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It's an interesting take on storytelling, but it's too abstracted for my tastes. Perhaps it's just because it goes over my head. 4/5.
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Awesome game. My story went like, a person was hooked up to a machine in a hospital, the music was slowing down and the monitor was red, then it switched to black and the music got really slow, died for a while, saw nothingness, then went back to red, saw a sign that said dead end: maybe turned into a zombie. Great source of inspiration.
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Actually fop, I'm under the impression that the reason nothing is explained is that it isn't set in stone. You are intended to add your own personal interpretation. Whether or not this is entertaining or not to you is a different story, but that's my impression.
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How many children are on this site? Great game. Just because the kiddies are too lazy to use their imagination doesn't mean that this is not a game.
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Great game. Serves Its purpose, a lovely minimalist, experimental game. I think some of the younger guys here don't understand what the game tries to portray.
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I like the idea of making your own story out of pictures, rather than text as it used to be, my critique would be however, that some of the pictures, especially at the two grey ends are too abstract and hard to figure out. While it does give the player a greater freedom of interpretation, you have to include some guiding line, so that we can make associations with it. Overall: good game, but better concept.
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I'll take my time to understand this...
In the meantime, I'll keep this game nice and comfy on my favorites list and give it a 5 star.
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Each time is a new story. The abstract grey end of the mood spectrum seems to be highly death-like to me. It's a very interesting idea. I don't think this needs to be explained any more.
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Black and white take to long to document.Red:Dead End sign,Weird guy.Purple:High Voltage/Cliff Top sign STAY AWAY graffiti.Green:Guy looking as if to say"You there!" and a strange blob along with a gas station and a sad woman.Blue:Happy looking guy,Condemned sign,A thing that looks kind of bikeish and a load of letters.Yellow:good looking car big skyscraper type building and no idea about the next one.
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Interesting concept. I know it was for TIGJam, but I wish you explained what I should be expecting or some of the simple mechanics. I didn't find the learning playthroughs fun at all—the real interest came from exploring the music and images that create the "mood". Some games are great when everything "clicks", but the moment of realization here wasn't a "wow" but more of an "oh".
Enjoyed the time spent exploring the game, and I really liked the music. Share more. :Y
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Clever idea, but a big problem, perhaps a problem in most of your games, is you explain almost nothing. Is the story set, or is it completely different each time? How do the mood changers work? What is going on? Is the player supposed to craft their own story around the pictures? Is the color meant to affect this, or is it just an aesthetic choice?
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Turn down the volume setting for the game. It was so loud that it woke up my father, so I'm not impressed. I was even more unimpressed when I found out how low the entertainment value was. 2/5