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the second boss hitbox is so buggy... Even though it clearly did not hit me with anything, I get damaged... Solve this please
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Did you even test this game? It feels like it was very rushed in a lot of ways. The backwards shooting mechanics don't work very well, which means you can't "rely" on it to kill enemies. The boss balance is ridiculous, they're not necessarily too hard but they're way too long. Here's a tip: most shmup bosses don't constantly move around like crazy so you can actually hit them. Combined with the randomness of the rooms (enemies spawning on top of me happened more than once, and the randomly exploding green jelly dudes are just bad design overall) I cannot recommend this game to anyone.
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I liked it except it was too easy. Hardest setting (hell mode) and I only came close to dying on the last boss because I stopped caring about dodging bullets.
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This is really cool. I like the funny story line, and unique twist on everything. The controls were very sticky for me, but I switched to Chrome and it was better. The music is awesome, also unique. Everything very well done. I haven't gotten far yet, but wanted to say that I am impressed so far.
A+ for making a fun and simple game with a unique edge.
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This game need more variety, it feels like a demo. The powerups need to be more than just shot rate up. I died to the final boss when he was almost dead and honestly I have no desire to try again. The roguelike aspect of this game just isn't interesting enough to make it worth doing all that over again. The backward shot not working when near a wall is very annoying. Also not a fan of the ghosts, they move really fast, take multiple hit and have invicibility frames. It is really hard to dodge 10 heatseeking wizard shots when I have 6 ghosts chasing me as fast as I can even run. My biggest complaint is there is too much and it moves too fast. There are honestly points where it is impossible to not get hit, there are just too many bullets and they move too fast. That really ruins a lot of fun. It is one thing for death to be my fault, it is another for it to literally be impossible to win at times. It takes a lot of fun out of the game.
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Really fun game but way too easy. I started the game on hell mode with a bad keyboard and ended the game with 9 keys 70 coins 3 hearts and 0 deaths, and I didn't get any ad bonuses either. Overall it was fun, but the difficulty could definitely be tweaked
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you guys couldnt have seemed to put in less possible effort into this game. Its the first one ive seen where watching commercials was actually a gameplay mechanic. This is bad, and you should feel bad about making it.
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Pretty disappointed at the difference in hardness between the mobs and bosses, considering half the time it was impossible to damage the bosses without getting hit yourself.
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Man, you took me back to the '80's. Unreal. Couldn't make it past the 2nd level though. Just missing the Octaracks, lol, but was awesome.
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Fix the backward shot, add some different kinds of upgrades, and get rid of permadeath, and you've got an awesome game here!
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Me: Robert, are you sure that isn't a machine gun?
Robert: Its a bow.
Me: Are you s...
Robert: Its a f*cking bow! *shoots me in head*
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The placement of the wizzardmort's glowing amulet - especially with the little dance - leaves little to the imagination. Sorry maude, but that's not a glowing green carbuncle.
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Decent little game, but money was worthless, I had multiple bronze keys left and 100+ gold when I killed the end boss. I liked the fairy mechanic, but for the rest the only thing of interest were the bosses. really.
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After 3 attempts i made it to the Jellyfish boss sadly Robert did not survive the encounter.
I was only able to get so far because I somehow got good upgrades (Clovers, Shields, Fairies).
Wish there was a shotgun crossbow or even a homing crossbow maybe throw in a magic spell or two.
I enjoyed this game however I believe it can be challenging at times but that doesn't mean it's bad because of the challenge it's just that the upgrades are random and some are useless (backwards crossbow).
Goodbye Robert who is completely original character whose design and art-style is unique and shall never be seen again
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If the point of this game was to spawn as many enemies on top of you character as you can, then it's well done. Stopped playing after saw the red teleporting homing missile magicians. Literally haven't taken any damage, only because these annoying little ***** are either teleporting into me or in the beginning of the room they spawn into me.
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Rogue likes are playable because your strategy alters with what you find in the dungeon. A limited direction shooter does not work well because the upgrades you find will determine how easy the game is overall. Especially with the bosses (example, 4 fairies don't do me any good in a boss fight while 4 hit box reductions would help immensely).
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I am experiencing a bug with boss key not going to inventory when I find it. I played one level normally (where I mapped the level before finding boss key). The next level I found boss key before map, it didn't go to inventory and I couldn't open boss door. Stuck. Cleared cookies and started over, but the same thing happened.
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HELP AFTER I PRESS PLAY IT JUST GOES TO A BLACK SCREEN I HAVE TRYED EVERY THING I JUST WANT TO PLAY AND I AM USEING THE NEWEST FIRE FOX AND CHROME WONT EVEN WORK!