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Ankhboy

Aug. 31, 2020

Under rating threshold (show) I'm on floor 37 of Groovy Grove X right now. Maybe you need to rearrange your heroes.

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(3)

flinks

Aug. 29, 2020

Under rating threshold (show) on map groovy grove X, the scare spider skill deadly web does the same amount of damage no matter if the enemy is at full health or not, despite the description of the skill state otherwise.

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(5)

saber7

Aug. 29, 2020

Under rating threshold (show) Bank is completely useless. You wouldn't even notice the extra space, without micro managing like crazy or during off hours. Bank should allow automatic transfer of crafted items in the new available spaces, when inventory is full. But it does not. Automatic fusion would also be extrememly appreciated, given the stingy inventory space. Game doesn't save at time. I've wasted entire days, with the game getting stuck on one fusion, never completing it.

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(13)

Atombender

Aug. 29, 2020

Under rating threshold (show) My strategy for Goblin King was Beorn, Neve, Zoe, Alok. Everyone was in full Lv 9 Epics, +7 Enhancement for Beorn and +6 for everyone else, on every piece. Every char was fully upgraded and the skills were Revenge, Rain Fire, Blizzard and Song of Strength.

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(29)

JTass

Aug. 28, 2020

Under rating threshold (show) For Monkey Knife Fight, the team posted previously (Beorn, Grim, Titus, Alok) didn't work for me. My successful team was Beorn, Lambug, Troy, and Revere, all set to Playbook 1.

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(11)

baps

Aug. 28, 2020

Under rating threshold (show) Last museum update made this even worse. On level 9 can't even be bothered to finish it now.

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(2)

Dijotrija

Aug. 28, 2020

Under rating threshold (show) @ciaemon - You can craft from unmastered recipes, and after each new item produced, price will drop (from 1300 eventually to 10% of that price, to 130). It will use up some resources, but will drop price by little more than what is consumed.

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(5)

ciaemon

Aug. 27, 2020

Under rating threshold (show) How to increase resource cap? To master recipe I need 1300 resources, but now 1000 is maximum I can store

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(0)

Ankhboy

Aug. 27, 2020

Under rating threshold (show) I beat every boss by brute force. I'm sure you can find clever strategies, but if you are struggling and can't think of a way forward just keep upgrading everything.

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(1)

Scherazade

Aug. 25, 2020

Under rating threshold (show) Monkey Knife Fight is pretty hard. Maybe I do not get the right tactic.

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(1)

Rodny187

Aug. 25, 2020

Under rating threshold (show) Team to beat Monkey Knife Fight: Boern, Grim, Titus, Alok. Everyone lvl 7 gear, forged 80% lvl 6, rest lvl 5., 90% upgrades on those 4 heroes, trinket lvl 5

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(4)

rowan8041

Aug. 23, 2020

Under rating threshold (show) monster trophies

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(1)

Tygari

Aug. 22, 2020

Under rating threshold (show) Monster Trophies need an explanation. Not understanding them I wasted 2 experimenting. Now I am hoping there's a reset.

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(4)

goku90504

Aug. 22, 2020

Under rating threshold (show) Also it'd be nice if you made use of kong's update notes space I'm not sure how to do that from the developers perspective but it can't be to hard since many other games make use of it

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(1)

torehon13

Aug. 21, 2020

Under rating threshold (show) Why the failure of quests is so big even with 80+% to succeed?I failed so many quests and twice in a row with 95% success the titu's quest for spellbook

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(1)

Jokotai

Aug. 21, 2020

Under rating threshold (show) Also, the reward for those more complicated guild orders is just not enough compared to just idling five common ones.

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(5)

Developer response from akerson

After Boss 10 is released, we'll be revisiting Guild Orders, Mastery, and Materials to make a more pleasant experience! Thanks for the feedback!

Jokotai

Aug. 21, 2020

Under rating threshold (show) I would prefer a guild system with refreshing orders. Some of the orders require micromanagement that does not fit an idle play style. It is frustrating being tied to low-level orders and having to pull back adventurers to go "mine" low-level resources for the forge while you would like to progress. The active play is not intensive enough. You adjust for the orders but then have to wait for minutes. The time is not long enough to anything else (eat, play other games, study) so you cannot really idle either. The guild part is thus just plain bad.

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(4)

LordBucket

Aug. 20, 2020

Under rating threshold (show) Instead of THROWING AWAY RARES when crafting past inventory cap, would you change this to throw away the LESS valuable thing?

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(21)

LordBucket

Aug. 20, 2020

Under rating threshold (show) This game makes very poor use of the screen. the layout and whitespace compell lots of scrolling and generally hunting around when there's no need for it. The information could be displayed far more compactly without hindering aesthetics.

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(8)

Berneye

Aug. 20, 2020

Under rating threshold (show) How to reach dungeons lvl 2?

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(1)

saber7

Aug. 20, 2020

Under rating threshold (show) End game crafting is plain boring. Too slow, inadequate results. You just let the game running for 3 days, and check once in a while.

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(7)

shadowkid

Aug. 19, 2020

Under rating threshold (show) Also wanting a guide to cinder phoenix

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(4)

Misaky

Aug. 19, 2020

Under rating threshold (show) The game icon got a message saying "New content". Wheres the path notes? i cant find anything new.

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(1)

Developer response from akerson

You can see patch notes by clicking on the new version in the bottom-right. New Content refers to release of boss 9 and tier 10 recipes!

aceron9143

Aug. 19, 2020

Under rating threshold (show) Would love a way to create specific teams of heroes so i don't have to sort through 12+ characters to equip gear

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(5)

vandalll

Aug. 19, 2020

Under rating threshold (show) I think it needs cloud save asap

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(5)

Jeybird

Aug. 19, 2020

Under rating threshold (show) I keep running into a bug where materials from the first dungeon, groovy grove, won't be collected.

