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So many stuff that are behind paywall that you can't get by playing the game otherwise to count. That's a text book example of a pay to win game.
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why are people so negative its not a bad game!!! It just means a larger grind. Ok i can understand tournaments they are unfair.
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It has good and bad elements. It's a standard TD game with decent progression. The 2x speed thing being locked behind cash or spending a few days gathering gems for free is going to deter a lot of people. Progression is mostly based around luck of the draw which is a huge negative. Two people who start at the same time could be dozens of waves apart just based on who got luckier on monster cards. Gold gain is pretty slow, it's like watching water boil waiting to get enough gold for an upgrade. If you can look past those flaws, it's not too bad of a game.
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Who thinks that all that randomness in a strategic game is a good idea? you get shoehorned into a type because of random artifacts, some towers get useless upgrades (+2% critdamage?! You are aware that you need 500% critchance for that to be equal to the strength upgrade?), others get alchemist and strength and are then your go-to. The tower unlock is random, with the option to even not get a new one to begin with.
It is okay to have things like the relic unlock order or minor boni to be random, but the stuff where you actually should be making decisions should just not be randomly made for you. Artifacts essentially are a game-defining amount of bonus and they are a 1-time thing with no option to redo them.
And the bundle that pretty much lets you skip all the progression is the same price as rimworld+dlc. You mobile dev guys really need to get back to earth.
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all mechanics and gameplay feel like they were made by someone with nothing but "how do I squeeze cash out of this?" in mind. zero fun, skip this
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Only gaining 1 gold per enemy no matter the wave doesn't make any sense, doesn't really feel like i'm progressing just enemies taking longer to kill.
On top of that the pay2win even for tournaments should be removed, the prices on everything is overtuned making this game look like a cash grab, please consider making it more f2p friendly and i might change my rating. 1/5
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Warning to those thinking of playing, completely pay to win. Everything about the game is pay to win, INCLUDING tournaments. There is even a pay to win button inside the multiplayer aspect that gives you double damage and loot, for paying with REAL MONEY ONLY.
Developer, please get with the times. These predatory and greedy iaps' put people off, this is not a mobile game but on kongregate.
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when the 9,999,999 hp enemy comes? Then you have a headache. Idle games are very fun and exciting BEFORE they increase the hp of enemy.
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Kong coin price on things is completely out of whack, 50 kong coins for 100 gems? yeah no, thats just overpriced as all hell.
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I like the way how maps work. Sometimes you only have 7 towers but a very nice layout, sometimes 10 towers but its straightforward. Not really fair and impossible to balance I believe, still I love the amount of randomness in this game. I hope however other random "events" even out over time. One of my best towers has alchemy level 3 (the one that yields more gold) but only 1 strength and 0 attack speed ^^ ...and please add more maps ;-)
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not sure if this is a bug or just poorly thought out, but AOE skills only reward 1exp for all the kills so if an aoe skill kills 9 enemies you still only get 1 exp. seems a bit pointless
No, this is just a display issue. If the splash damage kills 3 enemies at the same time, he will get exp for all 3 kills, but since they were simultaneous, the 3 "+xxx exp" text displays overlap each other, so it looks like only 1 text, even tho there are 3. If that makes sense...
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Not a good tower defense game because you are playing the same map forever. Not a good idle game because upgrades are random and completely imperceptible (or plain useless). Too boring as tower defense but too demanding as idle game. It would be nice if devs try to make the game fun to play before focusing in monetization :)
Thanks for your feedback and for giving the game a try. It is still in its very early stages, so hopefully, over time, its mechanics evolve enough to appeal to more people like you :).
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Tbiz, I used to really like your games. It just seems like you're remaking the same game over and over again. I'd love to see you branch out to a new concept or at least bring back one of your older concepts (your old space game on mobile). And as others said, make the game a little less p2w. I understand you as a developer need to make money, but maybe tone down the benefits of IAP's so we can still give you money and support you, but just for a small bonus, not to win the game.
Thanks for your feedback and for giving another one of my games a try! I admit this game is very similar to my last one, but it is because the last one did really well and I simply wanted to hit a different audience with this one (different theme and artwork), and also improve on some of the old game's mechanic. But don't worry, my next game will be a completely different style :).
