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Gameplay mechanics are messed up. Takes 1 tank to reduce base defense by 1, no matter how expensive the tank is. The only strategy is to go with the fastest, cheapest tanks.
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in theory good game, but at the last levels it just becomes a lag battle to see who can produce the most tanks and take over the most bases when your tanks don't even produce 100% of the time yet take resources...i was producing gun tanks for swarm attacks and the progress bar would light up 5 or 6 times before it finally produced a tank and as a result the enemy which was producing tanks much more quickly than i was, was able to force me into a stalemate as we traded bases back and forth, after about 30 minutes of this, i said screw it and quit the game
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Crap game is crap and a waste of my time.
The ending was very disappointing and the levels were easy to beat but dragged out for ages.
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tell me why it is that after i've destroyed my opposition i have to go around capturing the other bases........ i've already won
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1. should be able to send tanks to a location, not just attack
2. tanks shouldn't turn around and go home after conquering a base
3. it's almost impossible to select a group of tanks near the edge, if your mouse goes off screen the selection doesn't work
4. different tank models are unexplained and superfluous
5. too easy overall
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OK. So. 1st: Implement a unit cap. This'll fix mass-low = win, and require micromanagement. Perhaps nerf regen, and add +10 to +20 per base.
2: HOW MANY GODDAMN UNITS DO I HAVE SELECTED? Seriously? Add a counter...
3: Optimize. Seriously.
4: Make "points" skillbased; Add requirements/tasks to get points. Make challege "bases" with hard units and a smarter AI.
5: Fix your damn AI in general. I was able to win without losing a base at all. It's a "point + click" AI, no smart to it. It's pathetic. Harder difficulty just adds superficial benefits to the enemies, and nerfs to your starting bases.
For shame.
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The game isn't balanced. It's a good concept, but, as others have said, simply maxing out the basic tank and regen/production makes it virtually impossible to lose.
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Only the guns will do the job. Maybe an idea to give the better tanks also more 'conquer points'. When they take over a base, the cannon takes 2 point, the shotgun 3 points and so on. That will give the tesla 7 points, with makes is more interresting to build tesla tanks.
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yea i just went through all 3 difficulties in less than half hour using only the gun unit maxed with money regen and build speed maxed as well can u make another game like this with higher difficulty plz or add and insane mode
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well, this game has 1 bad thing, all tanks, regardless of they cost, when taking bases do only 1 damage, so, it's very hard to take bases later levels, when low cost tanks are destroyed easily, but hight cost tanks drive to they bases and do only 1 damage...
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It would seem as though I have a tank cap and my opponent doesn't. Screw that. Also, it's really difficult to select my already FREAKING RETARDED AI tanks when the game lags so badly that the cursor doesn't appear because there are a billion enemies on the screen and I'm assuming 76 of my guys! 2/5, and I have no problem giving that.
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game is too easy... high cost tanks do not capture more (mod it?)... maybe a non attack Tank, which capture much more (about 10 points?)?
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Nicely made overall, but far too hectic and uncontrolled in the later levels. Perhaps it should take a hint from the Tentacle War games (and their like) and allow you to constantly send tanks from one base towards an enemy one.
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this game is too slow on some of my computers so it would be nice to have the ability to tone down the quality and effects. but excellent game any other way!
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Damage caused to base should be proportional to tank cost. That will make more powerful tanks actually useful to build.
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Great game although i would suggest a hot key for an individual friendly base, in that way we automatically select the tanks of that base only so that it is easier for the user to control the tanks and in the same time have a more solid strategy.
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like everyone said, MONEY REGEN + BUILD SPEED = total win.. no need to kill tanks also, just capture until the enemy has no base and capture all remaining black base.. don.t bother buying the other tanks, it cost more than the basic tank so they are all useless, really useless.. thank god btw there's a x3 button.. but at the 2 last levels with some lag, a x5 would be nice also XD