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Pedantic note: a tetromino is made of precisely 4 squares (tetra coming from Greek for 4); a shape made of 3 squares is called a tromino. A 5-square shape would be called a pentomino, and a 2-square shape is a domino!
Annoy, you have no idea how happy it makes us that you know what polyominos are. You are right that we aren't strictly a 4 square generator game. Maybe we should update the description!
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Sometimes the displays for the current bonus from certain upgrades get stuck between two values and looks kinda buggy.
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Losing the full grid bonus because you break a rock feels REAL bad. That should be at least a minor accomplishment, not something that can set your whole day back.
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Clicking rocks, and even breaking rocks, is not returning gems - at a reduced rate or otherwise - even full destruction of a 500,000,000 rock (please chop off a zero, at least) generates zero gems. Refreshing the page has not solved the issue, ending the day has not, either - and technically shouldn't be possible with 999999 coins against an expected cost of 700ae.
Heya Miendiem! We realize that this rock system and reset system aren't scaling very well with progression. We are working at solutions to improve our late game and will patch it when we can. We are super thankful for comments like yours, as it's helping us make better design decisions around how our late game should feel!
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The time indicator only shows one dot, while I had 12 or 13 pre-patch, and I cannot spend it, even on one cost potions. Wisps are not disappearing when clicked, and not returning gold when clicked, though the interface says they should be.
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I've run into the same bug as juzy, plus some others that are actually game-breaking: Harvesting crops shows on-screen that it should be returning 883ad coins (scientific notation request!), but the counter in the upper left is not incrementing beyond 999999, and nothing can be bought with them, even automatic strawberry harvesting, which should cost well below the displayed 999999 amount.
Hi again Miendiem. You are seriously the best for taking the time to write these issues out to us. We're really sorry you're getting a game breaking bug -we don't take this lightly and will prioritize investigating this issue. We will update you with a solution as soon as we can.
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@FloppyRope: You can hold down the mouse button to autoclick, which drains the green bar. It's fairly slow so don't worry too much.
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Much as I appreciate Avery's "PLACEHOLDER" final upgrade, it appears to not actually register. Many quests seem to reset or not trigger if another of the same kind appears - "break X rocks" is a prime example. I do like the diamonds 'downgrade', if only because it offsets the quite ridiculous uber-boulder-breaking reward. "Farmer"/final friend/Rogue collects both Tomato and Lettuce? Quite excellent Idle game, if only for the utility of the End Of Day soft reset; polishing still required.
Gura_UK. Sorry for the lack of dialogue here! We really appreciate the amount of detail you left in your review. We will look in to why the reward didn't register. As far as some of the rocks and task resetting issues go, we are aware of them and we are in the process of fixing them. We are thrilled you are enjoying Idle Harvest so far, and we hope you will come back to our game when we patch it and continue to help us with ways we can make this game better! It's users like you that are helping us take this experience to the next level.
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i really like the screen size. the fact that you can click the vegetables instead of waiting the farmers, good art, there is no bugs, is a perfect game
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What is the purpose of the green bar when hitting the rocks? Is it one green for each hit? If so it is inaccurate, I am only getting 20 hits when clicking quickly.
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idea: on the crops in the bottom of the screen list how many upgrades you need for the next multiplier. As this one seems to be different for different crops, would be nice to see it on there below if i need 25, 10, 50 or how many for next multiplier coins increase.
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another bug on pumpkin. when harvesting, it states +3 Pumpkin, but there are 4 fields of them. the corn correctly states +4 corn when harvesting for the 4 fields
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looks like a buig to me: if you buy the for 1 day 1.5 * all crops coins, and then unlock a new crop after it, an duse it (like the pumpkin) that new crop is NOT getting that daily bonus to it, only the ones you had at the time of the buying (I know this is gone on the next day, but during the current day this is kinda strange)
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Got 1 quest with clicking pixie from friend on 9/10, finished quest from another friend (gathering pumpkins or so), the next quest was to click 5 pixies. And this first quest with clicking 10 pixies reseted to 0 ;_;
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i must be missing something because I cannot get to lvl2. Nor can I finish the task that require me to spend all and spend 7 of the green things. I have everything built, town lvl 6. im at a loss as to what i am supposed to do.
Hi SnotMerchant! What a usrname you have - it's epic. Would you be willing to direct message us with more detail about where this is happening so we can look into it ?
