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Developer makes very buggy games, doesn't respond to questions and is possibly targeting individuals to reduce damage done. I had to drop my level from 140 to 131 to kill enemies in the same amount of time before restarting. In short - DON'T WASTE YOUR TIME WITH THIS GAME OR DEVELOPER! It's a crap game anyways.
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Increase gold gained by a LOT, but put up a spawn timer so they don't spawn instantly as soon as one dies. That'll give a reason to actually use the maze and aim on powerful enemies rather than taking weak enemies you can kill asap. Also, add some click function which let's you click on the enemy for a small portion of the total tower damage per click.
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There should be time for the enemy to spawn, like every couple seconds there should be 1 enemyor so. This way the towers will not be concentrated on the begining.
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FYI - the highest level is not the most efficient. I calculated the most efficient for me was having 3 sec/ship (all turrets at the entrance), when the ship dies halfway to the corner
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A bug when killing enemies on level 136. Gold reward should always be 2+ mil but my gold increments every 4th kill only by 1mil. Also tower prices used to only double now the price of my next tower from 26 to 27 is 16777. Shouldn't it just be 16000?
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nice game! I think you should put more enemies in each wave. There is no point on having a maze because the fastest way to earn money is killing the enemy just as it starts. But, if you put, say, 5 enemies at the same time you can't kill them all and you get: a) the maze is justified b) you can distribute the towers without concentrate all of them near the begining c) each enemy of the "wave" can have different properties (armored, faster, flying, split, etc...) so you can make different towers OR you can add diferent properties to the towers to invest in. d) you can add money-wasters to increase the number of enemies on the wave.
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Have to keep this game running in a minmized window, then you can run other stuff just have to keep the window active, annoying but possible :)
thanks you. The problem is: This was my first Game and the way how this game saves is really bad ^^;; I cant make big Upgrades without losing all the Saved Games ^^ But at the moment I'm working on 2 other games. And Im willing to learn :) Maybe I will make a IdleTower 2 I have some Ideas for it ^^
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would like to see something like blue tower with chance of slowing enemy - purple tower with chance of warping enemy back to start - red tower with chance of doing 10x damage - black tower with chance of stopping enemy for x secs
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I noticed that when the hitpoints of the mob hits 1000000 million (million million) you have called it 1B (billion?) when it should be 1T for trillion
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It would be nice to have multiple game saves to try out different strategies, and/or a sell function for towers. Just a thought. And saves are working splendidly now on my Firefox.
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Game is fundamentally flawed... killing lower level enemies is more efficient by far. The most efficient strategy is just putting towers right next to the spawn point and killing very weak enemies.
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After 999,999 gold the summary at top switches from "999999G" to "1MG". Can we get a little more precision? Maybe display the full integer value in the box below the upgrades whenever the user hovers over the gold counter at top of screen...
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After 999,999 gold the summary at top switches from "999999G" to "1MG". Can we get a little more precision? Maybe allow some dynamic level of decimal value (like "1.105MG") - otherwise there's no feedback for several minutes until it updates to "2MG").
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OK the save function works perfect on Crome, Iexplorer and Opera.
My Firefox do nothing -_-
The game fps is now good :D
Sorry for my bad English I am German :P
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Save function has broken twice so I had to reset twice now. This is just a guess but the saving feature might be broke because of some anti-cheat mechanism you have. For instance if you are level 100 and you go up to level 102 from lvl 100 but the game doesn't save your progress while you were lvl 101 then it breaks the save. code logic might be something like this: currentlevel = 100; nextlevel = 101; checkcheat(){if {nextlevel - currentlevel == 1) doSave();} else { return;}
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Yeah sorry. Your game saving function is broken. Won't continue playing till I know my efforts won't be wasted. Good luck.
Thanks for your comment. We know that the game sometimes is not saving. But we dont know why. Offline it saves perfectly all the time. In the update 1.4 we changed it a little bit. I would be happy if you ould test it if you can. :)
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Perhaps the mobs' level shouldn't be manually set. It would be nice if the level will go up automatically after N successful kill. And the level will go down after a enemy go through.
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i agree with ford chicago. im making much more money per minute just killing off the biggest unit i can with 2 hits from a single tower than taking on big units that crawl through the entire maze before they get destroyed
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this should be 1 idle tab, out of several more of the same game.
nice try, graphics is ok, leveling is ok. (not great)
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I let it run over night, and bought the highest speed. Game froze. Refreshed the page and found it hadn't been saving since yesterday. I get that incremental games are supposed to be time-wasters, but this one is a waste of time.
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need better display of the costs and amount of money you have, 2m isn't good when you don't know any of the digits following the first number
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Needs render quality option as well as an render particles and bullets. Gets real lagged with too many bullets on the screen.