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Also - "Ardent collector" badge, 6000 items to museum, does not require donating one of everything. I backfilled level 1 through 6 and a smattering of level 7 and 9 items, and got the badge.
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Ugh, just doing the museum to make the last two levels as fast as possible/get it done for the 'chieve. Level 8 items are a slog
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who thought it was a good idea to program hotkeys as shift/click to perform functions, but also shift/click to sell all?
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I opened up the 4th forge place and the game feels annoying to play as I cant see all items to forge, or at least a whole line less items, and the one line of items I can see are cut so cant see them fully. Have enjoyed up to now. :)
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Just as well I had most of the badges done, unfortunately its lost my save so I have to hunt for a save file because not even the cloud has it
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Why does my trinket research keep disabling? There's no point if it won't keep researching offline, I don't want to have this game running 24/7.
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For anyone interested in obtaining all 13 badges, it took me 4-5 months for full game completion. This was with being able to be on to keep fusions and crafting going. It is a long haul for full completion, best of luck to you all.
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would appreciate a final perk that increases material storage capacity by like +100k to beeing able to forge more than just one rarity until +10 for the museum
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I'm only on level 4 equipment and I already realize this game needs a lot more automized tasks. We should be able to auto-fuse equipment, auto-equip better gear, auto-master recipes, auto-desynthesize...This game is already way too tedious and repetitive.
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Same here @Spooty, I'm almost at 8000 and soon to be going back to crafting for merchants. Im almost fearing going back haha
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Museum should definitely be one of the first Unlocks, so you can get these Buffs early on and not when you already finished the game where you dont need them any more. Doesn't make any kind of sense.
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Needs a crafting queue - just gets boring having to do everything at a particular set pace. Might be fine for a mobile game, rubbish for a desktop.
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Well, if a quantity of museum crap was increased, then I have to quit. There's the Kong, we are the badge hunters. Farewell, dude. Be well.
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There should be an auto system for the museum because this is honestly ridiculous to have to forge every single item in the game which alone takes so much time and too many repetitive clicks, and then each item has to be submitted on it's own!!!
there definitely should be something to automatically handle this long repetitive process.
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Wait... Did the museum limit increase from 6000, to 7200, and now 7290? Something like that? I'm 10 minutes from getting my museum, too. Kind of unfair to move the goal for the 100% completionist badge.
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@syylone, I'm not sure what you mean by "auto contribute" since I've never seen such a feature, but on the 4th tab on the far right, the Museum Inspection tab, clicking on any of the numbers for the item will automatically forge to level the item if you have the appropriate rarity item (common/uncommon/rare/epic) and donate without having to manually forge the item to level. That's as close to "auto contribute" that I know of. YMMV, of course.
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@syylone, it's possible that might have been included if the game had progressed to having prestige levels, but this is as far as it got. The game, basically, is stuck in the limbo area between a true idle game and a game that requires some periodic micromanagement. It is hard to keep track of which items are being contributed and which aren't, but it is what it is and requires work arounds like forging at level 1 the ones I'm donating to minimize the confusion.
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@Bombenhagel You have to switch it in the Adventures Tab right before starting the adventure. It saves for every expedition on its own.
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Auto-contribute should also auto-forge and I'd even go so far to say to include auto-farm. After a certain point this is just far too tedious and requires much too much micromanaging. I get auto-everything might be too easy or something, but at least optimize it so we can start something and step away and not come back to an inventory filled with garbage or have to wait 9 hours just to start crafting new gear with new dungeon materials, let alone mastering it. I get these things would take real time, but this level of hurry up and wait rivals my worst day at my actual job and a game should not ever be like that.
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As far as I can tell the developer did take a lot of the comments and ideas over the years and implemented them into the game we have currently. I really like the game so far and as it's meant to be mostly idle, the crafting times are not a big deal. 5/5 from me. :)
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Is there something that can help fusion? I really don't want to come here every few minutes just for fusing 3 items. :(
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Maybe add an auto-mastery when the requirement reaches zero offline instead of continuing to deplete resources unnecessarily.