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(1)

Scherazade

Aug. 18, 2020

Under rating threshold (show) Any guide on Cinder Phoenix.

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(9)

AllanP5

Aug. 18, 2020

Under rating threshold (show) only a simple question where is spells III?

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(0)

Dijotrija

Aug. 18, 2020

Under rating threshold (show) After the last change on kong (removal of chat rooms etc) i started to get problems with online saves in multiple games - so i started using export instead of saving. It hasn't failed me since

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(2)

rObiNeTo

Aug. 18, 2020

Under rating threshold (show) ...okay... no cloud save on this game ? I just cleaned my browser, there is no solution to get my backup back?

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(0)

HulkSmash304

Aug. 17, 2020

Under rating threshold (show) Lost my save mid-level 8 gears. Still fun, probably will restart soon!

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(1)

justinsbuzz

Aug. 17, 2020

Under rating threshold (show) for a brief moment, eliminating the material cap was a welcomed change, but now that it's back to being the paltry 1K, it's a headache all over again.

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(9)

Developer response from akerson

Sorry! This was actually caused by the titus bug (which also killed offline gains...). After boss 10 is done we're revisiting guild orders, mastery, and material caps so if it's too much to bear keep us bookmarked and check in later when we get there!

Dijotrija

Aug. 17, 2020

Under rating threshold (show) "Thanks to your feedback, Museum rewards will be awarded every 11 turn-ins" - Thanks, i think museum is more fun and more balanced now.

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(1)

Regamax

Aug. 17, 2020

Under rating threshold (show) Last update seems to have broken offline progress :-/

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(1)

Developer response from akerson

Hi, there was a bug with this - it should be hotfixed now! Refresh your game for it to kick in :)

Dijotrija

Aug. 17, 2020

Under rating threshold (show) I didn't understand how museum works after change, but then i re-read the post from dev and did some time (yeah) in museum. Even at low levels (item lvl 1 and 2) it takes a loong time to reach some decent adventure levels, therefore production. I guess best is to focus on 3 items simultaneously (3 different materials). Spoiler ahead - You need to finish whole column (for example donate mask lvl 1 - basic, +1, +2... +10, all of it) and then you get 4% reduction in time for all masks. Do the same for green masks and you got 20% more chance to get green masks. It obviously takes time and clicking effort, and i guess it might work for first like 3 levels (maybe even more for more masochistic people) but rewards aren't all that great. I'm no sure though if you get bonus for finishing all 4 columns (white, green, blue and purple), as i only finished 3 for one item at most. I think i won't be visiting that place often.

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(1)

Barmaleus

Aug. 17, 2020

Under rating threshold (show) offline crafting after update dont work anymore, wtf((((((

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(7)

Developer response from akerson

Hi, there was a bug with this - it should be hotfixed now! Refresh your game for it to kick in :)

lentamentalisk

Aug. 17, 2020

Under rating threshold (show) Agree with all the others that autoselling should go to guilds first.

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(6)

Atombender

Aug. 17, 2020

Under rating threshold (show) You should really consider lowering the mats required to upgrade items through the Forge. Right now it takes 850 Mats (25+50+75+100+150+200+250) to upgrade just one item to +7 and it will take another 300+400+500=1200 mats to upgrade one item to +10. That's 2050 mats total. More than two full inventories.

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(9)

Dikastis

Aug. 17, 2020

Under rating threshold (show) I have not received a single crafted item in the last 30+ hours, and the amount of materials I am farming now goes above and beyond 1K

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(5)

nulland

Aug. 17, 2020

Under rating threshold (show) The names of items are just plain dumb.

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(0)

attila37

Aug. 17, 2020

Under rating threshold (show) the museum broke with the change, donating items does not do anything now, and there is no rewards button anymore

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(2)

Barmaleus

Aug. 17, 2020

Under rating threshold (show) after update offline stopped working(((((((((((((((((((((((

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(4)

Dijotrija

Aug. 17, 2020

Under rating threshold (show) How do we see the effect from donating to museum (other than change in displayed time on recipe in contrast to actual time). In the previous patch (5.0.9) we could see exact chances for each drop quality - now everything is displayed as 100%. Also how does the speed change, being at say 10% means that speed changes like 4% (since in previous patch when maxed, speed reduction was 40%)

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(3)

the_caked

Aug. 16, 2020

Under rating threshold (show) the art style...

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(1)

the_caked

Aug. 16, 2020

Under rating threshold (show) this game reminds me of simple mmo

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(1)

sirspikey

Aug. 16, 2020

Under rating threshold (show) @Shynygami aaa, how could I miss that :P Thanks

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(1)

Remotelyconfused

Aug. 16, 2020

Under rating threshold (show) This new update nerfed the museum hard. It takes a lot more effort to get the max bonuses now

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(4)

Atombender

Aug. 16, 2020

Under rating threshold (show) What the hell happened to the Museum? All my boni disappeared but my contributions (618/7920) are still there.

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(5)

Developer response from akerson

Hello! Museum reward structure was changed with this patch - completing a "set" of rarity contributions for an item (so all ten forges + base item) will give a fixed reward based on the rarity contributed (craft speed for commons, proc chance for higher rarities) that apply to the item type. So turning in a full set of forged common knives will give 4% craft speed boost to all knives (even the t10 knife, bloopinator!)

Rommor

Aug. 16, 2020

Under rating threshold (show) To beat The Monkey Knife Fight: Grim, Titus, Beorn, Alok.

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(3)

Shynygami

Aug. 15, 2020

Under rating threshold (show) @sirspikey, abandon the dungeon, select it again and on the left side (during character selection) you can select between all the available dungeons. Which means, every dungeon you have unlocked so far.

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(5)

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