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You know that moment when you are about to finish a very hard level, and you are watching the red falling down, then you press "L" and ragequit. Yeah, it sucks.
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I HAT bad grimmer; White shapes do not AFFECT your total :( This will get rated down, but, like I said I HAT bad grummer
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Third Slice is the Charm Badge ( medium ~ 15 points )
1900% in 3-Slice Mode [Best so far: 1899]
As Proof: http://gyazo.com/08884ced483450e30a4f2b3016f0a250
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This hard bard is really lame. Its impossible to get, even i reach all gold on every level it total around 1829% which is impossible to reach the achievement 1875%
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I'm stuck on 14, so I might come back to it later. Am I supposed to play a different game in the mean time or something? I mean, you must have gone through a lot of work to make those later levels. I'd certainly like to try them. But I guess if you prefer going through all that work and then keeping the levels to yourself, that's up to you. I'd prefer you didn't taunt me with them though. Just don't publish levels that you don't want people to play.
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Im hearing how it took people hours to get the hard badge when it took me just under an hour without a walkthrough. WIN!!!!
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....physics games should have proper working physics damn it....kongregate has seriously been lacking in good games department lately....for the 4th time in a row.....1/5
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Eh, I dunno, fine for 5 minutes, but I'm done on the last level, I CBA, I got stuck a couple of times before, and each one was, as it turns out, because I didn't have the precise angle, it was in the area, but a little bit got stuck or whatever, tha game has not got any reason for me to sit here for half an hour lining up shit repeatedly, I mean if looking at the walkthrough isn't even helpful you know you're in for a game of 'the human protractor'. Not a game for a laptop touchpad.
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Come to think of it, this does look VERY similar to Red Remover, just different controls. The levels with targets of 100% kind of throw me off, frankly.
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This game seems based more in the requirement of absolutely exact parallel lines and line positions rather than physics, trial and error or logic. Although some were interesting to figure out, most were simple and the difficulty was wholly in where the lines were placed exactly. It makes it a very unappealing game to play.