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I really don't like that the fastest way to get money is dying, you should earn money like by time survived or something
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very fun game
space is working fine for me but it is a bit repetetive to have to do the first boss again and again and again
and the second boss is a lot easier but altogether i enjoyed it a lot
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ball physics are very underwhelming... no matter where you hit the ball, it just goes the same way, making it impossible to use a 'startegy'. So it's 0 skill, all upgrades game
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Reached the (first?) boss. After the game I muted which froze the game. Would have liked to play on but I lost my progress after refresh.
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The game is deterministic. You can consistently and quickly beat levels over and over by simply by launching from the right place and in the right direction.
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There's a horrible problem where if you click off the game, and press space, it just scrolls down the page. Clicking literally anywhere on the game does nothing to bring focus back to the game (even if you press the mute button or try to buy something), and that makes the game unplayable and you have to refresh the page. Also, it's incredibly tedious to only get money from deaths, and thus as the top comment says, it's more profitable to rack up money by dying rather than trying to play. It's interesting in theory but you didn't execute this particularly well. only a 3/5 from me.
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terrible pong game. literally the worst kind, less advanced than basic pong from the 80's. physics dont respond to where on the paddle you hit the ball, the direction youre moving when hitting it, or you speed of movement during impact.
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I really like the idea but there are three major flaws. The income is way too grindy, I needed 50+ deaths to even score. Also when I did score there was no bonus income. Finally, clicking outside the game box in chrome makes spacebar do nothing.
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Awfully slow early on. When you start the fastest way to progress is losing as fast as possible for the $3 bonus. That's just shitty game design.
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so.....you should have definitely added a bonus for each time you hit the ball. That way theres more money for lasting longer, instead of just 3$ every time, until you upgrade income, which makes it easier to just let the ball go then to hit it.