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@CluelessWonder: Well I don't know how it ended up happening then, but I'm town lv 14 with no lv 6 buildings currently built, which means I'm completely stuck. There is no way I can get the 850ad needed to reset the day, and even if I somehow did get that, I would still only have one level 6 building to try and get 850ad the next day. I don't know if something changed in the latest update or what, but I was progressing fine before this.
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There is a bug when you buy seeds(and probably buying other things) - when you buy a seed the money is subtracted TWICE. I have 1.51ab coin, buy a 750aa seed and I'm left with 10aa coin. This would also probably explain why you can sit at zero money in the middle of the game; If it works properly you can almost never hit exactly zero money when your coin is in billions.
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After the latest update the game never finishes loading and I'm stuck looking at a black screen. Screenshot: https://i.imgur.com/wyi0B0D.png
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@MattMaN: Looks like kundun ran into the same issue as me. The friend tasks weren't necessary to hit lv 14. I still have a couple that require several hundred ac. However, lv 14 is required to unlock level 6 buildings, which only cost between 10 and 900 ac. So something is very wrong with the end day cost between 13 and 14 since everything else has a been a reasonable progression up until now.
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Some suggestion from me:
1) offline boost gain, something like 100/150/200/300% upgrades
2) more grid let's say each 5 or 10 town lvls your grid get and extra row
3) better crops and scarerow managment, the slideing bar can be annoying, make a tab for crops and a tab for other
4) new content, maybe add something like the mines where we can mine after we finish all rocks or something to gain diamonds like fishing (even once a day so people who got stuck got a chance)
5) new building, for upgrades like offline gains, cost upgrade decrease, gold income increase, more crops per harvest etc
6) automatization, what's the point of paying 25k for help with strawberries late in game? make it permament after you reach x lvl in friendship
Hey BlackJack! These are all great ideas. I've added them to our feedback list and we can look into them. They are pretty on par with a lot of other feedback we've gotten, so hearing this helps us decide what to add/work on next.
Hey Malkierian - disabling animations will only stop the characters from animating as they are the hardest hitter on performance. If you are having performance issues, please send us your specs so we can have a few machines to optimize for!
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Day 32, my town level up to 14.
The day cost rises from 25 Ac to 850 Ad, just a 34 000 more.
Where it takes only half an hour to change the day, now i need 34 000 more time, about 2 years ...
And I can't upgrade or reset anything else to improve this.
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Gold bonus on all sprinklers was much better then growth speed, now you pretty much can't idle any more on level 12+ cause your crops give around 0.1 what they did before update and growth speed dosn't seem to effect the auto harvest speed so its 1/10 money for like 2x speed (cause harvest time is the same) :/
Hi Matherikus - thanks for the feedback on the sprinklers. We are still open to playing with this system. We made this change in preparation for our next patch. If after playing through our next patch you still feel frustrated with the system, do let us know!
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@Xavier00: How did you manage to hit Level 14 without being able to make ad? You should've been stopped by Friend tasks that force you to make several hundred ac.
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How about all these lazy bums standing around doing nothing, while speaking of a love of profit, help me harvest crops? If it isn't their "favorite" crop then they can harvest it at 50% speed.
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@Megnok: Did you take sprinklers into account? At the point you made that comment, all sprinklers gave a gold multiplier.
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I don't know what happened, but I think the latest update borked my save or something, making me unable to progress. I'm at a level 14 town, and I just bought mystic scepter level 6 for 50ac. The other building options I have are 10ac, 900ac, and 900ac each. However, to end the day, I need 850ad, which I am not able to do in anything resembling a reasonable time. I had to wait overnight to get the 50ac that I needed to purchase the building that I did, but ending the day costs more than 10,000 times as much, effectively locking me out of ever progressing.
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replacing gold earnings with growth speed effectively rendered the sprinkles unusable and turned the game veeery slow. growth speed adds no gain at all since the bottle neck is always harvest speed, not growth. By not having the gold multipliers you can only play once a day since it's impossible to move to another town or do anything else in less than 20 hours farming.
