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I have the dexterity of a coked out monkey, would it possible to make it so i can click anywhere on the notifications to get rid of them, rather than the tiny x?
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The game got so much better since the original release. Really enjoying all the UI improvements and GREATLY the battle improvements.
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The pop-up messages on top left stay awhile and prevent interacting with that part of the screen. Either moving the pop-up location to for instance lower left part of the screen or making them removable by simply clicking on them instead of clicking on the cross feels easier for me. It may cause premature cancellation of a message, but majority of the time those messages are not very important. I think the lingering disappear effect for the pop-up boxes is sufficient for that purpose if slowed down. Keep up the good work!
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A well polished game! The feeling of progression is smooth and unlike many other idle games with exponential growth, pacing feels much more natural. I really liked the small icons on the item or craft bars showing the resource requirement and associated guild. Following that example, I think it could be nice to also show guilds ordering that item, so that it is easier to pick which item to craft when trying to fulfill the orders, as the orders are hard to keep track. It could also be nice to click on the guild icon on an item to jump to that guilds screen. Also, I guess the inventory can be auto-sorted every time it is opened. Sell all is a nice feature but I tend to scroll down before I sell all items and auto-sorting would be handy in that sense. There is no way of moving items as far as I can tell.
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oh never mind i was trying to craft something i didn't have materials for... silly me i can cancel the work and everything is fine now.
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says i have no guild workers even though i have one in each of the first 2 guilds. cannot craft anything at all "crafting slots full"
Please refresh the game, there is a bug currently that does not immediately populate the guilds list with the newly acquired guild. We will have a fix pushed live shortly. Update: Patch is live, refresh to play the latest version.
Please refresh the game, there is a bug currently that does not immediately populate the guilds list with the newly acquired guild. We will have a fix pushed live shortly. Update: Patch is live, refresh to play the latest version.
Thanks for this report, we're looking into the issue and will push a fix ASAP. Workaround currently is to refresh the game for it to show up. Update: Patch is live, refresh to play the latest version.
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I just started the game today. The tutorial says to send a team to Groovy Grove II but I don't know how to unlock the second level.
After purchasing the Groovy Grove dungeon perk and coming to this tutorial step, you'll have to abandon the active Groovy Grove dungeon (if any), then re-enter the dungeon and on the left sidebar will be your different dungeon levels to choose from which should include Groovy Grove II.
Buffs are broken, they aren't showing effect numbers like they should -- I'm working on a fix! Should be out this weekend :) His skill effect is correct though -- he gives 200% his Power as a health boost to everyone!
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I cant unselect my only hero from the dungeon. Every time i do it, and change window, he goes back to being selected. So its right now impossible to equip new inventory on him
A hero selected for a dungeon or even in a dungeon can still change a equipment with no restriction. You can do it either from the Inventory menu or Heroes menu. If you're not seeing the hero when trying to equip from your Inventory it's because the item is not equippable by that hero, check their equipment types in the Heroes menu.
We have been testing the game with our Discord and Patreon members for some time now; we have officially released as of today. You've probably played an older version (maybe even our first iteration, Abqu Heroes).
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I struggled with scrolling a window within a window. There's a lot of navigation in this game that could be simplified, like putting the most actionable buttons and information in front. It's often hard to find and remember what's holding everything back.
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The fact that you can overwrite a great item with a terrible one is pretty awful. There's no reason why anyone would want to downgrade equipment, so why not add a layer of protection for players so they don't accidentally destroy their epic gear.
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Suggestions: Adjust the synthesizer screen so you don't need to scroll down when entering it or make it so you can click on the item icon in order to put it into the slot.
Make it so you can 'go to recipe' from your inventory in the same fashion as from the guild screen.
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enemy sprites looks iwerd, all different types, the game as a whole is fantastic and you shuld try to do some art for the enemies since the first hero seems to just be tifa lol
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Really like the game so far but the first boss feels a little hard.. I have green+ gear in all slots on all 3 of my heroes and still can't beat it. Need to have over 1.4k hp on 2nd toon, which means multiple blues.. might want to lower it's attack to 90 or something?
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What items, precisely, can be synthesized?
I've desynthed quite a lot, but so far I've never seen anything that can actually be synthed
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i realy like that game i know how to master stuff and other i think i'm not that much in the game but still 5/5 very addacting
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The improvement I would like to see is the need of scrolling down/up some times and I feel this could be fixed by organizing stuff better or showing less information (hiding more in a popup or something). Everything else is really good, amazing job, thanks for the game.