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Comments for Idle-Tower

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billadam

Jan. 10, 2014

Under rating threshold (show)

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(-11)

Smallcthulu

Jan. 09, 2014

Under rating threshold (show) Its not working?

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(2)

billadam

Jan. 09, 2014

Under rating threshold (show)

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(-6)

Dingleberry_Puff

Jan. 08, 2014

Under rating threshold (show) Perhaps add kills to your score table. This gives a better picture of playstyle. Still having fun with this btw.

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(1)

Carnivor

Jan. 08, 2014

Under rating threshold (show) needs speed up

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(5)

Rulltrappskram

Jan. 06, 2014

Under rating threshold (show) Increase gold gained by a LOT, but put up a spawn timer so they don't spawn instantly as soon as one dies. That'll give a reason to actually use the maze and aim on powerful enemies rather than taking weak enemies you can kill asap. Also, add some click function which let's you click on the enemy for a small portion of the total tower damage per click.

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(4)

CliffianH

Jan. 06, 2014

Under rating threshold (show) There should be time for the enemy to spawn, like every couple seconds there should be 1 enemyor so. This way the towers will not be concentrated on the begining.

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(0)

konan4

Jan. 06, 2014

Under rating threshold (show) FYI - the highest level is not the most efficient. I calculated the most efficient for me was having 3 sec/ship (all turrets at the entrance), when the ship dies halfway to the corner

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(0)

billadam

Jan. 06, 2014

Under rating threshold (show) A bug when killing enemies on level 136. Gold reward should always be 2+ mil but my gold increments every 4th kill only by 1mil. Also tower prices used to only double now the price of my next tower from 26 to 27 is 16777. Shouldn't it just be 16000?

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(0)

congreperro

Jan. 06, 2014

Under rating threshold (show) nice game! I think you should put more enemies in each wave. There is no point on having a maze because the fastest way to earn money is killing the enemy just as it starts. But, if you put, say, 5 enemies at the same time you can't kill them all and you get: a) the maze is justified b) you can distribute the towers without concentrate all of them near the begining c) each enemy of the "wave" can have different properties (armored, faster, flying, split, etc...) so you can make different towers OR you can add diferent properties to the towers to invest in. d) you can add money-wasters to increase the number of enemies on the wave.

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(1)

congreperro

Jan. 04, 2014

Under rating threshold (show) can you calculate rate of gold earn/second?

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(1)

Narrehat

Jan. 04, 2014

Under rating threshold (show) Have to keep this game running in a minmized window, then you can run other stuff just have to keep the window active, annoying but possible :)

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(1)

CygnusAeternus

Jan. 03, 2014

Under rating threshold (show) it would be awesome if you just kept working on this and made something big out of it, it's a pretty fun idea

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(3)

Developer response from Tenschi

thanks you. The problem is: This was my first Game and the way how this game saves is really bad ^^;; I cant make big Upgrades without losing all the Saved Games ^^ But at the moment I'm working on 2 other games. And Im willing to learn :) Maybe I will make a IdleTower 2 I have some Ideas for it ^^

JewelryBonney

Jan. 03, 2014

Under rating threshold (show) Oh and please change the upgrade prize showing (1M) to a better one (1.991.746) :)

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(2)

JewelryBonney

Jan. 03, 2014

Under rating threshold (show) Thats a funny game :D Maybe needs more.... enemy.. looks

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(1)

FalconWolfe

Jan. 02, 2014

Under rating threshold (show) needs a LOT of work, but I like the concept. Falls short of a normal TD game.

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(0)

billadam

Jan. 02, 2014

Under rating threshold (show) would like to see something like blue tower with chance of slowing enemy - purple tower with chance of warping enemy back to start - red tower with chance of doing 10x damage - black tower with chance of stopping enemy for x secs

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(2)

jerimo

Jan. 01, 2014

Under rating threshold (show) For the idling problem: Just put it in a diferent window of your browser and it works

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(2)

kafj302

Jan. 01, 2014

Under rating threshold (show) can we have a manual save button as well???

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(1)

rpgmanes

Jan. 01, 2014

Under rating threshold (show) Suposse to ba a Idle... leave the page, don't idle...

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(1)

dieterdb

Dec. 31, 2013

Under rating threshold (show) those sounds

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(1)

krakenwolf

Dec. 31, 2013

Under rating threshold (show) I noticed that when the hitpoints of the mob hits 1000000 million (million million) you have called it 1B (billion?) when it should be 1T for trillion

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(0)

Developer response from Tenschi

mhh double million you say? Bi = 2, Billion = double million? Tri = triple million ^^ I use the europe version ^^

nikozamo

Dec. 30, 2013

Under rating threshold (show) Nice game design to just make a idle td. you can do a nice ''real'' td!

