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Vaguely reminds me of the ANCIENT Idle games here on Kong, just with an actual game behind them now. Despite it being unfinished, I do enjoy the weird sense of nostalgia it brings, and hope to see it finished and fine tuned.
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I would suggest that you grey-out anything that hasn't been implemented yet. (Like inventory, etc.) That will let people know that there will be more to the game.
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Auto-heal activates while battling enemies and enemy doesn't heal. Couple of exploits that break progression (click Stats, then Inn, then repeat) Otherwise, looks like a decent little project. Curious to see where this goes.
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I press attack, a little blue bar fills and then nothing happens. Over and over and over and over again.
The Flee button also does nothing. It fills, I take damage and then nothing.
Really, really need to work on the starting experience of this game. I'm out.
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This is the kind of idle game I'm all about. The kind where you do absolutely nothing and come back to see that you've grown so much.
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please develop your game a bit before releasing it , just frozen , can't play it. I don't think you'll get a high rating on smt like this.
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What is the point of the game? TO watch the quest button getting slower and slower until.. it eventually stops? I don't know... but man... don't upload until there is a game to play.
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What kind of person designs a game like this? If you MAKE these games you should PLAY these games. Cuz it doesn't look like you know what you're doing. Not because your code or whatever but because your playability.
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How do I return to questing? It only gives "BATTLE A MONSTER" after trying to use the inn ? I dont' want to battle. I want to quest. Where is the sihtcnutingfcuking quest button?
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What is the point of the "FLEE" button? It just literally kills me everytime. It attempts to flee but takes damage instead of running away with every click.
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The inventory isn't functioning fpr me and somehow the auto quester only started to functioning after I distributed some stat points.
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What is the motivation to load an unplayable game? Do you get, um, I don't know what? I think some devs just love to get one star ratings.
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When I'm battling a monster I received the following:
---You attack the enemy---
Damage Taken: 4
Damage dealt: 0
He lost 1 hp, I lost 0 hp, I'm confused as to how that worked. Could you show the rolls you talk about in the game notes so we can see what's going on?
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Your feed when battling monsters doesn't accurately state damage done by you. Mine always says zero but I am killing monsters.
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There seems to be a bug where entering and exiting the in causes XP and gold to increase as if a quest was completed. I am not sure if there are other circumstances required to get it to happen. Additionally, HP does not decrease due to this bug, so it's not assuming you've completed one quest, as far as I can tell.
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missing "gold gained: xxxx" on quest complete.
events should have an impact (positiv / negative) on running quest.
exit button for inn should be at the same spot like entering the inn.
a "button" for activating / deactivating auto quest.
"damage dealt" and "damage taken" seems not correct.
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Fun, i enjoyed it.
Cons: i'm capped at 500. if you afk your computer on u hit cap too fast.
Suggestions: please a prestige system, and a item gambling so, we can feel small boosts with chance of negative impacts between prestige.
also, please explain stats so we know what they do to plan accordingly.
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damage taken and dealt doesn't populate.
when killing moster it's health just goes negative.
when I started first quest it said slaying a dragon but when I clicked on stats it changed to killing a goblin
flee doesn't work.