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Abit booring that when you hit a certain lvl, all points just stack up unallocated. Feels like it should be something you can spec infinity points in. My lvl is atm 1300 and have 250 skill points just laying their.
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The stats window should have a "level last rebirth" so we can know when to rebirth again, since if you rebirth too soon, you'll lose skill tree points in the long run.
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there's a button with crossed swords and purple background, when I click it I open a menu that looks like aspects menu, but just has a pic of a blacksmith, and a close button
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Nope. It's not fixed for me. Looks like wave number somehow changed, and boss wave is level 4, insted of 5. So 'boss' is like a normal monster, and the next wave is all bosses, which look like normal monsters. They are at boss wave number, but they don't look like bosses, and there are many of them.
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Can you fix it so that we gain overflow exp? (if I need 100 exp to level up, have 90 already, and then earn 60 exp, I want to start with 50 exp towards the next level)
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I would like to die... It been a while over 400 waves and still going. All those keys are waiting for me.... bue... I want to die
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Hey mate. Enjoying the game, but I think fixing what seems to be a memory leak, and the save system needs to be a priority. After running for a while the game really starts to slow down. And even after pressing the save button a bunch of times, every time I refresh the page I go back in progress. My last one set me back from level 410 to 233. That is a lot of progress wiped just because I wanted the game to run better.
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The game is interesting but I don't really understand some things. For instance, what does the poison do? I know that prestige is going to be updated, but for now, it doesn't much feel like there is a point to prestige once you've maxed out all the skills.
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And another bug: for some weird reasons a boss (each 5'th wave's strong monster) apepar to be as strong as a normal monster of it's wave. But next wave's monsters will ALL be super-strong, as if they were 'bosses'.
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Looks like 1 gold coin worths 101 silvers, because I got 1g 100s, and after next kill (and probably gaining 1s) it changed into 2g 0s. Also it can be a graphics bug, which redraws conis after next kill, IDK.
Actually you have fractional number of silver like 99.6 .The game automatically turns it into an integer and shows on the screen so we get rid of decimal numbers.
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I like that we are seeing frequent updates and you are fine-tuning the game.
I think 100 to prestige is WAY too high and slows the game down. Games like this benefit from the ability to do short runs to build up prestige points.
Typo on the skill points page--"Avaible."
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Maxed out all of my skills, would be nice if there was something a bit more in that aspect. Also, I can upgrade any skill in any order, not sure if that was intentional. The level for my Aspects has wrapped, so I can't tell what level it's at, or if it's going up. Can't see how many Aspect points I have, which is also frustrating. And the income feels SUPER slow. Pretty much all I have left is max out my critical change and grind.
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So, you can put skill points into any skill, which means unlocking them from most valuable to least is viable and makes the game very simple. Dumping everything into XP and Damage from the start has lead to me being level 2792, with all the skills unlocked and no enemies can even get close to me...
Also, one of the aspects sacrifices health for damage, but your health increases with each level so there is really no downside. I look forward to future tuning and feature updates!
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love the frequent updates and replies, i think you should change the clicks on the upgrade screen, left click should always be one click, maybe x+click is 10 or max or something
I want to keep numbers integer. Otherwise fractional numbers make things complicated and annoying. In addition, players want to see an increase in numbers. That's why we use silver.
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The thing that increases damage by 2% per enemy on the screen is bugged somehow. It should be giving me 6 or 8% boost but gave me about double damage instead.
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new patch made it impossible to get to higher waves as the difficulty increases too quickly, i went from highest stage 85 to 45 in 3 hours, gaining 1 lvl 85-86 -.-
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are prestige rewards cumulative? Like, i have 47 skill points from prestiging, if i prestige again will it be 47 + my current run's prestige points, or is it just the current runs prestige points? (also, it would be great if we could see what we will get when we prestige when we click the prestige button.)
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Adding skilly points, it seems to count both click & release as clicks. One point gets added on click (and hold) and another once you release. Sometimes up to three points per click unless I hold and release outside the button frame.
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when you die in high levels and game starts again in high level multiple boss respawns every 5 levels please fix this thank you
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wow, that "clicking auto-adds points" segment is annoying. Let us CHOSE if we want that. Add a X1, X10, Max instead.
I WOULD like the choice of adding a single point, instead of just auto-filling skills. It's not like we level up THAT fast anyhow.
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Also, manual saves don't seem to be working. I reloaded the page to get rid of the slowdown and lost 10 prestige points even though I clicked save just before I reloaded.
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With prestige there needs to be a way to quickly assign points into skills, clicking 130+ times each time I prestige is... annoying.
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Local Save manually. if its open to long the save points lag back many levels priors, super annoying, really like the game so far tho