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And thanks to team Tetronomics for reading all of the comments and fixing bugs and making gameplay adjustments. Even with its issues its still quite fun. Each passing in game day is something new!
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Really wish there was a reviewable help/tutorial in the options section so players could know what is or isn't a bug or not...
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And a possibility to enlarge the field would be great. Maybe with ascending or for diamonds or so. But I NEED TO SEED ALL (kinds of) SEEDS!!! :D
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One more thing: The notification/callsign for buying new crops is senceless, when I can only buy crops, that I have already left in my bag.
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I love the "buy next" feature since start, but as an idea, why not making the buy button of the crops green, when it's finally available? Grey - can't afford is clear! But blue as I can buy some is a bit of a problem to see, that 25 - that seems to not become more, so its the next jump - is NOT the next upgrade step. More problematic, when I bought some crops without upgrade. If it would becom green, it would be more easy to see! Just my mind. Thanks4the great game!!!
ich - this is a really neat idea. We are always looking for ways to make our game more intuitive, and this is very smart. We will definitely look into it!
Thanks MetaWolf! We are working on some more content right now, and we hope you keep checking back in as we update to let us know what you think of our additions!
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Dijon just automated my tomatoes for a mere 25 cents. Automation, at a certain point, does become rather cheap, but 25 coins?? That's one harvest of a carrot!
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Prior to the update, Dijon (Farmer) not be available if you didnt have tomato seeds even if you had lettuce seeds. To replicate easily: Skip the +free tomato seeds mystic upgrade. Buy +free lettuce seed or from the gardener
We had no idea this happened ChaosGuard, so thanks for reporting it. We know why this is happening and we will look into a fix for this! Thanks for including how to reproduce this bug. It makes it easier for us to know what's happening.
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Hum, upgrading the pickaxe isnt good if you need crystal, less hit mean less chance to gather crystal. Now im stuck getting 850ad to pass a day but only get about 4k crystal when on the other lvl, i could do easily 16k per 150m rock. :(
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If you manually collect a crop while someone is automatically collecting it, and there is another crop of the same kind ripe to collect, the progress from the autocollection carries on to the second crop. Not sure if this is a bug or not, and it's not particularly useful.
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So my carrots produce 5.25AD and after a 100% bonus from the Mystic Scepter they got increased to 5.35AD instead 10.50AD?
What happened there?
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What's the point of the extra crops if there is no room to use them? I would like it if there was a garden upgrade so that I can use them.
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hey there. i have the feeling that the blueberry doesn´t scale correctly. it should give me ~3 aa gold, but i get ~13 aa.
I mean it´s fine for me, but maybe the dev should know :D
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Sprinkler effects are cumulative, so you can use them all on...you know :) I wish I noticed that 20 game days earlier.
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I keep getting crops and sprinklers lost in the middle of nowhere forces me to refresh the game so I can see the fields but without save button I never know when it's ok to refresh -.-
Hey Kewry - saves happen every 5 mins. We are testing a way for you to manual save currently. This crop bug is something we are working towards fixing,
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"max" option for upgrading is great, but it would be even better, if it calculated next possible upgrades too. Always show max possible upgrade. For example, for carrots, dot upgrade, 25, then another 25, another 25, ... but 125 all together, if 25 is your current max. (love it's rounded)
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Is any kind of farmer / autoation for *lettuce* coming later in the game? Or is this a manual harvest, only? As long as I can't automate it the pixies won't add these to their calculation, too (as this is GPS based). So when going idle I have to stick with tomatoes or is this a bug?
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what is the formula for fairy gold bonus please? at a certain point during the tomato phase, i am getting much more gold from harvesting than from picking the fairy
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BUG (i know it was already reported, but it is really annoying): If you have a task/quest e.g. "earn 500 corn" and you did 200/500 and now you get another task (main task or friend task) with the same goal e.g. "earn 1000 corn" the first one resets to 0/500 .... that really .. narfs, if you are half way up to 25.000 strawberrys or something like that