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I have defeated Krak once and it did not give me access to the next boss (It did let me have new recipes and town upgrades). Are the other bosses purposefully locked or is something wrong?
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@egeslean maybe, but when you have 12 unit with multiple choice of skill sets it all becomes picking the right "tool" for the right job to be the most efficient against specific enemies. Could be better balanced ? always ! But alternatively you always have the option to just send certain units to do quests. Does the quests needs improvement so they scale better ? absolutely !
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@GeorgeH51 The more you make an item, the lower the cost to master it becomes. I've seen other comments say you can get the cost down to as little as 10% of the original mastery cost. So if you want to lower the mastery cost, make as many of the items as you can until the mastery cost is at a point you're comfortable paying.
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@tibor89 So at what...boss 7+ there's finally a use for Grim and Tidus? Seems a bit too little too late for two heroes to finally become useful. And if it's only for one boss, that's more of a gimmick than anything good.
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Game doesn't load (Screen stays black) since yesterday before Chrome tells me the site doesn't respond. Waiting doesn't help...
Any ideas?
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(spoilers) also 8th boss ability is to take control one of your units special ability which means having grim in the team giving the possible chance for the boss to deal massive self damage. And last late in the game (too late in the game, this should have been a much earlier unlock) you unlock the museum letting you increase base rarity drop chances and crafting speed.
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@egeslean some uses (spoilers ahead) i found for tidus and grim : later in the game you will be able to swap item stats hp-attack being able to make a one shot cannon grim, titus 3rd skill lets him aoe debuff the enemy having an easier time to trigger grim 2nd skill also with previously mentioned stat swap making titus front grim 2nd two tank combo possible.
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@rorschach500 I was having a terrible time as well. I looked through the comments here and I took their advice. In this order I picked: Beorn, Lambug, Caeda, and Grogmar. Finally took down the boss.
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Really, the game is not idle able enough. And the forging level shouldn't be capped at purple. Why not some more exaggerated levels? And when you have time, plz spend some time playing your own game. It's repeating heavily after the 3rd boss is defeated.
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Issue about the crawl: Once at the 4th level items/boss, equipment becomes absolutely stupid. Not only are these taking up multiple crafters, they're extremely slow. And as far as I can tell, even after mastering them, their chances of making something better than Common seem to be extremely tiny.
So the only option becomes 'Wait forever for the slow crafting, then spend literal millions in the Fusion Cabin, then wait 12+ hours selling everything you make to try and get more money to repeat the process'.
Suggestion: Have multiple levels of mastery that either decrease the time it takes to craft an item and/or increases the chance for better than Common crafting. Alternatively, after Mastery, we could enable the material cost in exchange for getting one of the two options I mentioned.
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This goes with my other comment about Grim: Tidus is like Grim, unusable for Adventures because he kills your own people, unless he's behind Grim, but Grim kills himself. So we have two Heroes that are useless. Something needs to change with these two.
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timing and such seem to bug out after level 4 trinkets. report as 0-278:0-55. It was 11k cost when I logged back on, and a disable/enable made it 75k instead
Hello, this is typically from swapping your date on your computer but I'll run some tests on our side to see if it's happening during regular offline time too, thank you for the report!
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I'm having a hard time seeing why I should ever use Grim. He basically kills himself and that makes him completely useless for Adventures. There must be a way to keep him from doing that otherwise he'll just be left to rot away to dust...or I should be able to get rid of him.
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this is a terrible opinion to have i guess LOL ----
\like to see more crafting spots, more idle based stuff ... like auto guilds auto buy ... def more automation , and maybe less of the same patterns ... level up get epic set , repeat...
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I would love more options in filtering my equipment, being able to see equip by character would be awesome specifically.
enjoying the game so far, one of the few I have actually commented on lol
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@robogobodo very late in the game, around tier 7 if i remember correctly and neither you will need lots of those essences either as cost is cheap (it lets you swap attack/hp on equipment)
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If you put 2 items in the fusion cabin, then start the first fusion, the cost for both gets deducted without even starting the second one. Bug or feature?
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when do i unlock the second part of the magical synthesizer right now all i can do is get magical essenses that are useless?
