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I just figured out that lvl (Attribut) tower doesnt reset every prestige and are a very powerfull feature.
May be you can add a switch view buttom in "View my card" to show either the Tower lvl or The Tower attribut lvl. That way we can easily see wich one we have to put in front to make them gain xp
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They keep shooting at the same target until it's dead even after it looses priority, which make them sometimes ignore targets totally.
If a monster starts shoot at a target and it gets out of range, the monster doesn't shoot anything until that target dies or gets into range again. Big Bug!
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is there any way for force save? i was doing a push, and kept getting it wrong, then i finally figured a way to arrange my towers that got me through that last level i was aiming for. i then left it one more minute or so, ( i think it got through a couple more levels) and closed the browser. when i came back, the game starter from before that successful attempt (not sure how far back). it's not a big deal, i just grinded a few more minutes to upgrade a tower, did the proper tower setup and made the level, but it was kinda frustrating.
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i wish there was a free x2 button, everytime i prestige it takes a while to go back to wave 180, i thought there was going to be a skip waves or smaller waves on prestige or something like that, but so far i see nothing
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It's very nice made game but too slow progress at the beginning and 2x speed behind 500 gems wall will be the reason 90% of players won't stay playing past day 2.
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Great game. Lots of great graphics and options. I've really enjoyed it. I would say a few things:
1) The way to progress is to kill waves. I get this is an idle game, but there needs to be a way to play it 'actively' and send the waves as quickly as you like. I know this is a major change, but I think it would add to the fun.
2) Specilize: It would be great to be able to specialize your characters more so when you get your XP bonuses you can choose how you want to allocate them (and to what character?). It would be great to be able to go down different routes.
3) But overall. Great job creating a fantastic game. I've spent many hours on it and have liked it :D
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Ok, I really want to see some things. 1. Show me the dmg amount of duplicate cards for each monster in the monster list please. 2. Show me the max wave I have been on, as I waste my skills too often when I forget. 3. Show me on the map if a monster ability is on cooldown or available. For example, have an aura effect on them when it's available and lose it when it's not.
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@Scherazade You click the tourney icon near where prestige is. Then you click enter tournament. It will prestige you and then you're in the tournament for the duration of the tournament. So you only enter it once when it's up.
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Please add so that when my tower is level 1 and I buy 10 upgrades, so it buys 9 to make it 10. Instead of making it 11. Also, add another purchase option where you can buy for the next tier-up, 25, 50 etc.
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Some explain how the tournament works to me please. Can I enter multiple times and does it make sense, or should I only re-enter if I can reach a much higher wave the second time.
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So I logged out and I guess it didn't save. I got the cooldown reduction relic for the cargo carrier and leveled it up some before I left. Came back and my relic points were reset before I had the carrier and rolled again, happen to get crit damage this time. A feature where you can manually save before you log out would be welcomed.
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So yeah, I think I got a bug where I didn't get artifact unlocks on 180-190. Have to make it to 195 to be sure. I know before the tourny 179 was my highest floor level however.
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Tournaments really need to have their rewards broken down by your percentage placing in the bracket. The brackets have far too many people for you to need to be top 100 to get any more than the basic reward. It just makes the whole tournament feel unrewarding unless you "pay to win" and purposefully stay in a bracket far longer than you should. I get you want to motivate people to buy the kred purchases, but it makes the system just complete trash the way it is.
Percentage-based placing is certainly ideal, and I wish I could do that. However, the server I use doesn't have great functionality with the leaderboards. It doesn't have an easy way to determine how many total players are in it. So without knowing how many players are in each bracket, I can't go with this percentage placing idea. Hopefully the server updates their API in the near future to allow this.
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i have to say, i was reluctant at first. not a big fan of money grabbing or idle games, let alone a mix of the two. but the money spending, so far at least, is optional. it's not a pay to progress type of game. and it lets you strategize enough to make the game your own and keep you interested. 5/5 from me, very well done.
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The game looks like it has been developed for a phone with the screen ratio and the way you control it. I've looked in the app store and found a similar game named "Epic Monster TD". Is that the main game, and this kongregate one follows that one?
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to the guy ShadowclanM and anyone else who confused by this: the monster +1% rare chance increase works like this: each pack has 3 different rarity lets say 30% 50% 20% then when you buy the +1% it will become 28.5% 51% 20.5% so what happens is the total % must remain 100% always within the pack so adding up these 3 numbers must always be 100% so what the +1% upgrade does is substract 1% from the lowest rarity then add that to the middle rarity (within each different pack) then substract 0.5 more from the worst rarity and adds it to the best rarity one within the pack. So in my example i would have 28.5% 51% 20.5% (this sums up to 100%) then if i would buy another +1% rarity upgrade then the same thing would happen as before turning into 27% 52% 21%, hope this clears the confusion up
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After getting lucky and getting the gold bonus relic I finally feel like I'm making some actual progress. Not much but some.
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Can the all damage relic please be the first relic you get? Like set in stone forced to happen and 2nd on up is randomize? I literally didn't get it till AFTER there was only 3 other possible relic slots left i didn't reveal. That a long time without good damage increase.
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We're living in the age of 2020, and games are still being developed without adjustable volume for sound and music. So there's a suggestion for you. Adjustable volume sliders. There's no point in adding music or SFX to your game if people mute it because it doesn't mix well with the rest of their soundsettings.
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Nice to see there is a roadmap and autocast, hotkeys and more maps are on it. They already implemented an 2x speed option so I feel they are listening to feedback.
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Trying to get gold and experience in this game is like pulling teeth. Not pleasant at all. Honestly, rated this a 2 for the potential of a decent game held back by it's EA worthy monetization system.
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This game looks cute and charming. It seems like it might be a good game. However, this game is very deceiving. It's not an idle game nor is it a tower defense game. This game is a simulation game.
This is a lootbox simulator game. That's its only purpose. Lootboxes for what towers you get, lootboxes for artifacts, lootboxes for damned near everything. BUY LOOTBOXES TO WIN THE GAME. No TY.
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Isn't that the exact same idle game as your previous one ? With the exact same flaws ? Hence, with the exact same feedback ? You do realize that your last game did well with all that p2w stuff because people were discovering it and were already hooked by the time they realized what they were getting into ? May not be the same here, or I am just too optimist... 1/5, a shame considering those beautiful artworks.
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I've put in more time than most games because it is a really good game... but it really is pay to win and I'm kind of just here now... :(
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Also "This post requires Administrator review before it can be successfully posted. Thank you for your patience and understanding!" in another forum post when they say there's no actual difference between people who pay real money and people who don't and i linked a imgur image to their own shop proving them wrong.
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@joseph_leaf there's already a targeting system, if you click on the monster and then on the upper left of monster pannel (for each monster) you click again and you'll see the detail of that particular monster, you scroll down and you'll see the targeting system for that particular monster.
Otherwise i'm also okay with a pay system at the condition that everything you can get by paying real money is accessible to other player by paying game currency, be it diamond or other.. it's not the case at the moment while there's a tournament system.. so it's pay 2 win atm.
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I think the pay to play is fine. I personally won't use it, but for people that want to support the creator I think it is a great way to do so. Stop whining and grind if you want to make progress (it is an idle game after all). Game needs a targeting system (Strong, first, weak, etc). Other than that cool game.