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I find it INFINITELY funny that in this game, the farmer decides to farm in the field of MASSIVE BOULDERS FULL OF GEMS instead of making a mining operation, while making a camping area for carts on top of A COMPLETELY BOULDER FREE FIELD THAT WOULD BE PERFECT FOR FARMING. xD
DeXmoRph! I am sorry to hear that! Would you be open to private messaging us so we can talk more in to detail about this error? We want to fix this for you
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Similar to the pixies issue, whenever I have a gold grind quest (at the moment all four of my friends) it resets whenever a new one is added. This is a real struggle because I hit a wall in the grind and not have to have my progress reset... three times. Love the game, hate the bug.
BaerTitan! Thanks for taking the time to comment this bug! We have identified the issue and are working on a fix currently. We appreciate your patience as we fix this problem
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Bug update : cleared another friend quest, got another click the pixie. Consistent result. reset the counter again. I will complete this quest someday.
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Bug report : I had the main quest "click 6 pixies" at 3/6 and got a new friend quest "collect 3 pixies". The new quest then reset the pixie counter of the main quest which is now at 0/6.
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Having to click so many times each time you start a new day is driving me nuts you should have a max button that buys all available upgrades for a plant
Hi Jersmom2012.This makes a lot of sense - at a certain point you are going to breeze through upgrades! Thanks for leaving feedback - we can look into this
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Please give us the ability to see rock-health without having to mine them. I ruined some full grids because I clicked the wrong rock.
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Its so freaking hard to get diamonds... with the new "tweak" instead of getting 10 diamonds which was already kinda low... now we getting 2...
Master Arcanun, you have a great username! Yes, the inital 10 diamonds was a bug, but we see that 2 diamonds is getting frustrating. We are working at this system and hope to have a better solution for it soon.
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For some reason my income collapsed. For example Tomatos been at ~90.0 ab yesterday. Today they are at 1.95 ab. 1 upgrade to tomato costs 6.82 ac. New Day costs 700.0 ac. This is way to tedious suddenly.
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Can you add a "Clear all" and "Lock" button for the field. To remove all crops from the field, and to make all crops immovable, respectively. Also a manual Save would be useful.
Hi Juzy. Thank's for leaving feedback on Idle Harvest! I have noted your request for quality of life updates to the grid, and your request for the save system.
Hantalu, we are sorry this happened! I am going to send you a PM about this so we can investigate what happened to your game. EDIT: Does refreshing the game fix this?
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In Rosemary's Apothecary, the description of the level 2 elixir, Elixir of Corn Duplication, is "For 1 Day, earn Level 2x as much corn for tasks." I'm guessing it should say "For 1 Day, earn 2x as much corn for tasks."
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Considering the price of Diamond Upgrades, I'd recommend either increasing the Diamond gain from hitting rocks to 4 or 5 OR increase the drop chance when hitting the rocks and not increasing the amount. I have an upgrade sitting here that costs me over 5K diamonds, and it's not even the last one, and getting that would probably cost me an unreasonable amount of time. Especially when considering that the Diamond upgrades are basically a necessity to get anywhere and with progressing pickaxe upgrades you get less hits on rocks and as such less diamonds per rock.
Hi Robolon! Thank you for taking the time to write out such detailed feedback on our diamond progression. We totally understand where you are coming from - blacksmith upgrades almost don't feel worth it when it changes the amount of diamonds you could get from rocks. We have taken note on all of your feedback and are working towards some balancing changes that will help scale this system into the late game.
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While the jump for rocks from 500k to 500 million probably seems logical, when I'm getting as many as three a day and even with every possible buff take fifteen straight minutes to kill one, there's some sort of scaling issue going on. At max, a lucky strike hits for 600k and most only for around 1500. The additions to stamina really end up feeling like a justification for keeping the actual power of the hits too low.
Hi Aliabakruyu. Thank you for the detailed feedback on our rock system. We will look into the late-game rock spawning/upgrades and investigate how we an make this system feel scaled better to different places in the game.
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There is a bug where you can loose your diamonds if you refresh the page right after spending them. I spent my 1.5k diamonds for an upgrade, refreshed the page to clear bugged out crops, and after game loaded back again my purchase was reverted and diamons gone. Wasted.
Hi Tenzhi. This is a great request since sometimes it's hard to walk away because you don't know if the game saved! We will make note of it, and look into it.
Hmm, we are still not sure what you are implying. Feel free to send us a PM later so we can chat about it! In the meantime, we've added both screenshots to our buglist so we can look into it further and figure out if there is an issue.
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Wait, no. I just got extra slot from my last lv up. Would time slot recover next day since potion says it only work for 1 day ?
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I didn't know that time slot recharge !!! I though the only way to get it is to restart the new day. If I know this I would buy more potion in the shop.
Starrfalls, the TimeShard do only recharge through restarting the day. Potion effects will be removed when you reset the day! Let me know if you need any more clarification