Under rating threshold (hideshow)
@sirspikey, abandon the dungeon, select it again and on the left side (during character selection) you can select between all the available dungeons. Which means, every dungeon you have unlocked so far.
Under rating threshold (hideshow)
Can we get an Icon in the Inventory Screen, that shows how many items are currently in the Bank? It has happened 5 times now to me, that I put stuff in the Bank, forgot about it and when I found out, I didn't need them anymore. Would be a nice feature!
Under rating threshold (hideshow)
I'd like to have an "unforge" button - clicked once too often when preparing a guild sale or museum contribution and you're AAAARGH!
Under rating threshold (hideshow)
I am waiting for the new patch at this point....super fun game....but one thing I would love a WAAAAYYY beeter description of and directions for is the fortune teller. I only kind of get it....to the point that I don't use it all and have not needed to use it at all really to be kind of maxed out and waiting for the new patch anyway. Thanks!
Good news - new patch should be out in the next few days! As for fortune teller - submitting an item to fortune teller will double the next highest rarity of that item until you successfully craft one. So submitting a great knife will double your odds of crafting an epic knife until you finally craft one
Under rating threshold (hideshow)
@Scherazade, if you craft the recipes, there cost goes down. But i agree, the cap is so small. We can barely do any upgrades.
Under rating threshold (hideshow)
My Museum Donations are at 5.6% so far and all four Reward categories are maxed out already (Lv 20). That can't be it, right?
Hello! Museum rewards are bugged and are reworked for the next patch (which will include Boss 9 and some QoL fixes). It's currently in testing with Patreon supporters and should be out next week!
Under rating threshold (hideshow)
I should be able to assign an item to a crafting slot from the inventory screen, since I often want to make more of something that I have some of, for fusion. Ugh. Just get it together already, devs, with the QoL stuff.
Hello! Next patch includes some QoL upgrades such as being able to ctrl+click on nearly every item to craft it from any screen. It's currently in testing with Patreon supporters and should be out next week!
Under rating threshold (hideshow)
Was at level 5 weapons and armor and was on the last groups weapons and armor getting them to epic and +3. I came back tonight and brought game up only to see I have been reset back down to nothing and have to level up a level 1 knife. Pity it was fun but I'm out as I not going to waste time doing all of that again.
Under rating threshold (hideshow)
Paintbrush knight, just use all classes of the same type. I used all the mages. Troy in front with light hug, Neve, Zoe, Titus in that order. All of them set to single target skill, Titus draining from Zoe.
Under rating threshold (hideshow)
Great game, but I think it could have some upgrades to make crafting timers shorter or at least something to increase the rarity chance even more than just mastering, after some boss 4 and more some items become really slow.
Under rating threshold (hideshow)
You could alter the fusion GUI size, as it's the only one that's really an issue. Every time you choose a new fusion, you have to scroll the screen down. Also, choosing it, should probably start it.
Under rating threshold (hideshow)
Ugh. Let me desynthesize an item from the inventory screen, provided I have the Synthesizer built. This game needs a LOT of quality of life enhancements. It's like no one but the devs playtested it.
Under rating threshold (hideshow)
@AtomBomber This setup worked for me with level 7 gear. Beorn with Revenge in front, Neve with Icy embrace second, Revere with Cold confidence third, Troy with Light hug last,
Under rating threshold (hideshow)
Ugh. Let me desynthesize an item from the inventory screen, provided I have the Forget built. This game needs a LOT of quality of life enhancements. It's like no one but the devs playtested it.
Under rating threshold (hideshow)
Scrolling is a bit of an annoyance. You might want to add a +/- function. The rest of the game is quite good. I'd even say you should put it on Steam.
Under rating threshold (hideshow)
There's a fair amount of flipping back and forth when trying to craft new armor to equip. You could add Equipped icons in the recipe descriptions. A simple strikethrough if it's not being worn, and a grey, green, blue, or magenta symbol if it is. Just have one symbol per applicable hero.
