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Hey guys, in-case you're not aware already I have been actively working on the steam port so that anyone affected by the assault on flash will have an easier way out, but it's not quite done yet. The actual process of porting breaks everything so I have been rebuilding most of the game to fix errors, which takes time and a lot of work (and pushes me 1% closer to becoming a super-villain), but CEO on steam is only a myth until it's done... If you are unable to get an account transfer token from the game, I can give you one manually - if you need one, just send me a private message requesting it and I'll create one for you myself when I have some spare time.
[[ CEO v0.56 is now on Steam in Early Access ]] The community area there is quite barren, so if you have art/videos/guides/etc feel free to add them, and some reviews are needed for the skeptics. There's also an update involved in addition to the port, so if you have enjoyed this game before - get on it.
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I did try with chrome, it says "download failed". Really at this point I wouldn't even mind sharing my account with someone else to get the token for me if they can
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I think the Null mage should remove all attribute like behemoth not be able to be target by minions or greed receiving morale penalty on death this would make the null mage more dynamic in its usage by allowing it to somewhat cripple some units, get rid of personality of other units, ruin promotion units, and straight up remove the limiter for units like the Chasity, Temperance, Greed, Fireball, Patience, Lifestone, Mercenary, and even the King. When thinking this up I consider this to be a net buff but consider the sheer number of units have attributes as their limiter now I'm not so sure. I still support this change as It would make the Null mage more interesting in its counters and lead some interesting possibility. Unfortunately no one besides the AI is going to shoot themselves in the foot and give me my op units
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I think Illusionist has a decent synergy with minotaur and samurai. I need more experimentation to know for sure, though. The cost is really good, I currently treat it as an odd version of Gemini/GeminiTwin due to its morale effect.
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Daily challenge for 12/20 at 11:00pm pacific time, I noticed a (probable) bug where sometimes my hydromancer is changing position for no apparent reason during the enemy's turn.
I apologize if this isn't very specific but I haven't found any obvious pattern to what conditions cause the bug to manifest. It's just happening every so often and I've never seen this behavior before in CEO.
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the earth elemental need a buff either get rid of the lose value on petrify or the cost to petrify. Alternatively you could have add a promotion mechanic where if you kill a petrified unit with a earth elemental or maybe another unit) it gets promoted or gains value.
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We should be able to play regular chess with other players. Also, there should be a difficulty level we can change for the regular chess scenario test so we can practice our chess skills.
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Completing daily challenges that have a mad difficulty rating feels great.
I think this is already coming with the new CEO lab, but a dedicated puzzle mode would be an awesome feature.
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I think the match would benefit from some quality of life change for instance if a player time out there opponents should have to manually claim victory. You should also have the ability to allow opponents to take back moves, offer draws, and request rematch I believe these changes will allow for and encourage player to be more friendly.
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I've won five games against grandmasters so far... every single time getting the 100 coin intimidation bonus because they were afk XD
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I just a discord server to replace the chat function not sure it will catch on but here it is https://discord.com/channels/780869604649730089/780869607179026433