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1) Place 1 tower near the spawning area
2) Upgrade power only
3) Keep enemy HP LESS than your tower's power
4) ???????
5) PROFIT!!!
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seriously add a sell button. i strategise and place my tower in the middle of the map. but it seems it will take hours to reap the benefits. or maybe that is the wrong strategy
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For some reason, if 2 towers fire at the same time, it only counts one bullet's damage. As even when both towers fire(9 damage each) at a 12 hp enemy, it doesn't completely destroy it. Bug or on purpose?
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this game is ok wish there was a upgrade to speed up the enemy spawn even if it cost a few g at the begining atleast it would allow the game to progress a lot fast and being able to make money faster so you can go through the levels
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It would be nice to be able to re-place towers if you want to try a different strategy, rather than having to reset the whole thing
ideas for upgrades - more on screen at a time, faster speed, etc. its definitely a good idea/concept, it just needs a lot more development. i hope you continue to work on it as it has a lot of potential if you take player feedback into account and add/tune things appropriately.
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upgrade for more enemies on screen at once
also ability to move towers would be nice, maybe a scaling cost to move each time
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how to get money faster : set your first tower in a corner, upgrade damage when you have 500 gold buy a new tower and set her in the ennemis spawn :D
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the auto pause bug everyone talks about is disabled by opening new window. every idle game pauses when run in primary window when on another tab or minimised.
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I found a way to idle this... Take it to another browser window and then let it run on backround :D . works for me. I hate that autopause :/
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max level you can kill is not where you make your best money. Best money is appx 15% to 20% below max reached. The target should die within 6 spaces after it enters the map. Fast kills are better than high value targets.
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Could use further refinement, but it all works. . . Definitely improve the display of cost and cash earned. 6 digits scientific notation might work.
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I left this on for 2 hours came back and realised that there is an auto pause this feature should not exist in an idle game.
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If you don't like the autopause; just spawn it to a seperate window instead of a tab. I like the game, but think progress is to slow. Even for an idle game :)
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As an idle game it has a lot of room for improvement. Exceedingly straight-forward in it's mechanics, and it appears to pause when I'm looking at another tab, which sort of defeats the point.
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This is probably the most boring game I've ever played on Kong. Yes, good sound effects. However, no speed acceleration. No option to save, no option to sell towers.
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i found a nother glich where if you click throuw the enimes going you realy fastr you can skip the cerent leve that you are at
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It might be 'just me' but the game started of really slow... it's a nice concept but 30 minutes in game and I'm not even making that much money
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You need to make it so that enemies spawn from time to time not only when you kill an enemy another spawns,and you should make the stuff cheaper(or make it so you earn more gold.)
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Why do only a new one spawn when the old one dies?
Whats the point of the maze, best to quickly kill spawned mobs near entrance.
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Enemies should definitely come at a steady pace, rather than spawning every time you kill one. As-is, the best strategy is to simply build everything next to the spawn and simply farm low-level stuff that you can kill right away. With a steady spawn, you're rewarded more for having a good tower layout, since the only way to get more money is to spawn tougher enemies.
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Please please please add a way to turn off the sound. Of course I can mute my browser, but that silences all the tabs and windows at once.