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Fun so far, but get rid of the zoom thing when you're in a locked room. The sudden change is a bit distracting, and I'd much prefer to keep tabs on the rest of the enemies.
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I agree with others, find a way to change the upgrades. I collected everything, including the ad ones. I think I wasted at least a dozen upgrades. Good game overall though, nice bones and system.
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One bug and some suggestions
Bug: - Ghost during his pattern when he was teleporting for some reason just completely stopped moving. I think it had something to do with my screen positioning (I was standing above the ghost and I didn't move since he last teleported?) not sure how to reproduce it but basically ghost stood still there.
suggestions:
- Game is way too easy, after first 2 levels or so, you can literally stand there tanking ALL the shots of the boss and survive and killing the enemy. There needs to be a bit more balance on this, took me 20 minutes to clear and no replayabilty but it's a smoothly made game on a good engine, just needs more challenge and variety.
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Nice game. When the upgrade bar is full, it should move left when you get new ones. Like you lose the oldest one and get the new. But then chests should drop the item on map, so you could choose if you gonna get it or not.
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The only problems I saw were the amount of times I got the upgrade for the backwards shooting capability. Also it seems like when I'm touching the upper wall the backwards shot slows down exponentially. Then I move and it goes back to normal. Other then that it is a great game!
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So i'm assumeing the upgrades are random but I don't really need 5 of the guardians the heal you when you open a chest. espically since the only time you really get hit is on bosses. Also, I hate to say this, but there is too much money. I could always buy everything on every floor (even though I never needed to buy hearts thanks to all the fairies)
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you should really be able to find out what exactly the item is before you buy, because i thought the two heart pack increased your max health, but all it did was "restore" my already full health
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i found it really annoying when the game zoomed-in after spawning all the mobs. i ended up trying to kill everyone before that happened, even at the expence of a bit of my health.
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Very nifty game; it plays quite smoothly on my outdated PC (1.5GB RAM, WinXP, Athlon XP 2800+ CPU). Robert moves kind of almost too fast after a while, but with the amount of stuff on the screen, I guess he probably has to. Tip for killing last boss: whenever you take a hit, just park *in* the boss while you're invincible and let both your bows shoot him continually.
Thanks for the report, that's something I always worry about. The game has so many performance scaling things that aren't currently turned on because I have no way of testing them on lower end stuff. I'd be interested to know if you can turn on 4K textures, or when you refresh it always forces you back to SD.
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This game is chock full of awesomeness! It's like baby Link on a sugar high, listening to Tenacious D inspired music, while running frantically around a few levels of pint sized dungeons. I'm loving it!
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Last boss is pretty difficult when you move faster than the speed of sound. I think there's a point where I wish I could decline upgrades - haha