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@johnson1236 - I did it with beorn, troy, zoe, and caeda. caeda seems to be the key - keep larry jr dead so he doesn't explode. You will also need at least tier 4 blue armor with forge enchanted tier 4 weapons.
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so my stratagey was to have everybody kung-fu fighting their moves were fast as lightening even though it was a little bit frightening.... cuz im a bit drunk.....
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A small point which is bugging me: the order of locations in "Adventure Areas" (left-right) is the same as "Dungeons" (top-bottom), i.e. Groovy Grove (GG), Spooky Spot (SS), and Creepy Crag (CC). However the "Materials List" section's order is different: SS, GG, CC. Is it possible for the Materials List to be ordered the same as the others?
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Best idle game Ive seen so far. If you want any tips just go to this link: https://conradhotels3.hilton.com/resources/media/ch/PPTBNCI/en_US/img/shared/full_page_image_gallery/main/CN_resortext_700x525_FitToBoxSmallDimension_Center.jpg Best knowledge ive seen
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Beclutcher Party: Full Lv 10 Epic Armor +10, max single target damage. Forget about buffs, healing and defensive skills. Beat him with Beorn, Zoey, Neve, Revere. Skills were Revenge, Catastrophe, Icy Embrace, Better than Good. All Lv 7 Powerful Trinkets. Beorn's Revenge helped him stay alive long enough, was last man standing with about 2k HP left. Good luck!
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Great game! Im the third person to beat the whole thing spoiler alert for last fight. I used Beorn Titus Alok Revere. I've got max gear and upgrades on Beorn, and tier +5 gear zero upgrades on everyone else. I just barely squeeked by with one hit left on Revere. I also swapped out for a powerful trinket on Beorn and changed his armor to attack power. Good luck everyone!!
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@rwtrwtrwt are you paying attention to formation its a big part of the game I found that out the hard way (same as you)
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@Ankhboy:
I'm not saying that the museum is too hard or should be nerfed. I'm saying that the mechanic is overly complicated and made a suggestion to the developers for streamlining it.
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The Museum's major flaw is that at one point it will become too time- and resources consuming to upgrade what it's supposed to do: Ironically, to reduce the amount of time and resources to craft gear. Also, once all of your chars are decked out in Lv 10 Epics (excluding Trinkets), the Museum becomes practically useless and you might as well set AutoSelling to All, since all there's left to do is to Forge your epics to +10 (not all of them, just 4-6 Sets), also an extremely time- and resources consuming process. BTW for the players who are already at Lv 10, the Boxing Gloves will give you the best idle bang for your idle time, 228.729 Gold per Second to be exact. So if you want to maximize your idle gold earnings, put up 4 Boxing Gloves and 1 Bloopinator, then Auto-Sell: All.
Museum is intended to be a longer term goal, and when we implement our plans for an ascension system it's progress will carry over forever. It's NOT intended to be a system you complete before you beat the t10 boss.
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The museum is overly complicated and granular. Not sure what the actual figures are, but instead of each set of donations applying an X% within each item category, the earned bonus should be a smaller percentage applied to all crafting. As an example using made up numbers if I submit common Metal Armor, +0 through +10, it should grant a +.5% bonus to crafting time for all item types instead of a 2% bonus to just armor crafting times.
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Loving the game so far. Can't wait for new content. Don't listen to people begging you to make the game easier, ha ha.
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@woodhavenagent for octopus I used Beorn (pb1), Zoe (pb2), Troy (pb2), Grim (pb1). Mostly purple gear with forging where I could. Beorn tanking (hp trinket) and everyone else as damage (power trinkets).
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A "are you sure you want to sell?" for qualities great and above would be nice...
because i just accidently sold my great rarity sword
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on map groovy grove X, the scare spider skill deadly web does the same amount of damage no matter if the enemy is at full health or not, despite the description of the skill state otherwise.
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Bank is completely useless. You wouldn't even notice the extra space, without micro managing like crazy or during off hours.
Bank should allow automatic transfer of crafted items in the new available spaces, when inventory is full. But it does not.
Automatic fusion would also be extrememly appreciated, given the stingy inventory space.
Game doesn't save at time. I've wasted entire days, with the game getting stuck on one fusion, never completing it.
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My strategy for Goblin King was Beorn, Neve, Zoe, Alok. Everyone was in full Lv 9 Epics, +7 Enhancement for Beorn and +6 for everyone else, on every piece. Every char was fully upgraded and the skills were Revenge, Rain Fire, Blizzard and Song of Strength.
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For Monkey Knife Fight, the team posted previously (Beorn, Grim, Titus, Alok) didn't work for me.
My successful team was Beorn, Lambug, Troy, and Revere, all set to Playbook 1.
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@ciaemon - You can craft from unmastered recipes, and after each new item produced, price will drop (from 1300 eventually to 10% of that price, to 130). It will use up some resources, but will drop price by little more than what is consumed.
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I beat every boss by brute force. I'm sure you can find clever strategies, but if you are struggling and can't think of a way forward just keep upgrading everything.