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Really fun game but way too easy. I started the game on hell mode with a bad keyboard and ended the game with 9 keys 70 coins 3 hearts and 0 deaths, and I didn't get any ad bonuses either. Overall it was fun, but the difficulty could definitely be tweaked
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you guys couldnt have seemed to put in less possible effort into this game. Its the first one ive seen where watching commercials was actually a gameplay mechanic. This is bad, and you should feel bad about making it.
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Pretty disappointed at the difference in hardness between the mobs and bosses, considering half the time it was impossible to damage the bosses without getting hit yourself.
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Man, you took me back to the '80's. Unreal. Couldn't make it past the 2nd level though. Just missing the Octaracks, lol, but was awesome.
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Fix the backward shot, add some different kinds of upgrades, and get rid of permadeath, and you've got an awesome game here!
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Me: Robert, are you sure that isn't a machine gun?
Robert: Its a bow.
Me: Are you s...
Robert: Its a f*cking bow! *shoots me in head*
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The placement of the wizzardmort's glowing amulet - especially with the little dance - leaves little to the imagination. Sorry maude, but that's not a glowing green carbuncle.
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Decent little game, but money was worthless, I had multiple bronze keys left and 100+ gold when I killed the end boss. I liked the fairy mechanic, but for the rest the only thing of interest were the bosses. really.
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After 3 attempts i made it to the Jellyfish boss sadly Robert did not survive the encounter.
I was only able to get so far because I somehow got good upgrades (Clovers, Shields, Fairies).
Wish there was a shotgun crossbow or even a homing crossbow maybe throw in a magic spell or two.
I enjoyed this game however I believe it can be challenging at times but that doesn't mean it's bad because of the challenge it's just that the upgrades are random and some are useless (backwards crossbow).
Goodbye Robert who is completely original character whose design and art-style is unique and shall never be seen again
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If the point of this game was to spawn as many enemies on top of you character as you can, then it's well done. Stopped playing after saw the red teleporting homing missile magicians. Literally haven't taken any damage, only because these annoying little ***** are either teleporting into me or in the beginning of the room they spawn into me.
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Rogue likes are playable because your strategy alters with what you find in the dungeon. A limited direction shooter does not work well because the upgrades you find will determine how easy the game is overall. Especially with the bosses (example, 4 fairies don't do me any good in a boss fight while 4 hit box reductions would help immensely).
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I am experiencing a bug with boss key not going to inventory when I find it. I played one level normally (where I mapped the level before finding boss key). The next level I found boss key before map, it didn't go to inventory and I couldn't open boss door. Stuck. Cleared cookies and started over, but the same thing happened.
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HELP AFTER I PRESS PLAY IT JUST GOES TO A BLACK SCREEN I HAVE TRYED EVERY THING I JUST WANT TO PLAY AND I AM USEING THE NEWEST FIRE FOX AND CHROME WONT EVEN WORK!
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Okay, so I just finished the game in HELL mode, here's the screenshot of the trophies: http://prntscr.com/b9ixz4
And I must say, this wasn't really very hard. I haven't really played the other difficulties but here's something you should change in HELL mode.
First, make it so I can't speedrun through rooms, being hell mode I feel as if this game shouldn't let you just skip some rooms.
Secondly, in the chest rooms, I personally feel like you shouldn't be able to kill the enemies as they spawn, let the room be filled with them or make them invincible for a few frames while they're spawning. I reached a point where my arrows were so quick the enemies couldn't even spawn, I was so fast that as soon as I saw the light of the spawn I just ran to that place and the enemies couldn't even do anything.
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Alright.. I just beat Boasty Ghosty in HELL Mode.. And I took no damage, I'm not sure if it got bugged or glitched, he only spawned graves ONCE at the start of the fight, he then did his jump in the air and land where you are attack and got stunlocked untill he died, is this a Glitch or bug?
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Dungeon game? Yeah. Shooter? Sure... Rouge-Like? Absolutly not. This is a Bullet Hell game threw and threw. Its just a different take on a Bullethell game, by using a dungeon style map as its wave progression.
I could look past this based simply on the tags, but the few lines of dialouge makes a joke stating that its a rougelike. :l
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Great little game! Not a big fan of rogue-likes or bullet-hells, but had fun with this. Ad-watching is kinda lame, but understandable. Enjoyed the humor and sound effects. Last, and totally not least, the music was awesome! Looking forward to future projects!
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Origional legend of zelda remake.... even the doors between rooms. Being a ranged game the zoom in during combat is counter-intuitive when you cant see your targets.
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the game honestly feels way too easy ... started out on hell and it was easyer than any binding of isaac round i have ever played... (even without the advert extra items in the shop) make it harder