid complaint from you and many others - so I've just added an F2P way to get the permanent 2x speed boost. You can unlock it for 500 gems. Or, you can unlock a temporary 4 hour 2x speed buff for 75 gems. Gems are fairly easy to come by in this game.
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Above average TD, the P2W only applies to tournaments which is about 2% of game content, so I'll give DEV a pass on that. Kept me entertained for a couple of days, what more can you ask from a Kong game really? 4/5
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I would love to see a buy option "next milestone". esp after starting a new day or when collecting offline gains, i would like to level 2-3 towers evenly without switching manually to the needed amount
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So this is a f2p game with p2w options. as the game is at this point in time i have no problems playing if f2p and not spending money. You can play this is a 95% single player game. the only time you will get effected by other people p2w is in the tournament that is held every 2-3 days.
however, what will decide if this will stay a good f2p game is what content that will be added in the future. If the standard p2w methods devs use in many p2w games is added it might become crap to play f2p,
so if clans/guilds with wars that needs you to pay to get strong enough to take part for good essential rewards. Or friend list dependence where you need to get p2w friends to pass progress further is added i think id not recommend playing it.
But as the game sits now, its a thumbs up for me.
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Would be nice to see your current DPS on the map somewhere of all your monster in use. Also the maps are very quick or short, like to see some longer ones eg: the Egypt one on idle heroes :)