Under rating threshold (hideshow)
Great game! One small thing: Since 9th boss isn't released yet, perhaps it would be a good idea to state that within the game. Currently the tooltip says I need to defeat the previous boss, which I already did; and I only learned it's not a bug from these comments. Also, it's really easy to max the museum bonuses (even with just level 1 gear). Is there anything more planned for that feature or will it be just for the completionists?
Under rating threshold (hideshow)
great game and great UI, so many good points about this game. If i can share one bad point about this game, its the crafting system & guild system. It absolutely kills the idle aspect of this game because you have to constantly manage your inventory, less it fill up and you lose items. Also having such a small inventory (20 items) is ridiculous. Also please do something about crafting times, idle games are supposed to speed up after prestiging, but its getting slower with every level.
Under rating threshold (hideshow)
I *did* defeat the cactus: and then I managed to eke out a fictory against the distribution djinn and it skipped me to IV.
Under rating threshold (hideshow)
For love of all things holy, please start the fusion as soon as I pay for it; don't make me click a second time to start it. Wasted so much time waiting for fusions that were paid for but not started!!! Other than that, the game is great!
there's a patch in pre-release to our patreon's that adds the ability (among other things) to shift+click the 'start fuse' button to bypass the double click!
Under rating threshold (hideshow)
What level does the adventure III open up at? I'm at 530 for Spooky Spot II and I'm wondering how long this is going to take.
Under rating threshold (hideshow)
Such a good game! My favorite part is finding strategies to beat bosses without maxed out gear. Using your brain in an idle game feels really good. I kind of wish there were more boss like fights, on the side or something, to get even more of that satisfaction. I'm addicted :D
Depending on how far you are, you'll unlock the option to refight bosses -- it gets interesting to go back and try new strategies on old bosses with the new playbooks you unlock!
Under rating threshold (hideshow)
@XDarksaphiraX Cedric front with intercept, Troy/Alok for support and Zoe-Grogmar / Neve-Revere combo to deal as much DPS as possible.
Under rating threshold (hideshow)
I really like this game but I have absolutely no idea how to beat The Monkey Knife Fight. Any tips, I seem to be out of ideas....
Under rating threshold (hideshow)
Ugh. Developers, you can fix this game just by not locking the guild progression. Don't tie it to beating bosses, then if I don't have the time to look through every hero and hover over their playbook detail icons to get the tooltips, I can level up my guilds, craft and enhance better equipment, and beat the trick bosses. Please. Gah. I really want to like your game. You put so much work into it. Why make it so hard for casual players? Think on it, please. Again, please.
Under rating threshold (hideshow)
I think having the gear say Might, Mindful, or Moxie on it like you see with the quests would be a good idea. That way we're able to tell what gear goes to what class without having to look at the heroes to see where the gear ends up for when we're working towards epic gear for everyone.
Under rating threshold (hideshow)
I just re-assinged my heroes to the adventures and suddenly there were 3 slots (even if I could set 3 heroes before). Now the III version is available. Seems bugged.
Under rating threshold (hideshow)
I recently keep coming back to kong only to play 2 games. One is this, the other is synergism. You know what, this game looks at least way better than synergism, but now, it's only 170k plays. While it's already over 1m plays next door. I think it wouldn't go over 500k. The comparison tells us, a game isn't about how beautiful it looks. A game is about the feeling it provides when it's running with people playing it. A very strong hint is that, how many different kinds of logic in a game. Are they in different layers and react to all the other elements in different layers, or simply add up to a big number?
Under rating threshold (hideshow)
Ah answered my own question. Each time you use an element it reduces mastery cost. So after a bit it will reduce the cost to an in range number. Nice design! Wish I knew that a few levels before. ;)
It's certainly on the list! We're focusing on getting it a little more developed first. The two places to play at the moment are on kongregate, or our self-hosted website (http://www.forgeandfortune.com)