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really gold cap at 999999 when the 13th engine costs the same?
i m not even at 1% progress travel and the next engine costs the same amount like the cap is -.-
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it would be awesome if between the million pop ups someone tells you to launch the rocket first cause you can make people appear from nothing in the middle of space.
also that your "miners" are not going to mine, you have to shoot lasers to magically atract minerals to your rocket.
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do you actually land on kepler? i get there but i'm just flying. i don't orbit the planet. mission progress is 100 though
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Also, assigning miners will increase the mining per meteor while your in your ship! You can lay back and gain research points, and let miners mine for you, but it is not worth it at least not early on.
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only assign everyone to med lab after doing the 3 missions, to heal everyone quick, then unassign them. mining should be 0 unless flying to a new planet. medical should be 0 unless healing crew after missions, research should be full when idling and gaining research points, mining should be full only when flying to new planet and shooting!! got it?
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Mining: Each mining team member increases "resources gained per meteor shot while flying your ship" the ones you buy and install on earth will auto collect resources for you, without you having to shoot them meteors, but they are slow as hell. You have to get research in auto-mining to get these guns going! I wouldn't waste time in beginning buying those auto lasers, just buy engines! Later on, buy the auto-mining lasers, when you really need alot of resources to do the missions on each planet! so basically: every miner you add to mining lets you get more and more resources per shot of each meteor! You unassign the miners while doing research or missions, then as your flying to next planet and shooting meteors, just assign the whole crew to mining!
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do you actually land on kepler? i get there but i'm just flying. i don't orbit the planet. mission progress is 100 though
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I am confused, what exactly is the Mining Team for? I keep adding resources to it, but do not notice any real difference. Thanks.
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10,000 years ago we were hunters gatherers...
800 years ago we killed 1/3rd of our entire population creating an "empire"
500 years ago we thought we were in the center of the universe...
85 years ago we killed millions of people for a single charismatic man, who manipulated millions and millions of people.
50 years ago we were pointing apocalyptic nuclear weapons at each other for political reasons...
Today we are killing each other over how they believe the universe was created, and its laws.
And people wonder why the f*ck INTELLIGENT life out there isn't coming here to help us with something like this...
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Guys here is a Tip: buy not more then 7 auto-miners and then just uprage them. U willl have more money for Crew members
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Speed increases are incorrectly labelled. first upgrade is +10% next says + 20%... etc. The next level upgrades are only an additional +10%. i.e the 2nd upgrade should be labelled +10%
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Feels like absolutely no sense to shoot satellites in the game. Then they neither generate noticeable amount of $$ in from start to finish.
Feels much like to sit as an immigrant beggar outside a homeless shelter. begging for money
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Total distance traveled should be unsigned 32 bit int or 64 bit integer. You can easly go over 2bln miles and after that the game will display negative distance.
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Definitely need an option to increase more than one per click. like maybe hold SHIFT to go by 10. or an ALL button. As a notice to other players, money maxxed out at 999,999 and does not roll over. only cash in missions to get just enough, don't waste your money from missions.
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um.. how do people teleport to the spaceship form Earth to Saturn? f my estimates are correct, teleportation that far would be around in like 3423. And the ship and technology like 2087
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Have you considered implementing like check points / warp points of some sort? "Launch from planet 10", "Launch from planet 20". I've cleared 16 and I don't see the game offering much surprises for the remaining of the game.
It's quite cool though. Loved playing it.
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One minor annoyance: I'd accepted it, already, that I can watch an advert to get money to upgrade my ship more. I'm fine with it. It's actually a good way to support a game instead of asking me to pay what little my unemployed, recently moved ass has.
But I just got to a point where I clicked to watch the advertisement, and the site said that they're out of offers right now, check back later. And I didn't get the 23,000 cash that I would have gotten. This kind of sucks; I was up for the commercial, I should get my ducats, you know?
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Total distance travelled -1.8bil? And it actually does think it's negative, because it's counting down as I go farther. What's up with that?
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odd, I'm getting - xxxxxxxx miles per hour at a certain point, resulting in an endless traveling loop til Kepler... ain't funny
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Am I missing something with the speed increase calculations? 10/20/30% based on what? If I'm going 103,000,000 MPH, then get 40% increase, I would expect to get to 140,000,000, not 111,500,000.
Just wondering...
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Does anyone know what crew luck actually does? It doesn't seem to prevent injuries on missions, and the "helpful" tips on the bottom only mention automining bonuses to me.
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You could add an interesting mechanic to this by reducing the crew cost and increasing the mission times significantly. It would add a nice layer if you could drop off crew at multiple planets and come back later to collect.
It would be even cooler (but would change the character of the game maybe too much) if you could leave colonists on each planet/a space station at each planet that could earn money or resources for you to then pick up as you pass by later in the game.
The passing by multiple useless planets in the late game is frustratingly boring at times. It would be much more fun if there was at least some small action/anticipation of success/failure at each planet as you passed by.
Just my 2 cents, great game.