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Gameplay mechanics are messed up. Takes 1 tank to reduce base defense by 1, no matter how expensive the tank is. The only strategy is to go with the fastest, cheapest tanks.
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This game defiantly needs some work. The fact the game gets overloaded so quickly that its not funny. Please get a beta tester to point all the areas that are going wrong.
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Here's the secret. Lose the first level about 50 times. Then upgrade going into subsequent levels. You get points for losing.
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It's pointless getting the stronger tanks as you dont need them with a swarm. Upgrade attack speed or range of stronger tanks more to make them worthwhile.
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pro tip
upgrade the basic units and money gen along with the production speed
then only make basic units they are op in numbers that you can create easy
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Should be able to send units to one of your camps for defense. Game/movement should pause while youre in the build screen. And as others have said... shouldnt require all black bases to win, units shouldnt head back to "home base" after conquering a town.
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game is too easy... high cost tanks do not capture more (mod it?)... maybe a non attack Tank, which capture much more (about 10 points?)?
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The game isn't balanced. It's a good concept, but, as others have said, simply maxing out the basic tank and regen/production makes it virtually impossible to lose.
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i did what other people suggested which is use basic tanks and max out money and production and it worked well.........the horde is one of the deadliest methods of war....why do you think zombies win sometimes if they are literally braindead
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How many levels are there? I wish I could see in advance.
And I wish I could always see which factory builds what. Even from outside.
And I wish I could group factories and their tanks into groups, and edit and command them as one.
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Its a fine concept, but a little bit of optimization and unit count reduction would be nice for the fps, as well as making the bigger tanks worth the cost. 7 guns beats one tesla, and is better and capturing buildings. a tesla should beat at least 10 guns for it to be worth something.
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Slick production values and easy, fun gameplay... but far too easy with a max coin/build upgrades and cheap tanks. Establishing base defenses with HPs instead of having all invading tanks be the same value, ("1"), would help balance the slower, more expensive tanks. Ultimately, the basic terrain and flat strategic approach from level-to-level sort of dulls this otherwise terrific game.
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Nicely made overall, but far too hectic and uncontrolled in the later levels. Perhaps it should take a hint from the Tentacle War games (and their like) and allow you to constantly send tanks from one base towards an enemy one.
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this game is too slow on some of my computers so it would be nice to have the ability to tone down the quality and effects. but excellent game any other way!
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Damage caused to base should be proportional to tank cost. That will make more powerful tanks actually useful to build.
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all im can say about this game is 4 things: a lot of bugs, why u need capture all black base, why not only the red ones because dont have anything to kill you, 3 ° this is to easy wtf theres nothing can kill you on this game im just build and make they atk and im win! and 4° its boring, is the same thing over and over again in conclusion its a smelly shit.
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I just maxed cash/production and built the basic tanks to win. The "better" tanks still take off 1 point of health so a huge wave of small ones kills very quickly. Very easy to beat game.
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Consider adding a unit cap - i've purposefully captured all bases but one and the resources this game is drawing in are staggering.
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Also why must I capture all the black bases to win? It's just annoying since the map is already won once I eliminate red.
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extreme performance loss....bad engine. Boring game. Build Speed and Money Reg Speed is the only tactic you need here.
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I like games like this, but it should be a bit more challenging. The only tactic u need to build super fast. U dont even need to upgrade the other tanks. "GUn" is enough!
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another game what is telling me that ai stand for Artifical Idiotism.
Stupid AI. and no need for tactic.
Atleast you can select all units with just one key unfortunaty the speed don't get reseted to 1 at the beginn of a map :/