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Well, if a quantity of museum crap was increased, then I have to quit. There's the Kong, we are the badge hunters. Farewell, dude. Be well.
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There should be an auto system for the museum because this is honestly ridiculous to have to forge every single item in the game which alone takes so much time and too many repetitive clicks, and then each item has to be submitted on it's own!!!
there definitely should be something to automatically handle this long repetitive process.
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Wait... Did the museum limit increase from 6000, to 7200, and now 7290? Something like that? I'm 10 minutes from getting my museum, too. Kind of unfair to move the goal for the 100% completionist badge.
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@syylone, I'm not sure what you mean by "auto contribute" since I've never seen such a feature, but on the 4th tab on the far right, the Museum Inspection tab, clicking on any of the numbers for the item will automatically forge to level the item if you have the appropriate rarity item (common/uncommon/rare/epic) and donate without having to manually forge the item to level. That's as close to "auto contribute" that I know of. YMMV, of course.
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@syylone, it's possible that might have been included if the game had progressed to having prestige levels, but this is as far as it got. The game, basically, is stuck in the limbo area between a true idle game and a game that requires some periodic micromanagement. It is hard to keep track of which items are being contributed and which aren't, but it is what it is and requires work arounds like forging at level 1 the ones I'm donating to minimize the confusion.
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@Bombenhagel You have to switch it in the Adventures Tab right before starting the adventure. It saves for every expedition on its own.
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Auto-contribute should also auto-forge and I'd even go so far to say to include auto-farm. After a certain point this is just far too tedious and requires much too much micromanaging. I get auto-everything might be too easy or something, but at least optimize it so we can start something and step away and not come back to an inventory filled with garbage or have to wait 9 hours just to start crafting new gear with new dungeon materials, let alone mastering it. I get these things would take real time, but this level of hurry up and wait rivals my worst day at my actual job and a game should not ever be like that.
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As far as I can tell the developer did take a lot of the comments and ideas over the years and implemented them into the game we have currently. I really like the game so far and as it's meant to be mostly idle, the crafting times are not a big deal. 5/5 from me. :)
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Is there something that can help fusion? I really don't want to come here every few minutes just for fusing 3 items. :(
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Maybe add an auto-mastery when the requirement reaches zero offline instead of continuing to deplete resources unnecessarily.
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well, I have 216,000 coins, but I can;t figure out how to make anything other than a knife. Spents 10 minutes on it. Already have the badge and just bought everything I could find and set 3 heroes on adventures. Maybe next time this comes around i'll figure out where the crafting slot is. (I'm supposed to have 2)
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I really wonder why I spent months grinding this game when it's really just a waiting game mostly. Especially the museum is a massive drag.
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Making level 4 gear, I have to sell most of them in order to afford fusion. Mastery can be done quickly, so adventurers are redundant until it comes to fighting the boss. Could you consider letting us sell materials, to speed up upgrading and make the adventurers continuously useful?
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Why does the offline progress sometimes not work? I just waited for 10 hours, and came back to the same amont of resources as before. And this is not the first time this happened.
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@KeeperBvK :: Oh, so you're simply going to ignore who actually implements badges on the site so you can keep blaming the devs? k
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@Andreia: In "recipes" you can access all items. Also lower-level ones. As for your "hop order" question, I am not sure what you are asking. If you have chosen an item to supply to the merchant, and you don't have additional empty slots, then you first have to clear all orders before you can choose a different item.
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1- My shop order is blocked, how do I remove the items I already have so the others can arrive?
2- I killed the lvl 5 boss without having all the lvl 5 items and it changed to the lvl 6 items. How do I go back to finish the lvl 5 items?
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I killed the level 5 boss somewhat early, and didn't unlock the level 6 staff. Is there a way to go back and get it. for completion's sake, or do I just push on to level 6?
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Nobody forced the devs to implement those badges. That's the correct POV. They decide to have the badges AND they decide on the requirements of the badges. Kongregate just gives a frame.
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@keeperbvk, maybe they do, but it's not their fault Kongregate chose to use those two badges and they have the final say on which badges to use. You can blame the devs all you want, but they didn't force Kongregate to implement the badges.
This is correct, we made the badges within the guidelines kong provided (including quantity and mix of difficulty), but I have zero input on which badges kong uses as a carrot for their site promotions.
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@daexion: That's simply not true. Just check this game's discord widget to see the developer himself confirm that the badges are made by the developers. Kongregae just gives out general guidelines.
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There could be a "craft" button on the museum items... Or am I seeing something wrong? Because if there is not, i have to go back a craft every recipe manually? C'MON!
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After 152 days, I finally got Completeonist badge. I might be only one who actually liked the museum. :D (tip: you can forge items through item's museum inspect side screen).
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i just lost my saved data. I think i would be able to defeat boss 9 because all items lvl 9 and upgraded to lvl 10+9+8+7. Museum lvl 9 items completely covered already :( ....
im just sharing this is a FYI, do the export thing, or loose all like me.
Still liked the game a lot.
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@akerson: Thanks for the reply. If teh museum was never meant to be completed, then why have 2 badges that require a whoppin' 6000 items to be donated, or even all items, respectively? Wihout these badges, it would be fine, honestly.
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At first, I really thought you had a neat little concept here for an idle game. I could even look pat most of the many UI problems. E.g.why is it so difficult to find any item's flavor text? It should be a simple mouse-over for any menu. Or why is it not possible to see an item's type anywhere? Good luck figuring out that "Words" is a "Thrown" item. Or why does the mouse over for materials on the right side of the interface not show you the friggin' name of the material? Anyways, the real downer was to see that this game has you basically do the same thing for 160 items, just every level it takes longer. The final nail in the coffin was the museum. Doing the same stupid thing now 7,920 times? Who ever for even a fraction of a second thought this was agood idea? I consecutively lowered my rating from 4/5 to now 1/5.
Museum is meant to be a long term incentive that'll carry through the ascension system that hasn't been realized yet (due to some... Unforseen things that have come up in my life that are preventing me from working on it). The intent isn't/never was to complete it between tiers it was unlocked. I'll write down the UI suggestions, thanks for playing regardless!
Hi sorry! We aren't in control of this, and we use the same game save strategy (localstorage) as every other browser based game and this issue is only affecting kong users. My only recommendation is to use the other two forms of save backup just to make sure you've always got a revert when disaster strikes!