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(0)

klocek80

Dec. 29, 2013

Under rating threshold (show)

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(-12)

ocananoa

Dec. 29, 2013

Under rating threshold (show) thx man

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(-1)

Truster

Dec. 29, 2013

Under rating threshold (show) @acananoa, idle mean is cheatergame.

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(0)

ocananoa

Dec. 28, 2013

Under rating threshold (show) never found any cool idle game except idle mine

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(0)

marcokillerim_am

Dec. 28, 2013

Under rating threshold (show) have an upgrade of how many enemies come out at once

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(7)

Dingleberry_Puff

Dec. 28, 2013

Under rating threshold (show) It would be nice to have multiple game saves to try out different strategies, and/or a sell function for towers. Just a thought. And saves are working splendidly now on my Firefox.

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(1)

Idyll

Dec. 27, 2013

Under rating threshold (show) Game is fundamentally flawed... killing lower level enemies is more efficient by far. The most efficient strategy is just putting towers right next to the spawn point and killing very weak enemies.

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(1)

GameBuggy

Dec. 27, 2013

Under rating threshold (show)

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(-4)

GameBuggy

Dec. 27, 2013

Under rating threshold (show)

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(-4)

Angelopusch

Dec. 25, 2013

Under rating threshold (show) OK the save function works perfect on Crome, Iexplorer and Opera. My Firefox do nothing -_- The game fps is now good :D Sorry for my bad English I am German :P

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(-1)

oneshotflinch

Dec. 25, 2013

Under rating threshold (show) Save function has broken twice so I had to reset twice now. This is just a guess but the saving feature might be broke because of some anti-cheat mechanism you have. For instance if you are level 100 and you go up to level 102 from lvl 100 but the game doesn't save your progress while you were lvl 101 then it breaks the save. code logic might be something like this: currentlevel = 100; nextlevel = 101; checkcheat(){if {nextlevel - currentlevel == 1) doSave();} else { return;}

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(0)

Dingleberry_Puff

Dec. 25, 2013

Under rating threshold (show) Yeah sorry. Your game saving function is broken. Won't continue playing till I know my efforts won't be wasted. Good luck.

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(0)

Developer response from Tenschi

Thanks for your comment. We know that the game sometimes is not saving. But we dont know why. Offline it saves perfectly all the time. In the update 1.4 we changed it a little bit. I would be happy if you ould test it if you can. :)

Volcanobattler

Dec. 25, 2013

Under rating threshold (show) it shuld be a isntant kill monster and when u do it u get nothing

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(1)

colmanwong

Dec. 25, 2013

Under rating threshold (show) Perhaps the mobs' level shouldn't be manually set. It would be nice if the level will go up automatically after N successful kill. And the level will go down after a enemy go through.

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(2)

colmanwong

Dec. 25, 2013

Under rating threshold (show) It become a game of instant kill the enemy at entrance. More mobs are require to make the game fun.

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(3)

Dingleberry_Puff

Dec. 25, 2013

Under rating threshold (show) A manual save that actually works would be helpful.

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(1)

Dingleberry_Puff

Dec. 25, 2013

Under rating threshold (show) Game saved doesn't always mean game saved. I've lost a lot of data here and there.

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(0)

oneshotflinch

Dec. 24, 2013

Under rating threshold (show) after lvl 100 still lags to hell. must be bad code or a memory leak.

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(1)

LewisT8

Dec. 24, 2013

Under rating threshold (show) i agree with ford chicago. im making much more money per minute just killing off the biggest unit i can with 2 hits from a single tower than taking on big units that crawl through the entire maze before they get destroyed

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(1)

Ford_Chicago

Dec. 23, 2013

Under rating threshold (show) given game mechanics, no point in doing anything other than new units at entrance, farm single pass.

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(2)

ytmrmnvrg

Dec. 23, 2013

Under rating threshold (show) this should be 1 idle tab, out of several more of the same game. nice try, graphics is ok, leveling is ok. (not great)

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(0)

windpt

Dec. 23, 2013

Under rating threshold (show)

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(-4)

windpt

Dec. 23, 2013

Under rating threshold (show)

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(-4)

Cidy5

Dec. 23, 2013

Under rating threshold (show) got 3M gold and need 2891424 gold for speed upgrade...why can't i buy it?

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(3)

q00u

Dec. 23, 2013

Under rating threshold (show) I let it run over night, and bought the highest speed. Game froze. Refreshed the page and found it hadn't been saving since yesterday. I get that incremental games are supposed to be time-wasters, but this one is a waste of time.

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(7)

DarkGelf

Dec. 23, 2013

Under rating threshold (show) need better display of the costs and amount of money you have, 2m isn't good when you don't know any of the digits following the first number

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(1)

oneshotflinch

Dec. 23, 2013

Under rating threshold (show) Needs render quality option as well as an render particles and bullets. Gets real lagged with too many bullets on the screen.

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(2)

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