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this game screams p2w. with 2x boost and one-time pvp buff locked behind payments(50 kongs ea). idle games have always been p2w if you play it with a competitive mindset. most games try to be discrete about this fact but this game took the opposite approach. /shrug
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It's amazing how you just won't learn from your mistakes. You've already released this exact same game but with slighlty different graphics and people are complaining about the same stuff all over again. This is one of the laziest cash grab attempts I've seen.
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I REALLY like the start of the music! I just don't like the transition into the faster , uplifting part. The transition back into the misterious part is nice.
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I can't tell you how much I hate games with heavily structured, overly detailed tutorials.
Learn your audience: Grandma's not going to be playing this game. You're not breaking a lot of new ground here; trust that we've all played a game before and let us start clicking buttons right away.
I wanted to click the settings button and find out if I could eliminate the music without eliminating the rest of the sounds, but I couldn't-- in the tutorial wave I LITERALLY can't press any button but the one you want me to press, and that only at the right time.
Free your game! Respect your players! I don't know, you might have a good game here, but I'll never find out because your heavy handed tutorial is stupid.
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Not a bad game overall, just needs some fine-tuning. For example the ability to switch places of two towers via click and drag, instead of removing the first one, then the second one. Next some kind of buy all option to level up all towers at the same time. Also when drone swarm is on the drones can confuse towers into attacking them if the furthest in wave is selected so normal monster can pass through and that results in losing, so maybe something can be done about that like focus normal monsters over drones or don't restart until all drones are killed, or keep drones when restarted. Keep up the good work
All very good suggestions! Thanks for your feedback. Will certainly fix that "furthest in maze" drone issue today. The other ones will take a bit longer to implement, but i've added them to my list of things to do :).
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It's very similar to another game that has card draws for towers and different maps on prestige, but the name escapes me. The targeting is my biggest complaint so far, where the "strongest" enemy never changes even if the HP drops. Seems like its based on Max HP currently. The target doesn't switch until the targeted enemy leaves the range
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One of the best idle games i've ever played. However, the pay walls won't let it show its true potential. I'll come back when it will be f2p again.
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Apart from seeming to be hugely penalized by having a bad draw on an either very scarce resource (artifacts) or with draws at an increasing cost (relics), the rest seems pretty entertaining to me. A reset to give more flexibility could be nice, especially if it is comfortably available (every prestige, or every X prestiges, free of charge).
The game auto-saves every 30 seconds, or instantly after certain important events (such as unlocking new monsters, relics, etc). I'm not sure why you are getting disconnected on occasion. I have not heard of this issue yet.
Sorry you feel that way. There are a number of game speed upgrades to obtain, as well as a 2x speed boost that can be unlocked with in-game gems. I think you'd like it if you gave it a bit more time, but I understand if not. Thanks for trying the game anyways :). But 1/5 stars just for thinking the game is slow is a bit harsh :(.
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Fonts that give 0's a slash are literally the most annoying thing for games with small text because they make it harder to quickly tell whether it is an 8 or a 0. I get that seems like a minor issue, but honestly after 5 minutes I'm already annoyed, I can't imagine how annoying it would be in the long run.
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Yea Dude, the whole lack of a 2x speed things makes the game a waste for me. I'm literally spending twice as long of my real life playing a game for no reason? Nope. And it's not worth playing forever until you get enough gems to buy it. That not normally an an advanced level feature, it's standard.
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Not even on mmorpgs I had to grind 8 hours to do a daily. I love idle games, but these dailies are way too much. Please consider lowering their requirements. Furthermore, the speed button is the basis of a TD game, you can't block it behind paywalls. 2/5 instead of 5/5 just for these things.
Thanks for the feedback. I reduced the values of a few of the dailies in today's update. I agree some were a bit too much. However, that 3rd tier, 8 hour challenge, gives a lot of gems. It is meant to be hard - that it why it is the 3rd tier challenge.
Re: the 2x speed - today's update added a f2p option for the permanent 2x speed unlock (500 gems).
Sorry you feel that way. But it really isn't the same. A lot of mechanics are similar, sure, but there are loads of new/different upgrades, placement strategies (due to passive skills), a proper prestige mechanic, vastly different pacing/balancing, etc. I think you'd like it if you really gave it a try, but I understand if you'd rather not.
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Not even on mmorpgs I had to grind 8 hours to do a daily. I love idle games, but these dailies are way too much. Please consider lowering their requirements