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A game with a lot of potential, but also a lot of flaws. I haven't played long enough to encounter the auto-pause, but I will trust that it is there. Instead of sending out one at a time, how about an upgrade that will send out multiple? For the upgrades, saying 7 to 9 makes it seem more like a range, rather than "You are currently doing 7 damage, and purchasing the upgrade increases it to 9". Maybe reduce the initial cost of the upgrades, or increase the gold output. Also, could we maybe get speed buttons? The game seems VERY slow. Just some opinions, take them how you will, assuming you want to update the game again.
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needs improvements:
periodic enemy spawning vs 1 on the screen at a time
- game feels way too slow in current state
no auto-pause
- game feels slow so we want to keep it in another tab but we can't
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I happen to strongly agree with most of the people on here get rid of the auto pause thing on here plain and simple it does not go with an idle game at all. not to mention adding in a way to speed up mobs spawn or just make it so that we can get an upgrade to just that ie either mob spawn rate or a button that allows us to spawn in more with each level of said upgrade
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Neat idea, but has some flaws. As others have pointed out, it stops running if the window isn't "active." Could use some polish, more upgrades, etc, as well as some different effects- it's not visually appealing, really. Also, BADLY needs a mute button. Could easily be a 4 or 5, but 2/5 if only for the need of a mute button.
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Lets see, I can kill a 8 health thign with a 4 damage turret nera spawn for 5 gold... or i can kill a 16 health thing (quich to spawn camp, would require 8 damage) for 6 gold... hmm...... anyone sensing a problem here?
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Great game! Maybe instructions... I spent about an hour trying to kil a level 7 with a damage 2 tower before i realised i could SELECT what enemies i wanted... *-*
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all i see is a black screen. I'm not blaming the game itself yet.... I'm getting a little frustrated. Anyone having this problem vote up. If you don't have this problem then dont vote down. I want to see how many people have the problem.
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Okay, so due to the very poor balancing of the enemies strength to reward and the way enemies spawn, the best way to actually make any progress at the beginning is to place your tower right next to the entrance (or like two tiles in, you get it). Each enemy will get to fly all the way through each time until you get your first damage upgrade, so that will take a really long time. Once you have that, however, you'll start racking up monies at an actually decent pace. This game is not very well made, but it could be fun with a few fixes...
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To avoid the auto-pause put the game in it's own window. I use Google Chrome and like to jump back and forth between tabs. As you know the game auto-pauses, if you make the game it's own window it doesn't pause.
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Great Idle game, but needs a few things.
1) Upgrade and toggle the number of enemies spawned.
2) Move/replace towers
3) Show the damage per second for 1 tower.
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Allow us to move the towers because the start is far too slow especially if the tower is badly placed for the start and as the game progresses that tower position becomes one of the worst available.
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Even though the game seems to be ditched. Stuff that would make the game really awesome:
1. Level 5 - Every 10 seconds, or when enemy is dead, enemy spawn. Every 5 levels the counter goes down from 10 seconds to 1.
2. Sort of, toggle on/off HP bar for enemies
3. Move tower for the price of 50% of a new tower
4. Number format and optional switch to e.g. 154M instead of 154.000.000
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We need a pricy late-game upgrade in which we can click to spawn enemies, rather than just having the same single entity on the screen at any time regardless of our progress through the game.
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You need to make it so that enemies spawn from time to time not only when you kill an enemy another spawns,and you should make the stuff cheaper(or make it so you earn more gold.)
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Azwerg, this does not work. Putting a tower at the is a bad idea. It will only be able to shoot the enemy once, and onc is not enough.