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Yeah... getting the 1650% is definitely hard, but doable. I'm sure some of my scores can be improved on, but here's what I got - 80% (2), 91% (5), 32% (14), 42% (15), 81% (16), 35% (17), 68% (18), 77% (19), and 51% (20). Everything else was 100% for a grand total of 1657%.
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Pheeew I did it :D.. 80%(2) - 91%(5) - 30%(14) - 55%(15) - 80%(16) - 35%(17) - 61%(18) - 83%(19) - 35%(20) Rest are 100% = 1,650% with 1 slice. Hope it might be helpfull :P
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@Lord_Jragon: Since they are simple note, there is absolutely nothing wrong with using them. In fact, back when game were on floppy disks, those were the ONLY sounds the games made.
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I don't know how well Microsoft will take some two-bit developer stealing their sounds... for instance, the sound it makes when you pass a level is straight out of Microsoft's built-in sound recognition software.
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this game really needs to learn how to be patient cause several times now I've done a 3rd slice and the block takes too long to slide an I fail
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Hard badge seems to be a mistake? Or relies on ways that even the developer didnt' see. Even the walkthrough for one slice mode can only make it to 1601. This is harder than many "impossible" badges. Even if ou figure out the right idea, you can fail 50 times for not being pixel perfect.
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I got stuck at 1640% for long enough to finally click on the walk-through. Walk-through's 1 slice score: 1601% - Maybe it should be "crawl-through" instead...
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My fours rows are (to get 1650%) 480, 500, 360, 310. The last 4 are: 78, 33, 64, 83, 52. Hope that helps some! For the others just try to get gold.
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1 out of 1 djnasty? That means you gave it a perfect score genius. Really glad I already got that Hard out of the way...it's just a bit of a pain..
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The fact that you can still win even AFTER you fail (assuming that the pieces are still in motion after the "FAIL" screen comes up) is both hilarious and awesomely convenient.
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The blue box went off the screen on level 7 but it didnt go through. fun game, but the "Out of screen" box is inaccurate.
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Lvl 19 is the Key to the badge. Why slicing cross map can give you about 78% you can get even 86% by slicing to the right side of the middle blocks so you have this tunnel of pieces streaming up or down (preferable up so make it a bit smaller towards the top)
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I missed one on first runthrough, different-method-from-gold levels are 5:99% 13:100% 15:55% 19:83/92% and 20:50/52% most golds can be tuned for 2-4% extra making a perfect on every level about 1690% total. Good luck and please don't ruin the game by posting the off-gold solutions.
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Hard badge complete with 3 points to spare, big hints: level 5 = 99, level 13 = 100, level 19 = 83 (91.66 ought to be possible but so far 8 different methods all fail by a couple pixels), and level 20 = 50%. The rest look like I used the intended method and fine-tuned.
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Wheee! I didn't realise there was a second one. TY Kong! BOTD was easy-peasy, but the rest of the day is going to be the hard badge.
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I'm running into the old flash physics problem of the exact same pixel-perfect input not getting quite the same result each time and it is making the levels where precision is needed a little hard to tell if you're not quite cutting right, trying the wrong thing, or if it's just not quite processing corectly. it IS far milder than in many other similar games and nonexistent compared to things like crush the castle.