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This seems to be closer to testing particle physics than fluid dynamics. Each drop seems to be one or more small spheres surrounded by the blue goo we see stretching out to join with other goo. Still nifty, I just suggest you take this a step further and try to actually make a fluid.
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i reallly dont know why but this game is accually somewhat fun, you may want to mess around with the concept and accually make a game out of it instead of a sandbox.. or mabey make a bigger sandbox
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the water physics are really good. it's kind of fun to mess around with the boxes for a while but it gets boring after a while, you should put in some more objects like wheels or moving boxes or something. also it can't really be considered a game if it doesn't have any actual goal or scoring.
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Very nicely made - reminds me of Falling Sand game, but none of the mods made for that game ever managed to make water function quite right (eg. water level in two connected tubes). I'm hoping to see a connection :)
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If you fill about 1/7 of the screen area the program starts eating a lot of CPU power and slows down a lot.
after you release the water things start speeding up again.
this wast tested on a Core 2 duo 2MB cache 2.6GHz and 4GB Ram
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hey there, first i thought that would be total crap, but hey, it's fun pushing the water around with the selfmade boxes. but it's still not a game, with a little more work then 3 hours and some good ideas, this would be a fine basic for a full game!
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Hmm... the app itself could tell the controls at the bottom. I want to use the bouncy goo as a weapon in the sequel, perhaps to chip away at the enemy's walls.