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Am I missing some menu or milestone, as it seems killing bosses multiple time does not give anything?
It does track how many times you killed it but not sure where the supposed trophies for it are.
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An upgrade to auto-sell the common items whenever you craft a higher-tier version would be fantastic -- especially if it still functioned when your storage was maxed out.
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Really amazing and well done game! Trying to make my guild to lv 16 right now and seems like the crafting time for lv 4 itens will be an issue from now on :)
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I dont even...
This is Uncool, I want to play the darn game and Extended wait time? How about you Fix your Bug and Help me out?
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The UI is in serious need of streamlining. It already has quite a bit, and that's great, but there's still way too much screen/tab shuffling, and it quickly gets annoying (to me anyway). For example, we should be able to fuse or desynthesize items from the inventory. Also, we should be able to set a # of items to craft if we only want a certain amount, and that would automatically remove the item from the crafting slot instead of forcing us to unslot an item to craft another. Finally, the guild screen could have a view that lists ALL the orders, by guild, and let you deal with them without having to switch from guild to guild to figure out what item you want to craft next.
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Bug: At the very start of the game, I sold a knife to the guild before selling a knife in the inventory. Selling to the guild completed the "sell a knife" tutorial and moved on to "Unlock the hero Revere in the market", but did not unlock the market. Selling a knife in the inventory after this also did not unlock the market, which made progress impossible. However, the market did show up after refreshing.
This will be fixed in next version (should be coming today). The right tabs aren't meant to be clicked until the respective area is unlocked. Edit: update is live, fixed in v0.5.0.3.
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It's a tad annoying that I WANT common items for quests, I haven't seen any option for it so is it possible to add an option to be able to submit higher rarity items for quests that require lower rarity. (I haven't seen any guild quests that require good+ rarity but since it specifies the rarity I imagine later on there is, so obviously don't let higher tier rarity items be submitted for quests that require higher tiers, but it would be great if I could submit higher tier items for quests that require lower rarity.)
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Also I feel like dungeon resource gathering feels a little fast, you basically never have to worry about them much imo. Maybe slow it down a tad AND make it so we can do more with them early like sell them for gold or something?
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Thank u very much. I love completing achievements. In this game i dont fight the boss until i have everything purple lol ! XD
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Can't figure out how to turn off auto sell once you turn it on. It works fine when you go through the guild because it won't get rid of the commons, but if I queue it up through recipe and turn on auto sell I can't turn it off. It only lets me set at what level it will stop auto sell, but there is nothing lower than common.
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Oh another thing that would make life easier for the player. If there was an indicator showing how many epics were equipped to my heroes in the recipe menu. So if i have two equipped it will have a two in the corner.
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Beat first boss. Can't craft any of the level 2 items because I don't have access to level 2 dungeons and their drops.
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Could we have a little green alert dot on each Guild when we have an item in our inventory that they want for an order?
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Some helpful suggestions for the combat would be 1. make an attack animation for the player and enemy 2. show their damage next to their current health 3. lock gear
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inventory of just 20 items is not enough, is there a way to upgrade it to 30 (to have enough space to upgrade one item to epic ?) Thats the biggest limitation up to now. Nice game otherway.
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@Shynygami Once you buy it from the market, fairly early on, you can hover over the crafting slot and see a $, click that to cycle through the rarities to autosell
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Purity skill for Cedric does not give 100% to health and max hp. Also when you have two running it says "Increases max HP by Undefined per stack"
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Is there an Auto-Sell option? I reall can't see the idle part of this game when I have to sell manually every 10seconds :/
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I have never played this game, but apparently it thinks I have a save, it can't load that save, and it can't delete that save, with the end result that I cannot get the game to start.
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if the fusion cabin's gonna be such a big deal maybe redesign it so that you don't have to keep scrolling down to set a new thing to fuse if you use the last available:
i' kinda stuck in a loop atm where i make 3 items a 'fuse' is available and i've got to scroll down to access it then there's no items and it snaps back up to the top because there's no longer a reason for a scroll bar: maybe like the 'inventory' have there be slots open just not 'filled' till you get 3 of a kind
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Is getting interesting but I can't defeat the first boss even with the 3 heroes with Great Rarity equipment (which isn't much I can put in them at this point)
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Great game so far. Couple things to make the game more enjoyable for players. inventory size is ok at 25 for the first level but going on second and third boss there should be somehting i can buy to increase it at market. There might be something later but right now its getting tedious to check and make sure i have enough space for uncommon items. The one other part that could be improved is material amount. even at boss three with material for master being 300, a limit of only 1000 is not enough. again if limit could be improved from market to 2000 would be much better.