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Holy Wow! Adding anti-grav to the physics of this game was probably the only way to improve over the original! Nicely done.
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It would be nice if the game could record how many slices it takes you. So if you're in 3 slice more and do a level with 2 slices, you don't need to redo it later.
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....i have a problem! as i was playing, i knocked one of the blue shapes of to the side at level 6. it was off the screen, but it did not register. i feel i was cheated out of making my way to level 7. thats something that needs fixed.
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Phi easy as a pie... "unlocked 2 slice"... ok, I already did almost every level in two... "unlocked 1 slice"... damn, this game looked much easier at first :)
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Oh man, that darn one slice mode! Especially the last level, but I am glad to say after a year STRAIGHT of playing this game I reached 1550%! That catchy sound is so worth it.
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it is possible to get 100% on level 5, I managed it in one slice (but I was in two slice mode at the time unfortunately :/ ) but I can't seem to do it again.
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strategic slicing much better than more slices (if you have 3% left, chances are an extra slice wouldn't do the trick)
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Why do all except a couple of levels require 100% ? It's really quite annoying when there's only about 3% of bits left and no slices >:0
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there is an annoying bug: nearly everytime I want to draw a string with at least two objects involved it does not recognize the cut serveral tries. I have to do it at the same place a few times until it cuts.
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Why am I trying so hard to get into the high score board? :P I feel like such a no-life. I don't know why being in spot number nine satisfies me.
I'm sure I'll be knocked off the board soon enough though.
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Great sequel to a great game. Can't wait for 3 Slices 3. A suggestion for new blocks is yellow or green blocks that move horizontally instead of vertically/ 5/5