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im having reall issues getting the pink shirt recipe, i heard that it was in the 2nd market, (the highest market i have unlocked so far) and have traded in that market with so many different items so many times and cant get the shirt, need it for the halloween update and at a loss for what to do
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(finally gets rid of a large rock) Yes! (ends day, the next day, there's another large rock right in the center) NOOOO!!
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Being able to have only 5 of each item seems like a bad idea. Perhaps a maximum of at least 20 would make things less stressful?
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can we access other market before claiming. I want to sell stuff to make place to claim other market and it's not possible....
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Not a fan of the crafting part of the game. Way too active play for an idle game. I would have preferred more levels, more crops, maybe even having the field update to progressively more difficult geometrical shapes rather than just a square field. Just my opinion of course, but I really have only liked crafting in adventure or MMO style games. I still gave this a good score for the core game. It's just the crafting that irritates me.
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taking items that "can be traded in a specific market to guarantee a haggle moment" to every market gets pretty annoying, especially because you can't tell if you've found the right market for it or if you got a haggle moment by coincidence. Does that really need to be a secret? I think the item descriptions should say which market they work in.
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son of a- how does trading a sack of flour get me a sack of flour? that makes no freaking sense! I wish I could just grow wheat and make flour or grow cotton to make cloth or raise chickens for eggs just something to make the trading less essential for making things you need to trade I love this game its fun but the trading is irritating me somewhat
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bought the cute veggie vortex and it shows I have a timer on it in the shop. But it won't allow me to place it on the field. Doesnt show up in the Star menu area. I have bought 2 now hoping they would show, but they arent available for me to use????
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Hey Devs! Can you add a lock to the farm layout so you don't accidentally move crops when clicking things? That' be super rad.
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With the inventory being as tight as it is, relic pieces having their own inventory space would help to avoid artificial crowding- especially in times where multiple relics show up at once and you have two pieces of each (I'm looking at you Secret Market)
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There's literally no use for the gems when you already bought everything from Avery shop, and we all know you can't keep bringing new upgrades all the time. An end-game option would be nice, maybe being able to trade gems for other currencies like gold or even Allium or Mercan Coins or, why not, Time Shards. Adding some extra upgrades that bring little % bonus but you can buy many, many times would be a nice solution as well. It's a shame to reach end-game and get a whole portion of the game currency sit there without any use.
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keep upgrading your old pickaxe stats when you get new/different ones! i originally stopped upgrading the old when i got a new, but it seems wooden upgrades still count toward iron, iron toward gold, gold (and previous) all collectively toward your diamond pickaxe. i had no clue! a nice surprise for cheap leveling up later in the game :D
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The trade window not closing out when selecting one item would be a massive quality of life upgrade. Start trading, goes to the next slot when you select something. Not trade, select, trade, select....
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Would be nice if you could tell an almost full barrel apart from a full one. Maybe the bar on it could change color when full?
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Nice game :)
I would really appreciate scientific notation though, and if items in the crafting book were a bit more logically sorted (magic/elixirs in the same order for example)
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Follow-Up question to my comment from Oct. 6, 2019 and the response I had received ("It seems like you have reached the end of the guild content. Depending on where and how you completed it, the end state can look different."): As I wrote in the bug report, I was about to reach level 26. From what I have heard though the merchant quild can be leveled up to 31. I have not completed level 26 – I have reached 180 of 200 points and it got stuck there. it does not look "finished" at all? How can other players reach level 31 but I only 25,85? How is it possible, that may content is all used up?
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Oh yeah and almost everything is payable content in Freya's wares why would you give us that bullshit. The cat is useless as it does the same dmg as your click. The auto collector is 100 shards for 5 minutes and you cant get any shards anywhere except fairy that gives you 15 once upon a time when it shows up. The game has potential but greed and stupidity (the dialog from all the characters are cringe and can be seen by miles away) of the devs are way to overboard.
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First of all the game is decent but gathering crafting materials while limiting us with inventory space is just a no go for me. I will drop this game just because of that as there is no reason to persist as quest will want more and more items which you will have to trade to get. By the day 9 everything starts getting pretty boring and lacks a lot of bonus content to get more purple crystals and the cost exceed the gains many times and the cost rises near double its price. 2 stars for this game from me it doesn't deserve more as its fun to play for about 8 hours and than that is it.
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"Bob the Witch" HAHAHAHAHAHAHA
Why doesn't she have the gem on the hat that Shampoo Witch has? But Bob the Goth Witch has the gem of Shampoo Goth Witch?
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Great game, very addictive.
One small note: Im having a big problem in getting ice cream. I havent been able to get it from market 3 (I traded in a lot there without success), AFAIK sugar isnt an obtainable item from markets (so I cant craft it) and I havent seen sugar or ice cream in the Rare Ware yet. I know it was a reward for a crafting quest but I already used it, since I needed space in my inventory.
Maybe sugar should be a market 1 or 2 item to get?