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Trinkets keep disabling on me when I leave the game. I have enough gold to complete the research (1.37 T) yet it keeps disabling when the passive cost is only 145 M.
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Have been playing this for a while, and have a request for @akerson. should be an easy UI fix. When you enchant an item, the buttons for 'what can I do with this' slide down a bit. It's annoying to have to scroll for 'donate to museum' - since you have to do this hundreds of times. If you put the 'sell one' and 'sell all' buttons on the same row, there would be a little more vertical room
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For Lich King fight, Caeda is key., She allows focus fire on larry jr. rather then the default front most. Larry jr has low hp, and a nasty AoE. I had Lambug front, Grogmar, Caeda, Troy.
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I have upgraded my characters as far as they go and I still can't kill the Lich King. WTF. All of it is max epic +3 which is the best I can get. This game is lame and retarded. There is no strategy to beat the boss either, I can't change targets and focus on the Lich King.
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I really don't see how the inventory limit improves the game. Sometimes I want to craft other items, but I first need to get rid of items I'm still busy fusing.
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Was struggling to beat Boss #4, until I read another poster's advice to use all moxie on that level. Well, it worked. But why? The hero/monster stats don't make sense to me in terms of strategy, but I may be missing something.
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Trinkets are crazy. Mine cost 3.4 million coins to craft, yet I can sell them for only 160 coins, but the trinket says the recipe is worth 40 coins. Don't leave those trinkets on overnight. You only need as many as the amount of heroes you have.
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I beat boss 6 (Cinder Phoenix) with Zoe (Catastrophe), Neve (Icy Embrace), Troy (Light Hug) and Alok (Song Of Life). All with epic level 6 items. No forging necessary.
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Expeditions give a massive amount of coins, so if you're crafting mastered items, you might as well go on an expedition.
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@Terastas: How can there be paywall if you can't pay? It is grindy though and there's a lot of waiting, but you can wait while the game is closed.
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It may not have microtransactions, but it sure has a lot of paywalls and difficulty spikes as if it's going to have them.
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It's a really nice UI and well designed game initially and good to see no microtransactions. Unfortunately, the game is really a good 5 minute game which has been copied and pasted 10 times with exponentially increasing time and resource costs for everything: crafting, forging, upgrading, battling, gathering.
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The Trinket research enable button goes disabled when we go out of the game. Why? It should stay enabled to speed up things.
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I wouldn't mess with autoclickers. I got banned in another game for using an autoclicker. My excuse is that it was tedious to click every few seconds to start the next fight. It wasn't a cookie clicker clone where clicking faster gives you more points or money. In this case it's about abusing a bug. Although seeing as it's not a predatory microtransaction filled game, the creator probably won't care too much if people progress a little faster since there's no money to be earned by selling boosters anyway.
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Boost isn't drained when cancelled before 1 second has passed. This can be used for infinite boost if you want to bother with a timed auto clicker or a tedious amount of manual clicking.
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I really like how this game doesn't have microtransactions. A lot of idle games on Kongregate have microtransactions nowadays. Although the downside is that the creator is only earning €44 per month from this game from 11 patrons on Patreon.
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I'd prefer a fusion queue since I don't wanna keep coming back every few minutes or play it for hours a day while watching YouTube videos at the same time on another screen.
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I can see the grind to max out trinkets is gonna take awhile, 745 million for lvl 6 powerful trinket, for anyone wondering what I'm on about you have to unlock the tinker hut to make them
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The boss should be easily beatable if you spend a bunch of time to max out every item (epic +6). It shouldn't even be a problem. Not only is it grindy, it's still hard even when maxed out? I seem to be making decent progress, but if it keeps taking longer, how long do all 10 levels/bosses take?
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Google really is your friend, someone on reddit says to use Beorn, Titus (second spec), Grogmar, and Troy to beat the 6th boss Cinder Phoenix. I got through in 1 try with epic +6 level 5 equipment
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@ANBU0313 a cursory glance tells me why. They've posted 13 times in the last few days, most of which is just random information about where they are in the game or a passing thought. There's useful information in some of the posts, but people will mark a good number of them negatively by seeing it as spamming the comments. Personally see it more as excitement since it's actual game discussion, but some people don't need more than a number of posts in a period.
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Selecting a single hero for expeditions shows me that it would take 286,598 days to finish the expedition and I'd get 80 billion gold. That's 785 years. 2 heroes reduces it to 15 minutes. Seems legit. Although the gold does go down to 10k.
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Can someone give some advice about how to beat boss 6, 7, 8, 9 and 10? I beat the first few by luck and after that I started reading their skills but they confuse me
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Crafting statistics:
90% common,
7.75% Good,
1.81% Great,
0.167% epic
....
Based on: 10.81 crafted.
9.78k Common
835 good. 181 Great. 18 epoics. One epic craft was under the influence of fortune teller, about 7 goods were sacrifised to get Great crafts.
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The amount of gold your get per second of crafting differs slightly per item, but ain't nobody got time to calculate that.
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I sold a bunch of epics, but after beating the boss, I realize that I need them for my new heroes. Of course the inventory is nowhere near large enough to hoard an extra epic of each category.
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After clicking on "Back to heroes", Cedric gets more HP because of a glitch. After switching to a different tab and back to the heroes, his HP is normal again.
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I just have a question: Why is Mastery under the Merchants tab? Wouldnt it be more fitting to put it in the Recipe tab? What does your mastery of a recipe have anything to do with merchants?
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You know, I have been expecting games with a thousand badges to all be cash grab garbage. This game is not only activating my lizard brain in all the right spots, but is increased by being a refreshing breath of fresh air from all the junk Not-Greg keeps badging. Good job!
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I guess creating 20k items isn't that crazy if you consider items that take 3 seconds to craft while not even playing the game, so they can be crafted all day long. You can easily get that badge in a day of just doing something else. It's not a game to play for 8 hours straight. Just get something started and do something else for hours to get enough items. Sell a bunch of them and fuse enough to get high enough rarity items for your heroes.
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It's decent in the beginning, but like all grindy idle games, eventually everything takes really long and you're just waiting. It's doing things in the background, so you'd probably end up starting the game once a day to do a few things and wait until the next day until those things are done.
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Fusions are the best way to get high rarity items. I can't believe I just waited for high rarity items to randomly appear when I could just fuse low rarity items together. It doesn't count for the BOTD though. The 15 great rarity items have to be crafted.
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After 1.5 hours, I only have 11 out of 15 great rarity items. I guess I can make it go faster by only crafting mastered items and not crafting new recipes because they are obviously not mastered, so they have a lower chance of becoming great rarity. Although then I'm not progressing in the game.
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Boss 1 Defeated: 1 day, 4 hours, 37 minutes, 44 seconds. I'm really speedrunning this game! Actually I clicked on this game yesterday, but didn't start playing until today.
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Easy badge of the day which took almost 4 and half hours to complete. Bloody hell with this post-collapse non-sense of a site.
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Doesn't load at all for me, sorry. Nice that it offers to download / delete a potentially corrupt save, but that didn't help me.
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Decent foundation, but a little ambiguous in some areas. I got stuck in a loop of not having enough workers to start a second craft, for example, and it wasn't clear how I got there or how to get out of it.