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I have seen the things you did with the staves... I'm up to level 7 so if there are more than those 2 easter eggs in them I'm gonna lose my mind
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Great game! I have a suggestion - ability to pick adventure floor. For me shuffling teams (failed boss fight, return from quest..) means hours of waiting to reach appropriate floor. One team will often be on much higher floor than the other, therefore need for shuffling in the first place
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Add a bank button and remove it from the inventory tab. I have accidentally sold all commons more than once. Too many clicks to get to the bank.
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I don't understand why Zappy4's suggestion got down-voted. I cant see any reason for not having that confirmation. Great game otherwise.
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***Spoiler*** (sort of) Note that if you research a trinket, you will need to exit the trinket makers page and reenter it to be able to craft the new level trinket. For some reason it doesn't auto update, and there's no option to choose which level you wish to craft
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BUG?? When you Master a recipe, any of that item currently in production DO NOT refund the crafting materials. You are better off CANCELLING the crafting (to regain the materials), THEN Master the recipe, and finally reset the crafting.
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Ok, so I just looked closer and realised that cancelling Fusion does NOT give back items. How about instead of downvotes, you guys actually tried HELPING PEOPLE. As for the developer, how about putting '...does NOT return...' so it's CLEARLY stated you don't get your items or money back? Or better yet, align it with crafting, so that you DO get the materials back if you cancel the job order?
What version are you on (the tooltip was corrected with v0.5.0.8, released earlier today)? The tooltip does state you will not receive a refund for active fusions. Only non-active fusions (i.e. you slotted the fusion but did not start it yet) will refund your items and gold.
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Play too much HP bar games. Will get a cancer to say something this game is boring because our HP is low at the beginning. Then we grow the HP, YEAH! hahahahaha
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@zappy4, for that to be implemented only if it had a checkbox for it to not show again. Anyway, there's a huge gap between those 2 buttons! That might be the reason why people are downvoting you.
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Whoa, so I suggest something to make things a tiny bit easier and you people flag my comment for review? That is just stupid. I guess I'll have to keep giving my suggestion then if y'all want to be petty about it.
My suggestion is this: A confirmation button for when you hit "Sell All Common Items." The reason is this: I meant to hit "Sort Inventory" but accidentally hit "Sell All Common Items" because the buttons are close by and it sold all of the items I was working towards to complete a guild order.
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Then we need an option or out-of-the-way-button to mass desynth or mass sell other than just common. having to individually sell/desynth each item is a pain in the butt and takes a ton of clicks for a full inventory. Can also add the option to lock items so they cant be sold/desynth in lieu of a "confirmation click process."
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Could we get an option when our inventory is full to have our inventory sell lower items if a higher value of the same item is produced?
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Things I wish I'd had a tutorial about:
1. There is no Sell to Guild button, you just click on the picture of the item you want to sell in the Guild Order window
2. Doing this gets you DOUBLE the normal selling cost
3. You cannot sell an upgraded version of an item to the guild, they want the SPECIFIC quality item
4. To Master an item costs a lot of resources, but crafting it repeatedly lowers the cost (down to 10% of original cost) eg level 1 Mastery costs as low as 10, 2:20 3:30, 4:50, 5:80 and so on
5. From tier 4 keep an eye out for +1 next to Guild Orders, they require extra forging
6. Once you've unlocked auto sell, hover over a crafting slot (while an item is crafting) and you will see a $ in the top left corner. Click on that for different settings
7. Once you've unlocked tier 2, to select different tier dungeons, remove all adventurers from questing, select a dungeon, and on the left side of the window is a list of unlocked tier dungeons, select the new tier from there
This is to prevent accidental actions (in this case, Desynthesis but for other actions like fusing as well), as this was frequently an issue players reported. The extra click acts as a confirmation.
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The scroll in this game is distractingly bad. I cant scroll up enough to see the main navigation without scrolling the entire page up, and I cant throw things into the fusion cabin without scrolling the entire page down.
Please message me the browser you are using. This should not occur on most modern browsers such as Microsoft Edge (Chromium), Mozilla Firefox and Google Chrome.
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Here's a suggestion, maybe add a confirmation when clicking the "sell all common items" button for those who might have accidentally clicked it. I meant to hit Sort Inventory, but accidentally hit sell all common items instead when I only had an item or two left to craft.
Fixed next update. The tooltip is currently incorrect and not properly updated once a fusion has begun. You are not refunded items for active fusions -- this is intentional. You are refunded items for removing slotted but not started fusions.