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The developer takes a concept that would not be interesting nor innovative 20 years ago and does an excellent job making it significantly worse with unnecessary pulsing and childish light shows. It reminds me of a poorly made power point presentation that no one should ever be subjected to. 1/5
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I don't understand why the triangle isn't always in the center of the panel it's in. The entire concept of the game is being in an empty panel, yet it's hard to tell which one we're in. Not sure how this qualifies as a game.
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Given Terry Cavanagh's normal standard of games (really excellent! VVVVVV, Don't Look Back, and Xoldiers for example were phenomenal) this is a bit of a step down. Loose controls, not much to the game at all. Still looking forward to your next game though :)
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Well, it seems I'm going to being playing this for a while... In fact, 'twere it not for the music, I might actually have a bit of trouble playing it. Good game, though.
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Tip: Keep an eye out for the "rays" the hex has on its each side. The shapes usually follow the ray's track. The shape shrinks when it is progressing towards the hex,so keep track of the rays of the hex to guide you. + if this helped :D
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This game is pointlessly difficult. A huge part of a fun game is the difficulty ramp. A player should feel as though more progress is possible. This one starts senselessly difficult and gets worse and the problem is that I can't even be bothered to try for the hard badge. What is the point? Maybe if I could get a "life" with each level, or see more of the field so I could plan better, or have some time to get power ups to slow rotation or something, but this game is just difficult and boring. Sorry. 2/5
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Ok, line's "easy"... Triangle should be medium, square should be hard, pentagon should be impossible and hexagon... well, I'd like to report 206 ppl as hackers
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The controls were hard to get used to, but after a while I got better at it, and made it to the 60 sec. mark! I give it a 3/5 because of the mind f**k I had to sustain during game-play.
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what? 60 seconds? No problem... *playing for few seconds*... OMFG... This game is not designed for human. It's for god (4/5)
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Dear kongregate staff: If you have to survive 60 seconds, change the badge from hard to Godlike and make it 1000 points.(Not that anyone will ever get it)
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After 3 hours, of non-stop pure hardcore gaming. After maaany failed 50+ seconds tries, I finally got the hard badge. Thanks for this game Terry Cavanagh B! Nowadays games are getting pretty casual, and I love when I see a hardcore-retro game like this on the "hot" list. Tomorrow I'll spread the challenge to some of my friends. :) Don't give up bros, just turn you "challenge accepted" mode ON and gogogo!
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It would be great if it took exactly one move to advance from one side to the next. Precision control would go a long way.
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Well, let's see if I get this right: This game's mechanics are like this: The gameplay area is divided by six parts, each one divided by the colours in the background, the walls closing in don't ever exceed the borders. You only can lose when the walls touch the hexagon in the middle and the tip of your triangle is in the background area that the closing in wall was in when it touched the center hexagon...
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This might be a new scheme. If you survive sixty seconds your head will blow up from the graphics. Now I understand why Tristain only has up to square mages.