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i liked it im right handed and the controls wernt bad i didnt have to use ctrl i just used the space bar and the mouse
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I like the concept of the game..I would have a few suggestions though.
Make it so we can stop the towers sending troopers when it is not needed. Like another one said....we should be able to switch off a tower reinforcing another.
Make it so that the commands are easily issued...for example when you select a tower to send troops to another. And of course the imbalance between armies. These points will surely get the game even higher.
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Also, there is no clear way to regroup at a base. Once troops are being sent out, the only way to stop sending out troops is to be defeated down to 0 troops at that base.
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The Game needs fine tuning. If you get to a point where you consistently lose a war, the game become a horrible mess to try to move forward. You should be able to replay earlier levels to cure this. Also if you lose a war and hit REPLAY, you should still keep the $200 you get for losing!!. A few times I have gotten into an impossible mess, where red and yellow are attacking each other and the game plays on for infinity, where I can't lose or win.
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Tedious. I liked UA and gave it 5/5. UA2 had the same bugs but added the tower, so it got 4/5. This one... it's still the same game, even the same levels and the same damn leftover troops bug. Adding a new unit and a new tower doesn't justify jumping the version # by 1 (and still no drag-select!). 3/5, and I probably won't play any newer versions.
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This game is not a game you can win without losing first. The way it is set up, you must endure losses to get the bonus money you get for trying the level, after saving that up some, then you can get upgrades to win the level. Then comes the next level, which = loss, loss, upgrade, win.
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at late games, you'll need reasonal amout on regen and start units. and when the game starts, go for 1 small base and 1 goldmine. these 2 = must, from there, keep one base fueling the gold mine. use the other base and goldmine to take down enemies gold mine. its hard to take down an enemy's base when they have a goldmine
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First, I haven't experienced any lag with this game, so I have no idea what you guys are talking about.
Second, it would be better if this game had a bit more wiggle room when it game to upgrading. I've had to start over numberous times to try and figure our exactly which upgrade I would need for that time, otherwise I would be unable to advance.
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Potential. but that's about it. Upgrades should be reset-able, or undo-able at the least. Other than a harsh beating if you select the wrong upgrade the twist on a normal infection game is good.
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Good idea, but poorly executed. The balance is AWFUL, the difficulty curve makes NO sense whatsoever, and, as stated before by xtrapwr, If you don't upgrade each unit at the exact right time, you cannot win.
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This game is the worst game I have ever played on Kong.
Please for the love of god thegame8, stop making games. You are really bad at it.
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What really annoys me is that there is practically no reason for any upgrades, because as soon as you upgrade, your enemy matches it exactly.
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there is a bug where, when you manually restart some of the units remain on the field. this has caused me to lose a base in 1 second of playing, forcing me to restart again to remove all of them
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This game is such a die hard. You can't really do anything except place yourself in limbo or admit defeat a countless amount of times in order to upgrade your things with the bonus money....
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when will thegames8 learn that there games are boring, buggy and laggy, they keep churning out this garbage then use dummy accounts to rate them up on release. you'll never win any of the weekly/monthly prizes as us gamers won't rate such rubbish up, unless you plan on making thousands of accounts you can't beat us rating wise so stop wasting our time.
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Once the auto-spammers get to be too much, put the speed on 3 and re-run the level several times without sending units. You still get money. Kinda cheesy, but better than fighting a losing battle over, and over, and over...
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this doesnt make sense. i lose a lot no matter what i do. for a strategy game, it doesn't allow for any sort of strategy. it's either you did it right and you win, or you did it wrong and lose. i went for fast regen right away thinking i'd outproduce my opponent. nope, if you dont have a lot of strong units, you lose. so initial army and hp boosts
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Regrettably, this game is a sad mess. If you don't upgrade each unit at the exact right time, you cannot win, even on easy.